Enable full customization of core launching/landing animations. (#9693)
* Extract all updates and draws of core launch/land animations to CoreBlock/CoreBuild * Re-add removed methods as deprecated * Fixed tests failing * anuke said no * Extract launch effect
This commit is contained in:
@@ -1,11 +1,15 @@
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package mindustry.world.blocks.storage;
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import arc.*;
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import arc.audio.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.scene.actions.*;
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import arc.scene.event.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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@@ -29,6 +33,9 @@ import mindustry.world.modules.*;
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import static mindustry.Vars.*;
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public class CoreBlock extends StorageBlock{
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protected static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f, cloudAlpha = 0.81f;
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protected static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
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//hacky way to pass item modules between methods
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private static ItemModule nextItems;
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protected static final float[] thrusterSizes = {0f, 0f, 0f, 0f, 0.3f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f};
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@@ -42,6 +49,12 @@ public class CoreBlock extends StorageBlock{
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public boolean incinerateNonBuildable = false;
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public UnitType unitType = UnitTypes.alpha;
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public float landDuration = 160f;
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public Music landMusic = Musics.land;
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public Effect launchEffect = Fx.launch;
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public Interp landZoomInterp = Interp.pow3;
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public float landZoomFrom = 0.02f, landZoomTo = 4f;
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public float captureInvicibility = 60f * 15f;
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@@ -217,11 +230,8 @@ public class CoreBlock extends StorageBlock{
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}
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public void drawLanding(CoreBuild build, float x, float y){
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float fout = renderer.getLandTime() / coreLandDuration;
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if(renderer.isLaunching()) fout = 1f - fout;
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float fin = 1f - fout;
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float fin = renderer.getLandTimeIn();
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float fout = 1f - fin;
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float scl = Scl.scl(4f) / renderer.getDisplayScale();
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float shake = 0f;
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@@ -312,6 +322,17 @@ public class CoreBlock extends StorageBlock{
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public float iframes = -1f;
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public float thrusterTime = 0f;
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protected float cloudSeed;
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//utility methods for less Block-to-CoreBlock casts. also allows for more customization
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public float landDuration(){
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return landDuration;
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}
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public Music landMusic(){
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return landMusic;
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}
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@Override
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public void draw(){
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//draw thrusters when just landed
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@@ -331,6 +352,115 @@ public class CoreBlock extends StorageBlock{
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}
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}
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// `launchType` is null if it's landing instead of launching.
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public void beginLaunch(@Nullable CoreBlock launchType){
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cloudSeed = Mathf.random(1f);
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if(launchType != null){
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Fx.coreLaunchConstruct.at(x, y, launchType.size);
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}
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if(!headless){
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// Add fade-in and fade-out foreground when landing or launching.
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if(renderer.isLaunching()){
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float margin = 30f;
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Image image = new Image();
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image.color.a = 0f;
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image.touchable = Touchable.disabled;
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image.setFillParent(true);
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image.actions(Actions.delay((landDuration() - margin) / 60f), Actions.fadeIn(margin / 60f, Interp.pow2In), Actions.delay(6f / 60f), Actions.remove());
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image.update(() -> {
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image.toFront();
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ui.loadfrag.toFront();
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if(state.isMenu()){
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image.remove();
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}
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});
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Core.scene.add(image);
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}else{
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Image image = new Image();
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image.color.a = 1f;
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image.touchable = Touchable.disabled;
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image.setFillParent(true);
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image.actions(Actions.fadeOut(35f / 60f), Actions.remove());
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image.update(() -> {
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image.toFront();
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ui.loadfrag.toFront();
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if(state.isMenu()){
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image.remove();
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}
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});
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Core.scene.add(image);
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Time.run(landDuration(), () -> {
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launchEffect.at(this);
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Effect.shake(5f, 5f, this);
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thrusterTime = 1f;
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if(state.isCampaign() && Vars.showSectorLandInfo && (state.rules.sector.preset == null || state.rules.sector.preset.showSectorLandInfo)){
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ui.announce("[accent]" + state.rules.sector.name() + "\n" +
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(state.rules.sector.info.resources.any() ? "[lightgray]" + Core.bundle.get("sectors.resources") + "[white] " +
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state.rules.sector.info.resources.toString(" ", UnlockableContent::emoji) : ""), 5);
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}
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});
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}
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}
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}
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public void endLaunch(){}
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public void drawLanding(CoreBlock block){
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var clouds = Core.assets.get("sprites/clouds.png", Texture.class);
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float fin = renderer.getLandTimeIn();
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float cameraScl = renderer.getDisplayScale();
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float fout = 1f - fin;
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float scl = Scl.scl(4f) / cameraScl;
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float pfin = Interp.pow3Out.apply(fin), pf = Interp.pow2In.apply(fout);
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//draw particles
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Draw.color(Pal.lightTrail);
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Angles.randLenVectors(1, pfin, 100, 800f * scl * pfin, (ax, ay, ffin, ffout) -> {
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Lines.stroke(scl * ffin * pf * 3f);
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Lines.lineAngle(x + ax, y + ay, Mathf.angle(ax, ay), (ffin * 20 + 1f) * scl);
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});
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Draw.color();
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block.drawLanding(this, x, y);
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Draw.color();
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Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
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//accent tint indicating that the core was just constructed
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if(renderer.isLaunching()){
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float f = Mathf.clamp(1f - fout * 12f);
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if(f > 0.001f){
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Draw.mixcol(Pal.accent, f);
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}
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}
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//draw clouds
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if(state.rules.cloudColor.a > 0.0001f){
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float scaling = cloudScaling;
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float sscl = Math.max(1f + Mathf.clamp(fin + cfinOffset) * cfinScl, 0f) * cameraScl;
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Tmp.tr1.set(clouds);
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Tmp.tr1.set(
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(Core.camera.position.x - Core.camera.width/2f * sscl) / scaling,
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(Core.camera.position.y - Core.camera.height/2f * sscl) / scaling,
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(Core.camera.position.x + Core.camera.width/2f * sscl) / scaling,
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(Core.camera.position.y + Core.camera.height/2f * sscl) / scaling);
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Tmp.tr1.scroll(10f * cloudSeed, 10f * cloudSeed);
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Draw.alpha(Mathf.sample(cloudAlphas, fin + calphaFinOffset) * cloudAlpha);
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Draw.mixcol(state.rules.cloudColor, state.rules.cloudColor.a);
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Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, Core.camera.height);
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Draw.reset();
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}
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}
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public void drawThrusters(float frame){
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float length = thrusterLength * (frame - 1f) - 1f/4f;
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for(int i = 0; i < 4; i++){
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@@ -409,9 +539,19 @@ public class CoreBlock extends StorageBlock{
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thrusterTime -= Time.delta/90f;
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}
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/** @return Camera zoom while landing or launching. May optionally do other things such as setting camera position to itself. */
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public float zoomLaunching(){
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Core.camera.position.set(this);
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return landZoomInterp.apply(Scl.scl(landZoomFrom), Scl.scl(landZoomTo), renderer.getLandTimeIn());
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}
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public void updateLaunching(){
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updateLandParticles();
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}
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public void updateLandParticles(){
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float time = renderer.isLaunching() ? coreLandDuration - renderer.getLandTime() : renderer.getLandTime();
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float tsize = Mathf.sample(thrusterSizes, (time + 35f) / coreLandDuration);
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float in = renderer.getLandTimeIn() * landDuration();
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float tsize = Mathf.sample(thrusterSizes, (in + 35f) / landDuration());
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renderer.setLandPTimer(renderer.getLandPTimer() + tsize * Time.delta);
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if(renderer.getLandTime() >= 1f){
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