Fixed lacking AI (?)
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@@ -1,5 +1,6 @@
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package mindustry.type.unit;
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package mindustry.type.unit;
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import mindustry.*;
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import mindustry.ai.types.*;
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import mindustry.ai.types.*;
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import mindustry.graphics.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.type.*;
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@@ -14,6 +15,6 @@ public class ErekirUnitType extends UnitType{
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outlineColor = Pal.darkOutline;
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outlineColor = Pal.darkOutline;
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envDisabled = Env.space;
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envDisabled = Env.space;
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coreUnitDock = true;
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coreUnitDock = true;
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unitBasedDefaultController = u -> !playerControllable || u.team.isAI() ? defaultController.get() : new CommandAI();
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unitBasedDefaultController = u -> !playerControllable || u.team.isAI() || (Vars.state.rules.attackMode && u.team == Vars.state.rules.waveTeam) ? defaultController.get() : new CommandAI();
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}
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}
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}
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}
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