Consumption system more or less complete
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@@ -1,7 +1,6 @@
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package io.anuke.mindustry.entities;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.annotations.Annotations.Loc;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.content.fx.Fx;
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@@ -11,9 +10,10 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallBlocks;
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import io.anuke.mindustry.net.In;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.consumers.Consume;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Wall;
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import io.anuke.mindustry.world.consumers.Uses;
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import io.anuke.mindustry.world.modules.ConsumeModule;
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import io.anuke.mindustry.world.modules.InventoryModule;
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import io.anuke.mindustry.world.modules.LiquidModule;
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import io.anuke.mindustry.world.modules.PowerModule;
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@@ -43,8 +43,7 @@ public class TileEntity extends BaseEntity implements TargetTrait {
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public PowerModule power;
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public InventoryModule items;
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public LiquidModule liquids;
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public Array<Consume> consumers = new Array<>();
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public ConsumeModule cons;
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private boolean dead = false;
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private boolean sleeping;
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@@ -59,7 +58,6 @@ public class TileEntity extends BaseEntity implements TargetTrait {
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health = tile.block().health;
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timer = new Timer(tile.block().timers);
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tile.block().setConsumers(consumers);
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if(added){
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add();
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@@ -135,6 +133,10 @@ public class TileEntity extends BaseEntity implements TargetTrait {
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return tile;
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}
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public boolean consumed(Uses uses){
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return tile.block().consumes.get(uses).valid(tile.block(), this);
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}
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@Override
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public Team getTeam() {
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return tile.getTeam();
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@@ -160,9 +162,7 @@ public class TileEntity extends BaseEntity implements TargetTrait {
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}
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tile.block().update(tile);
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for(Consume cons : consumers){
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cons.update(this);
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}
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cons.update(this);
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}
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}
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