more sounds

This commit is contained in:
Anuken
2019-08-13 11:42:01 -04:00
parent a818da5eb7
commit bff9d89232
35 changed files with 104 additions and 48 deletions

View File

@@ -1374,6 +1374,7 @@ public class Blocks implements ContentList{
shootEffect = Fx.shootLiquid;
range = 110f;
health = 250 * size * size;
shootSound = Sounds.splash;
drawer = (tile, entity) -> {
Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
@@ -1405,7 +1406,7 @@ public class Blocks implements ContentList{
size = 2;
health = 280 * size * size;
targetAir = false;
shootSound = Sounds.phaser;
shootSound = Sounds.laser;
}};
arc = new PowerTurret("arc"){{
@@ -1422,7 +1423,7 @@ public class Blocks implements ContentList{
recoil = 1f;
size = 1;
health = 260;
shootSound = Sounds.shock;
shootSound = Sounds.spark;
}};
swarmer = new BurstTurret("swarmer"){{
@@ -1464,7 +1465,8 @@ public class Blocks implements ContentList{
burstSpacing = 3f;
shots = 4;
ammoUseEffect = Fx.shellEjectBig;
health = 240 * size * size;;
health = 240 * size * size;
shootSound = Sounds.shootBig;
}};
fuse = new ItemTurret("fuse"){{
@@ -1561,6 +1563,7 @@ public class Blocks implements ContentList{
rotatespeed = 10f;
inaccuracy = 10f;
shootCone = 30f;
shootSound = Sounds.shootSnap;
health = 145 * size * size;
}};
@@ -1585,6 +1588,7 @@ public class Blocks implements ContentList{
shots = 2;
size = 4;
shootCone = 24f;
shootSound = Sounds.shootBig;
health = 155 * size * size;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 2f)).update(false).optional(true, true);
@@ -1603,6 +1607,9 @@ public class Blocks implements ContentList{
firingMoveFract = 0.5f;
shootDuration = 220f;
powerUse = 14f;
shootSound = Sounds.laserbig;
idleSound = Sounds.beam;
idleSoundVolume = 2f;
health = 200 * size * size;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);

View File

@@ -1,22 +1,18 @@
package io.anuke.mindustry.content;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Blending;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.BombBulletType;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.type.Mech;
import io.anuke.mindustry.type.Weapon;
import io.anuke.arc.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;
public class Mechs implements ContentList{
public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
@@ -79,6 +75,7 @@ public class Mechs implements ContentList{
inaccuracy = 0f;
ejectEffect = Fx.none;
bullet = Bullets.lightning;
shootSound = Sounds.spark;
}};
}
@@ -122,6 +119,7 @@ public class Mechs implements ContentList{
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
shootSound = Sounds.pew;
}};
}
@@ -173,6 +171,7 @@ public class Mechs implements ContentList{
ejectEffect = Fx.none;
shake = 3f;
bullet = Bullets.missileSwarm;
shootSound = Sounds.shootBig;
}};
}
@@ -267,6 +266,7 @@ public class Mechs implements ContentList{
velocityRnd = 0.2f;
spacing = 1f;
bullet = Bullets.missileJavelin;
shootSound = Sounds.missile;
}};
}
@@ -337,6 +337,7 @@ public class Mechs implements ContentList{
hitEffect = Fx.flakExplosion;
shootEffect = Fx.none;
smokeEffect = Fx.none;
shootSound = Sounds.artillery;
}};
}};
}
@@ -366,6 +367,7 @@ public class Mechs implements ContentList{
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardGlaive;
shootSound = Sounds.shootSnap;
}};
}
};

View File

@@ -5,6 +5,7 @@ import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.base.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.type.*;
public class UnitTypes implements ContentList{
@@ -47,6 +48,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
shootSound = Sounds.pew;
}};
}};
@@ -131,6 +133,7 @@ public class UnitTypes implements ContentList{
health = 460;
immunities.add(StatusEffects.burning);
weapon = new Weapon("flamethrower"){{
shootSound = Sounds.flame;
length = 1f;
reload = 14f;
range = 30f;
@@ -159,6 +162,7 @@ public class UnitTypes implements ContentList{
shake = 2f;
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.artilleryUnit;
shootSound = Sounds.artillery;
}};
}};
@@ -180,6 +184,7 @@ public class UnitTypes implements ContentList{
bullet = Bullets.eruptorShot;
recoil = 1f;
width = 7f;
shootSound = Sounds.flame;
}};
}};
@@ -203,6 +208,7 @@ public class UnitTypes implements ContentList{
shotDelay = 5;
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.flakSurge;
shootSound = Sounds.shootBig;
}};
}};
@@ -268,6 +274,7 @@ public class UnitTypes implements ContentList{
inaccuracy = 40f;
ignoreRotation = true;
bullet = Bullets.bombExplosive;
shootSound = Sounds.release;
}};
}};
@@ -297,6 +304,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.none;
velocityRnd = 0.2f;
spacing = 1f;
shootSound = Sounds.missile;
bullet = Bullets.missileRevenant;
}};
}};
@@ -330,6 +338,7 @@ public class UnitTypes implements ContentList{
velocityRnd = 0.2f;
spacing = 1f;
bullet = Bullets.missileRevenant;
shootSound = Sounds.missile;
}};
}};
@@ -360,6 +369,7 @@ public class UnitTypes implements ContentList{
roundrobin = true;
ejectEffect = Fx.none;
bullet = Bullets.standardDenseBig;
shootSound = Sounds.shootBig;
}};
}};
}