Integrated thread implementation / Crash fix
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@@ -4,13 +4,11 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
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import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.kryonet.DefaultThreadImpl;
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import io.anuke.kryonet.KryoClient;
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import io.anuke.kryonet.KryoServer;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.core.ThreadHandler;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.game.Saves.SaveSlot;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.scene.ui.TextField;
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import io.anuke.ucore.scene.ui.layout.Unit;
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@@ -73,11 +71,6 @@ public class IOSLauncher extends IOSApplication.Delegate {
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return locale.getDisplayName(locale);
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}
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@Override
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public ThreadHandler.ThreadProvider getThreadProvider() {
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return new DefaultThreadImpl();
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}
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@Override
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public void shareFile(FileHandle file){
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FileHandle to = Gdx.files.absolute(getDocumentsDirectory()).child(file.name());
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