Re-made all weapon sprites and finalized weapon layout
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@@ -50,7 +50,7 @@ public enum Weapon{
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Effects.effect("shoot2", p.x + vector.x, p.y+vector.y);
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}
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},
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flamethrower(5, BulletType.flame, "Shoots a stream of fire.", stack(Item.steel, 60), stack(Item.coal, 60)){
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flamer(5, BulletType.flame, "Shoots a stream of fire.", stack(Item.steel, 60), stack(Item.coal, 60)){
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{
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shootsound = "flame2";
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@@ -65,12 +65,7 @@ public enum Weapon{
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bullet(p, p.x, p.y, ang + Mathf.range(12));
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}
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},
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//TODO
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railgun(40, BulletType.sniper, "Shoots a stream of fire.", stack(Item.steel, 60), stack(Item.coal, 60)){
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{
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shootsound = "flame2";
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}
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railgun(40, BulletType.sniper, "Shoots one long-range bullet.", stack(Item.steel, 60), stack(Item.iron, 60)){
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@Override
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public void shoot(Player p){
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@@ -79,12 +74,7 @@ public enum Weapon{
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bullet(p, p.x, p.y, ang);
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}
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},
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//TODO
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mortar(20, BulletType.shell, "Shoots a stream of fire.", stack(Item.steel, 60), stack(Item.coal, 60)){
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{
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shootsound = "flame2";
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}
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mortar(100, BulletType.shell, "Shoots a slow, but damaging shell.", stack(Item.titanium, 40), stack(Item.steel, 60)){
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@Override
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public void shoot(Player p){
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