Shooting -> Function category / Dialog cleanup
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@@ -53,20 +53,20 @@ public enum Stat{
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linkRange(StatCat.crafting),
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instructions(StatCat.crafting),
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speedIncrease(StatCat.shooting),
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repairTime(StatCat.shooting),
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range(StatCat.shooting),
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shootRange(StatCat.shooting),
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inaccuracy(StatCat.shooting),
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shots(StatCat.shooting),
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reload(StatCat.shooting),
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powerShot(StatCat.shooting),
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targetsAir(StatCat.shooting),
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targetsGround(StatCat.shooting),
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damage(StatCat.shooting),
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ammo(StatCat.shooting),
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shieldHealth(StatCat.shooting),
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cooldownTime(StatCat.shooting),
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speedIncrease(StatCat.function),
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repairTime(StatCat.function),
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range(StatCat.function),
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shootRange(StatCat.function),
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inaccuracy(StatCat.function),
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shots(StatCat.function),
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reload(StatCat.function),
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powerShot(StatCat.function),
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targetsAir(StatCat.function),
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targetsGround(StatCat.function),
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damage(StatCat.function),
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ammo(StatCat.function),
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shieldHealth(StatCat.function),
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cooldownTime(StatCat.function),
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booster(StatCat.optional),
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boostEffect(StatCat.optional),
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@@ -9,7 +9,7 @@ public enum StatCat{
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liquids,
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items,
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crafting,
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shooting,
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function,
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optional;
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public String localized(){
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