Slightly better core upgrade effect
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@@ -134,7 +134,8 @@ public class CoreBlock extends StorageBlock{
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if(previous instanceof CoreBlock){
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tile.setBlock(this, tile.team());
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Fx.placeBlock.at(tile, tile.block().size);
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Fx.upgradeCore.at(tile, tile.block().size);
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Fx.upgradeCore.at(tile.drawx(), tile.drawy(), 0f, tile.block());
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Fx.upgradeCoreBloom.at(tile, tile.block().size);
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//set up the correct items
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if(nextItems != null){
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