New blocks / Floor edge fixes

This commit is contained in:
Anuken
2019-01-30 18:39:10 -05:00
parent 209e3f03c1
commit c046a1b474
15 changed files with 1109 additions and 1038 deletions
@@ -36,7 +36,7 @@ public class Blocks implements ContentList{
//environment
air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
grass, holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
iceSnow, sandWater, dunerocks,
iceSnow, sandWater, duneRocks, stainedRocks,
//crafting
siliconSmelter, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
@@ -153,10 +153,12 @@ public class Blocks implements ContentList{
craters = new Floor("craters"){{
minimapColor = Color.valueOf("323232");
variants = 6;
hasEdges = false;
}};
charr = new Floor("char"){{
minimapColor = Color.valueOf("323232");
hasEdges = false;
}};
sandWater = new Floor("sand-water"){{
@@ -215,7 +217,7 @@ public class Blocks implements ContentList{
variants = 2;
}};
dunerocks = new StaticWall("dunerocks"){{
duneRocks = new StaticWall("dunerocks"){{
variants = 2;
}};
@@ -234,6 +236,10 @@ public class Blocks implements ContentList{
variants = 3;
}};
stainedRocks = new StaticWall("stained-rocks"){{
variants = 2;
}};
//endregion
//region crafting
@@ -168,7 +168,7 @@ public class Zones implements ContentList{
}};
}};
ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{ //TODO implement
ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{
deployCost = ItemStack.with(Items.copper, 600, Items.graphite, 50);
startingItems = ItemStack.with(Items.copper, 400);
conditionWave = 20;
@@ -239,7 +239,7 @@ public class Zones implements ContentList{
}};
}};
stainedMountains = new Zone("stainedMountains", new MapGenerator("groundZero", 1)){{ //TODO implement
stainedMountains = new Zone("stainedMountains", new MapGenerator("groundZero", 2)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;