Sunken Pier map submission
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@@ -66,11 +66,7 @@ public class Planets{
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defaultCore = Blocks.coreBastion;
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iconColor = Color.valueOf("ff9266");
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enemyBuildSpeedMultiplier = 0.4f;
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//TODO disallowed for now
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allowLaunchToNumbered = false;
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//TODO SHOULD there be lighting?
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updateLighting = false;
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defaultAttributes.set(Attribute.heat, 0.8f);
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@@ -9,7 +9,7 @@ public class SectorPresets{
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public static SectorPreset
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groundZero,
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craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
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frontier, fungalPass, infestedCanyons, atolls, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
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frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress, weatheredChannels, seaPort,
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@@ -123,6 +123,11 @@ public class SectorPresets{
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difficulty = 7;
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}};
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sunkenPier = new SectorPreset("sunkenPier", serpulo, -1){{
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captureWave = 50;
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difficulty = 8;
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}};
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mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 260){{
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difficulty = 8;
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}};
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@@ -580,6 +580,14 @@ public class SerpuloTechTree{
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new Research(cyclone),
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new Research(ripple)
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), () -> {
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node(sunkenPier, Seq.with(
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new SectorComplete(navalFortress),
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new SectorComplete(coastline),
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new Research(multiplicativeReconstructor)
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), () -> {
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});
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node(weatheredChannels, Seq.with(
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new SectorComplete(impact0078),
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new SectorComplete(navalFortress),
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