Shooting -> Function category / Dialog cleanup
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@@ -1,7 +1,6 @@
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package mindustry.ui.dialogs;
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import arc.*;
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import arc.input.*;
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import mindustry.gen.*;
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import static mindustry.Vars.*;
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@@ -17,11 +16,7 @@ public class PausedDialog extends BaseDialog{
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shown(this::rebuild);
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keyDown(key -> {
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if(key == KeyCode.escape || key == KeyCode.back){
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hide();
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}
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});
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addCloseListener();
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}
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void rebuild(){
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