Re-made all weapon sprites and finalized weapon layout

This commit is contained in:
Anuken
2017-09-24 13:03:20 -04:00
parent 2f092604a3
commit c0505338f2
13 changed files with 188 additions and 182 deletions
@@ -50,7 +50,7 @@ public enum Weapon{
Effects.effect("shoot2", p.x + vector.x, p.y+vector.y);
}
},
flamethrower(5, BulletType.flame, "Shoots a stream of fire.", stack(Item.steel, 60), stack(Item.coal, 60)){
flamer(5, BulletType.flame, "Shoots a stream of fire.", stack(Item.steel, 60), stack(Item.coal, 60)){
{
shootsound = "flame2";
@@ -65,12 +65,7 @@ public enum Weapon{
bullet(p, p.x, p.y, ang + Mathf.range(12));
}
},
//TODO
railgun(40, BulletType.sniper, "Shoots a stream of fire.", stack(Item.steel, 60), stack(Item.coal, 60)){
{
shootsound = "flame2";
}
railgun(40, BulletType.sniper, "Shoots one long-range bullet.", stack(Item.steel, 60), stack(Item.iron, 60)){
@Override
public void shoot(Player p){
@@ -79,12 +74,7 @@ public enum Weapon{
bullet(p, p.x, p.y, ang);
}
},
//TODO
mortar(20, BulletType.shell, "Shoots a stream of fire.", stack(Item.steel, 60), stack(Item.coal, 60)){
{
shootsound = "flame2";
}
mortar(100, BulletType.shell, "Shoots a slow, but damaging shell.", stack(Item.titanium, 40), stack(Item.steel, 60)){
@Override
public void shoot(Player p){