Better bullet homing (#4630)
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@@ -273,7 +273,7 @@ public abstract class BulletType extends Content{
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if(homingPower > 0.0001f && b.time >= homingDelay){
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if(homingPower > 0.0001f && b.time >= homingDelay){
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Teamc target = Units.closestTarget(b.team, b.x, b.y, homingRange, e -> (e.isGrounded() && collidesGround) || (e.isFlying() && collidesAir), t -> collidesGround);
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Teamc target = Units.closestTarget(b.team, b.x, b.y, homingRange, e -> (e.isGrounded() && collidesGround) || (e.isFlying() && collidesAir), t -> collidesGround);
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if(target != null){
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if(target != null){
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b.vel.setAngle(Mathf.slerpDelta(b.rotation(), b.angleTo(target), homingPower));
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b.vel.setAngle(Angles.moveToward(b.rotation(), b.angleTo(target), homingPower * Time.delta * 50f));
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}
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}
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}
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}
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