Slightly better core upgrade effect
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@@ -843,6 +843,7 @@ bar.output = Output
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bar.strength = [stat]{0}[lightgray]x strength
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units.processorcontrol = [lightgray]Processor Controlled
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units.nocontroller = [lightgray]\ue815 No Controller
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bullet.damage = [stat]{0}[lightgray] damage
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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@@ -862,7 +863,7 @@ bullet.reload = [stat]{0}[lightgray]x fire rate
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = blocks
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unit.blockssquared = blocks²
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unit.blockssquared = blocks²
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unit.powersecond = power units/second
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unit.tilessecond = tiles/second
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unit.liquidsecond = liquid units/second
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