Better bullet homing (#4630)

This commit is contained in:
Anuken
2021-02-08 13:03:08 -05:00
parent 1802aab683
commit c06146110d

View File

@@ -273,7 +273,7 @@ public abstract class BulletType extends Content{
if(homingPower > 0.0001f && b.time >= homingDelay){
Teamc target = Units.closestTarget(b.team, b.x, b.y, homingRange, e -> (e.isGrounded() && collidesGround) || (e.isFlying() && collidesAir), t -> collidesGround);
if(target != null){
b.vel.setAngle(Mathf.slerpDelta(b.rotation(), b.angleTo(target), homingPower));
b.vel.setAngle(Angles.moveToward(b.rotation(), b.angleTo(target), homingPower * Time.delta * 50f));
}
}