Added shell ejection effects / Added burst turret

This commit is contained in:
Anuken
2018-04-02 22:52:24 -04:00
parent 54d0cae450
commit c03aa6300e
7 changed files with 111 additions and 35 deletions

View File

@@ -6,6 +6,7 @@ import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.defense.LaserTurret;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.BurstTurret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.DoubleTurret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.LiquidTurret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.PowerTurret;
@@ -15,13 +16,24 @@ public class WeaponBlocks{
doubleturret = new DoubleTurret("doubleturret"){{
ammoTypes = new AmmoType[]{AmmoTypes.basicIron};
reload = 40f;
reload = 25f;
restitution = 0.03f;
shootEffect = BulletFx.shootSmall;
smokeEffect = BulletFx.shootSmallSmoke;
}},
gatlingturret = new Turret("gatlingturret"){
},
gatlingturret = new BurstTurret("gatlingturret") {{
ammoTypes = new AmmoType[]{AmmoTypes.basicIron};
ammoPerShot = 1;
shots = 3;
reload = 60f;
restitution = 0.03f;
recoil = 1.5f;
burstSpacing = 6f;
shootEffect = BulletFx.shootSmall;
smokeEffect = BulletFx.shootSmallSmoke;
ammoUseEffect = BulletFx.shellEjectSmall;
}},
flameturret = new Turret("flameturret"){

View File

@@ -8,10 +8,10 @@ import io.anuke.ucore.graphics.Draw;
public class TurretBullets {
public static final BulletType
basicIron = new BulletType(2f, 0) {
basicIron = new BulletType(3f, 0) {
@Override
public void draw(Bullet b) {
Draw.color(Color.valueOf("f6e096"));
Draw.color(Color.valueOf("f3d47f"));
Draw.rect("bullet", b.x, b.y, b.angle() - 90);
Draw.color();
}

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@@ -23,14 +23,30 @@ public class BulletFx {
Draw.reset();
}),
smokeParticleSmall = new Effect(20, e -> {
shootSmallSmoke = new Effect(20f, e -> {
Draw.color(Color.GRAY);
Fill.circle(e.x, e.y, e.fract()*1.5f);
Angles.randLenVectors(e.id, 5, e.powfract()*6f, e.rotation, 20f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fract()*1.5f);
});
Draw.reset();
}),
shellEjectSmall = new Effect(30f, e -> {
Draw.color(Color.LIGHT_GRAY);
Draw.alpha(e.fract());
float rot = e.rotation + 90f;
for(int i : Mathf.signs){
float len = (2f + e.powfract()*6f) * i;
float lr = rot + e.ifract()*30f*i;
Draw.rect("white", e.x + Angles.trnsx(lr, len), e.y + Angles.trnsy(lr, len), 1f, 2f, rot + e.ifract()*50f*i);
}
Draw.color();
}),
hit = new Effect(14, e -> {
Draw.color(Color.WHITE, lighterOrange, e.ifract());
Draw.color(Color.WHITE, lightOrange, e.ifract());
Lines.stroke(0.5f + e.fract());
Angles.randLenVectors(e.id, 5, e.ifract()*15f, e.rotation, 50f, (x, y) -> {

View File

@@ -33,6 +33,8 @@ public class Turret extends Block{
protected AmmoType[] ammoTypes;
protected ObjectMap<Item, AmmoType> ammoMap = new ObjectMap<>();
protected int ammoPerShot = 1;
protected float ammoEjectBack = 1f;
protected float range = 50f;
protected float reload = 10f;
protected float inaccuracy = 0f;
@@ -47,6 +49,8 @@ public class Turret extends Block{
protected String base = null; //name of the region to draw under turret, usually null
protected Effect shootEffect = Fx.none;
protected Effect smokeEffect = Fx.none;
protected Effect ammoUseEffect = Fx.none;
protected String shootsound = "shoot";
public Turret(String name) {
@@ -200,9 +204,10 @@ public class Turret extends Block{
public AmmoType useAmmo(Tile tile){
TurretEntity entity = tile.entity();
AmmoEntry entry = entity.ammo.peek();
entry.amount --;
entry.amount -= ammoPerShot;
if(entry.amount == 0) entity.ammo.pop();
entity.totalAmmo --;
entity.totalAmmo -= ammoPerShot;
ejectEffects(tile);
return entry.type;
}
@@ -215,14 +220,14 @@ public class Turret extends Block{
/**Returns whether the turret has ammo.*/
public boolean hasAmmo(Tile tile){
TurretEntity entity = tile.entity();
return entity.ammo.size > 0 && entity.ammo.peek().amount > 0;
return entity.ammo.size > 0 && entity.ammo.peek().amount >= ammoPerShot;
}
protected void updateShooting(Tile tile){
TurretEntity entity = tile.entity();
if(entity.reload >= reload) {
AmmoType type = useAmmo(tile);
AmmoType type = peekAmmo(tile);
shoot(tile, type);
@@ -237,11 +242,11 @@ public class Turret extends Block{
entity.recoil = recoil;
useAmmo(tile);
tr.trns(entity.rotation, size * tilesize / 2);
for (int i = 0; i < shots; i++) {
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
}
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
Effects.effect(shootEffect, tile.drawx() + tr.x,
tile.drawy() + tr.y, entity.rotation);
@@ -255,6 +260,26 @@ public class Turret extends Block{
new Bullet(type, tile.entity, tile.getTeam(), tile.drawx() + tr.x, tile.drawy() + tr.y, angle).add();
}
protected void effects(Tile tile){
TurretEntity entity = tile.entity();
Effects.effect(shootEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
Effects.effect(smokeEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
if (shootShake > 0) {
Effects.shake(shootShake, shootShake, tile.entity);
}
entity.recoil = recoil;
}
protected void ejectEffects(Tile tile){
TurretEntity entity = tile.entity();
Effects.effect(ammoUseEffect, tile.drawx() - Angles.trnsx(entity.rotation, ammoEjectBack),
tile.drawy() - Angles.trnsy(entity.rotation, ammoEjectBack), entity.rotation);
}
@Override
public TileEntity getEntity(){
return new TurretEntity();
@@ -277,6 +302,7 @@ public class Turret extends Block{
public float reload;
public float rotation = 90;
public float recoil = 0f;
public int shots;
public Unit target;
@Override

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@@ -0,0 +1,34 @@
package io.anuke.mindustry.world.blocks.types.defense.turrets;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
public class BurstTurret extends Turret {
protected float burstSpacing = 5;
public BurstTurret(String name) {
super(name);
}
@Override
protected void shoot(Tile tile, AmmoType ammo){
TurretEntity entity = tile.entity();
for (int i = 0; i < shots; i++) {
Timers.run(burstSpacing * i, () -> {
if(!(tile.entity instanceof TurretEntity) ||
!hasAmmo(tile)) return;
tr.trns(entity.rotation, size * tilesize / 2);
useAmmo(tile);
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
effects(tile);
});
}
}
}

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@@ -1,10 +1,8 @@
package io.anuke.mindustry.world.blocks.types.defense.turrets;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
@@ -20,24 +18,14 @@ public class DoubleTurret extends Turret {
@Override
protected void shoot(Tile tile, AmmoType ammo){
TurretEntity entity = tile.entity();
entity.shots ++;
entity.recoil = recoil;
int i = Mathf.signs[entity.shots % 2];
for (int i : Mathf.signs) {
for(int j = 0; j < 3; j ++){
tr.trns(entity.rotation - 90, shotWidth * i, size * tilesize / 2 + j);
Effects.effect(BulletFx.smokeParticleSmall, tile.drawx() + tr.x + Mathf.range(1f), tile.drawy() + tr.y + Mathf.range(1f));
}
tr.trns(entity.rotation - 90, shotWidth * i, size * tilesize / 2);
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
tr.trns(entity.rotation - 90, shotWidth * i, size * tilesize / 2);
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
Effects.effect(shootEffect, tile.drawx() + tr.x,
tile.drawy() + tr.y, entity.rotation);
}
if (shootShake > 0) {
Effects.shake(shootShake, shootShake, tile.entity);
}
useAmmo(tile);
effects(tile);
}
}