Add german translations (#256)
* Replace some English Text with german translations in bundle_de * Replace some English Text with german translations in bundle_de, renamed map to karte * Replace some English Text about Units and Fluids with german translations in bundle_de * Replace some English Text with german translations in bundle_de, renamed map to karte * Replace some mech and drone definitions with german translations in bundle_de * Replace almost all definitions with german translations in bundle_de * Merge branch 'master' into add_german_translations # Conflicts: # core/assets/bundles/bundle_de.properties * fix some typos in bundle_de
This commit is contained in:
@@ -31,7 +31,7 @@ text.joingame.title=Spiel beitreten
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text.joingame.ip=IP:
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text.joingame.ip=IP:
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text.disconnect=Verbindung unterbrochen.
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text.disconnect=Verbindung unterbrochen.
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text.connecting=[accent] Verbindet...
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text.connecting=[accent] Verbindet...
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text.connecting.data=[accent] Weltdaten werden geladen...
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text.connecting.data=[accent] Welt Daten werden geladen...
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text.connectfail=[crimson] Verbindung zum Server konnte nicht hergestellt werden: [orange]{0}
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text.connectfail=[crimson] Verbindung zum Server konnte nicht hergestellt werden: [orange]{0}
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||||||
text.server.port=Port:
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text.server.port=Port:
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||||||
text.server.invalidport=Falscher Port!
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text.server.invalidport=Falscher Port!
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@@ -87,9 +87,9 @@ text.editor.loadimage=Bild\nladen
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text.editor.saveimage=Bild\nspeichern
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text.editor.saveimage=Bild\nspeichern
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text.editor.unsaved=[crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
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text.editor.unsaved=[crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
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text.editor.resizemap=Grösse der Karte ändern
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text.editor.resizemap=Grösse der Karte ändern
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text.editor.mapname=Map Name
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text.editor.mapname=Karten Name
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text.editor.overwrite=[accent] Warnung! Dies überschreibt eine vorhandene Map.
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text.editor.overwrite=[accent] Warnung! Dies überschreibt eine vorhandene Karte.
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text.editor.selectmap=Wähle eine Map zum Laden:
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text.editor.selectmap=Wähle eine Karte zum Laden:
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text.width=Breite:
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text.width=Breite:
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text.height=Höhe:
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text.height=Höhe:
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text.menu=Menü
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text.menu=Menü
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@@ -98,8 +98,8 @@ text.load=Laden
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text.save=Speichern
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text.save=Speichern
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text.settings=Einstellungen
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text.settings=Einstellungen
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text.tutorial=Tutorial
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text.tutorial=Tutorial
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text.editor=Bearbeiter
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text.editor=Editor
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text.mapeditor=Karten Bearbeiter
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text.mapeditor=Karten Editor
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text.donate=Spenden
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text.donate=Spenden
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text.settings.reset=Auf Standard zurücksetzen
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text.settings.reset=Auf Standard zurücksetzen
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text.settings.controls=Steuerung
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text.settings.controls=Steuerung
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@@ -108,22 +108,22 @@ text.settings.sound=Audio
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text.settings.graphics=Grafiken
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text.settings.graphics=Grafiken
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text.paused=Pausiert
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text.paused=Pausiert
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text.error.title=[crimson] Ein Fehler ist aufgetreten
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text.error.title=[crimson] Ein Fehler ist aufgetreten
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text.error.crashtitle=EIn Fehler ist aufgetreten!
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text.error.crashtitle=Ein Fehler ist aufgetreten!
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text.blocks.blockinfo=Blockinfo:
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text.blocks.blockinfo=Blockinfo:
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text.blocks.powercapacity=Energiekapazität
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text.blocks.powercapacity=Power Kapazität
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text.blocks.powershot=Energie / Schuss
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text.blocks.powershot=Power / Schuss
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text.blocks.size=Grösse
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text.blocks.size=Grösse
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text.blocks.liquidcapacity=Flüssigkeitskapazität
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text.blocks.liquidcapacity=Flüssigkeitskapazität
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text.blocks.maxitemssecond=Max Gegenstände / Sekunde
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text.blocks.maxitemssecond=Max Gegenstand / Sekunde
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text.blocks.powerrange=Energiereichweite
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text.blocks.powerrange=Power Reichweite
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text.blocks.itemcapacity=Gegenstand Kapazität
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text.blocks.itemcapacity=Gegenstand Kapazität
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text.blocks.inputliquid=Flüssigkeiten Eingabe
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text.blocks.inputliquid=Annahme von Flüssigkeit
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text.blocks.inputitem=Eingabe Gegenstand
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text.blocks.inputitem=Verwendung von Gegenstand
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text.blocks.explosive=Hochexplosiv!
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text.blocks.explosive=Hochexplosiv!
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text.blocks.health=Lebenspunkte
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text.blocks.health=Lebenspunkte
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text.blocks.inaccuracy=Ungenauigkeit
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text.blocks.inaccuracy=Ungenauigkeit
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text.blocks.shots=Schüsse
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text.blocks.shots=Schüsse
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text.blocks.inputcapacity=Eingabekapazität
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text.blocks.inputcapacity=Annahmekapazität
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text.blocks.outputcapacity=Ausgabekapazität
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text.blocks.outputcapacity=Ausgabekapazität
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setting.difficulty.easy=Leicht
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setting.difficulty.easy=Leicht
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setting.difficulty.normal=Normal
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setting.difficulty.normal=Normal
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@@ -139,7 +139,7 @@ setting.saveinterval.name=Autosave Häufigkeit
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setting.seconds={0} Sekunden
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setting.seconds={0} Sekunden
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setting.fps.name=Zeige FPS
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setting.fps.name=Zeige FPS
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setting.vsync.name=VSync
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setting.vsync.name=VSync
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setting.lasers.name=Zeige Energielaser
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setting.lasers.name=Zeige Powerlaser
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setting.healthbars.name=Zeige Objekt Lebensbalken
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setting.healthbars.name=Zeige Objekt Lebensbalken
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setting.musicvol.name=Musiklautstärke
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setting.musicvol.name=Musiklautstärke
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setting.mutemusic.name=Musik stummschalten
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setting.mutemusic.name=Musik stummschalten
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@@ -175,40 +175,40 @@ block.router.name=Verteiler
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block.junction.name=Kreuzung
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block.junction.name=Kreuzung
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block.sorter.name=Sortierer
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block.sorter.name=Sortierer
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block.smelter.name=Schmelzer
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block.smelter.name=Schmelzer
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text.credits=Credits
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text.credits=Danksagungen
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text.link.discord.description=the official Mindustry discord chatroom
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text.link.discord.description=Der offizielle Mindustry Discord Chatroom
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text.link.github.description=Game source code
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text.link.github.description=Spiel Source Code
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text.link.dev-builds.description=Unstable development builds
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text.link.dev-builds.description=Entwicklungs- Builds (instabil)
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text.link.trello.description=Official trello board for planned features
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text.link.trello.description=Offizielles Trello Board für geplante Features
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text.link.itch.io.description=itch.io page with PC downloads and web version
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text.link.itch.io.description=itch.io Seite mit downloads und der Web-Version des Spiels
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text.link.google-play.description=Google Play store listing
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text.link.google-play.description=Google Play store listing
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text.link.wiki.description=official Mindustry wiki
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text.link.wiki.description=offizelles Mindustry wiki
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text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
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text.linkfail=Fehler beim Öffnen des Links!\nThe URL wurde in die Zwischenablage kopiert.
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text.editor.web=The web version does not support the editor!\nDownload the game to use it.
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text.editor.web=Die Web-Version unterstützt den Editor nicht!\nLade das Spiel herunter um ihn zu benutzen.
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text.web.unsupported=The web version does not support this feature! Download the game to use it.
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text.web.unsupported=Die Web-Version unterstützt den editor nicht! Lade das Spiel herunter um ihn zu benutzen.
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text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
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text.map.delete=Bist du sicher das du die Karte "[orange]{0}[]" löschen möchtest?
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text.construction.title=Block Construction Guide
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text.construction.title=Block Konstruktions-Anleitung
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text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.deconstruction.title=Block Deconstruction Guide
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text.deconstruction.title=Block Dekonstructions Anleitung
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text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.showagain=Don't show again next session
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text.showagain=Zeige die nächste Session nicht nochmal
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text.unlocks=Unlocks
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text.unlocks=Freigeschaltet
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text.addplayers=Add/Remove Players
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text.addplayers=Hinzufügen/Entfernen von Spielern
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text.maps=Maps
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text.maps=Karten
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text.maps.none=[LIGHT_GRAY]No maps found!
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text.maps.none=[LIGHT_GRAY]Keine Karten gefunden!
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text.unlocked=New Block Unlocked!
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text.unlocked=Neuen Block freigeschaltet!
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text.unlocked.plural=New Blocks Unlocked!
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text.unlocked.plural=Neue Blöcke freigeschaltet!
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text.server.closing=[accent]Closing server...
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text.server.closing=[accent]Schließe den Server...
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text.server.kicked.clientOutdated=Outdated client! Update your game!
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text.server.kicked.clientOutdated=Veralteter Client! Aktualisiere dein Spiel!
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text.server.kicked.serverOutdated=Outdated server! Ask the host to update!
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text.server.kicked.serverOutdated=Veralteter Server! Bitte den Host um ein Update!
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text.server.kicked.banned=You are banned on this server.
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text.server.kicked.banned=Du wurdest vom Server verbannt.
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text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
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text.server.kicked.recentKick=Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
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text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
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text.server.kicked.nameInUse=Da ist bereits ein Spieler \nmit diesem Namen auf dem Server.
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text.server.kicked.nameEmpty=Your name must contain at least one character or number.
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text.server.kicked.nameEmpty=Dein Name muss zumindest ein Buchstaben oder eine Zahl enthalten.
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text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
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text.server.kicked.idInUse=Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
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text.server.kicked.customClient=This server does not support custom builds. Download an official version.
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text.server.kicked.customClient=Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
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text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
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text.host.info=Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher das Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
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text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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text.join.info=Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
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text.trace=Trace Player
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text.trace=Trace Player
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text.trace.playername=Player name: [accent]{0}
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text.trace.playername=Player name: [accent]{0}
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text.trace.ip=IP: [accent]{0}
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text.trace.ip=IP: [accent]{0}
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@@ -222,378 +222,378 @@ text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
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text.trace.lastblockplaced=Last block placed: [accent]{0}
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text.trace.lastblockplaced=Last block placed: [accent]{0}
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text.invalidid=Invalid client ID! Submit a bug report.
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text.invalidid=Invalid client ID! Submit a bug report.
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text.server.bans=Bans
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text.server.bans=Bans
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text.server.bans.none=No banned players found!
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text.server.bans.none=Keine gebannten Spieler gefunden!
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text.server.admins=Admins
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text.server.admins=Admins
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text.server.admins.none=No admins found!
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text.server.admins.none=Keine Admins gefunden!
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text.server.outdated=[crimson]Outdated Server![]
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text.server.outdated=[crimson]Veralteter Server![]
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text.server.outdated.client=[crimson]Outdated Client![]
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text.server.outdated.client=[crimson]Veralteter Client![]
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text.server.version=[lightgray]Version: {0}
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text.server.version=[lightgray]Version: {0}
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text.server.custombuild=[yellow]Custom Build
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text.server.custombuild=[yellow]Custom Build
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text.confirmban=Are you sure you want to ban this player?
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text.confirmban=Bist du sicher das du diesen Spieler verbannen möchtest?
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text.confirmunban=Are you sure you want to unban this player?
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text.confirmunban=Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
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text.confirmadmin=Are you sure you want to make this player an admin?
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text.confirmadmin=Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
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text.confirmunadmin=Are you sure you want to remove admin status from this player?
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text.confirmunadmin=Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
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text.disconnect.data=Failed to load world data!
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text.disconnect.data=Fehler beim Laden der Welt Daten!
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text.server.addressinuse=Address already in use!
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text.server.addressinuse=Adresse bereits in Benutzung!
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text.save.difficulty=Difficulty: {0}
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text.save.difficulty=Schwierigkeitsgrad: {0}
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text.copylink=Copy Link
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text.copylink=Kopiere Link
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text.changelog.title=Changelog
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text.changelog.title=Changelog
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text.changelog.loading=Getting changelog...
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text.changelog.loading=Lade Changelog...
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text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
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text.changelog.error.android=[orange]Beachte: Das Changelog funktioniert manchmal nicht auf Android 4.4 (und älter)!\nDies resultiert aus einem Android bug.
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text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
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text.changelog.error.ios=[orange]Das Changelog wird aktuell nicht von IOS unterstützt.
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text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
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text.changelog.error=[scarlet]Fehler beim Laden des Changelog!\nPrüfe deine Internet Verbindung.
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text.changelog.current=[yellow][[Current version]
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text.changelog.current=[yellow][[Current version]
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text.changelog.latest=[orange][[Latest version]
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text.changelog.latest=[orange][[Latest version]
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text.saving=[accent]Saving...
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text.saving=[accent]Speichere...
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text.unknown=Unknown
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text.unknown=Unbekannt
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text.custom=Custom
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text.custom=Custom
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text.builtin=Built-In
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text.builtin=Built-In
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text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
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text.map.delete.confirm=Bist du sicher das du diese Karte löschen willst? Die Aktion kann nicht rückgänig gemacht werden!
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text.map.random=[accent]Random Map
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text.map.random=[accent]Zufällige Karte
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text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
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text.map.nospawn=Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
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text.editor.slope=\\
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text.editor.slope=\\
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text.editor.openin=Open In Editor
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text.editor.openin=Öffne im Editor
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text.editor.oregen=Ore Generation
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text.editor.oregen=Erze generieren
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text.editor.oregen.info=Ore Generation:
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text.editor.oregen.info=Erze generiert:
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text.editor.mapinfo=Map Info
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text.editor.mapinfo=Karten Info
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text.editor.author=Author:
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text.editor.author=Author:
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text.editor.description=Description:
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text.editor.description=Beschreibung:
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||||||
text.editor.name=Name:
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text.editor.name=Name:
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text.editor.teams=Teams
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text.editor.teams=Teams
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text.editor.elevation=Elevation
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text.editor.elevation=Höhe
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text.editor.saved=Saved!
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text.editor.saved=Gespeichert!
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||||||
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
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text.editor.save.noname=Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten Info[] Menu.
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text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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text.editor.save.overwrite=Deine Karte überschreibt eine built-in Karte! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
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text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
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text.editor.import.exists=[scarlet]Fehler beim Import:[] Ein built-in Karte namens '{0}' existiert bereits!
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text.editor.import=Import...
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text.editor.import=Import...
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text.editor.importmap=Import Map
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text.editor.importmap=Importiere Karte
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text.editor.importmap.description=Import an already existing map
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text.editor.importmap.description=Importiere von einer bestehende Karte
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text.editor.importfile=Import File
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text.editor.importfile=Importiere Datei
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text.editor.importfile.description=Import an external map file
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text.editor.importfile.description=Importiere aus einer Karten Datei
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text.editor.importimage=Import Terrain Image
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text.editor.importimage=Importiere Terrain Bild
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text.editor.importimage.description=Import an external map image file
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text.editor.importimage.description=Importiere aus einer Terrain Bild Datei
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text.editor.export=Export...
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text.editor.export=Export...
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||||||
text.editor.exportfile=Export File
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text.editor.exportfile=Export in Datei
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||||||
text.editor.exportfile.description=Export a map file
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text.editor.exportfile.description=Exportiere in eine Karten Datei
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text.editor.exportimage=Export Terrain Image
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text.editor.exportimage=Export in Terrain Bild Datei
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||||||
text.editor.exportimage.description=Export a map image file
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text.editor.exportimage.description=Exportiere in eine Karten Bild Datei
|
||||||
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
text.editor.overwrite.confirm=[scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher das du sie überschreiben willst?
|
||||||
text.fps=FPS: {0}
|
text.fps=FPS: {0}
|
||||||
text.tps=TPS: {0}
|
text.tps=TPS: {0}
|
||||||
text.ping=Ping: {0}ms
|
text.ping=Ping: {0}ms
|
||||||
text.language.restart=Please restart your game for the language settings to take effect.
|
text.language.restart=Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv werden.
|
||||||
text.settings.language=Language
|
text.settings.language=Sprache
|
||||||
text.settings.rebind=Rebind
|
text.settings.rebind=Zuweisen
|
||||||
text.yes=Yes
|
text.yes=Ja
|
||||||
text.no=No
|
text.no=Nein
|
||||||
text.info.title=[accent]Info
|
text.info.title=[accent]Info
|
||||||
text.blocks.targetsair=Targets Air
|
text.blocks.targetsair=Visiert Luft Einheiten an
|
||||||
text.blocks.itemspeed=Units Moved
|
text.blocks.itemspeed=Units Moved
|
||||||
text.blocks.shootrange=Range
|
text.blocks.shootrange=Reichweite
|
||||||
text.blocks.poweruse=Power Use
|
text.blocks.poweruse=Powerbedarf
|
||||||
text.blocks.inputitemcapacity=Input Item Capacity
|
text.blocks.inputitemcapacity= Annahme Kapazität
|
||||||
text.blocks.outputitemcapacity=Input Item Capacity
|
text.blocks.outputitemcapacity=Ausgabe Kapazität
|
||||||
text.blocks.powertransferspeed=Power Transfer
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
text.blocks.craftspeed=Production Speed
|
text.blocks.craftspeed=Produktions-Geschwindigkeit
|
||||||
text.blocks.inputliquidaux=Aux Liquid
|
text.blocks.inputliquidaux=Aux Flüssigkeit
|
||||||
text.blocks.inputitems=Input Items
|
text.blocks.inputitems=Annahme von Gegenständen
|
||||||
text.blocks.outputitem=Output Item
|
text.blocks.outputitem=Ausgabe von Gegenständen
|
||||||
text.blocks.drilltier=Drillables
|
text.blocks.drilltier=Abbaubar
|
||||||
text.blocks.drillspeed=Base Drill Speed
|
text.blocks.drillspeed=Grund Abbau Geschwindigkeit
|
||||||
text.blocks.liquidoutput=Liquid Output
|
text.blocks.liquidoutput=Flüssigkeits-Ausgabe
|
||||||
text.blocks.liquiduse=Liquid Use
|
text.blocks.liquiduse=Flüssigkeits-Verwendung
|
||||||
text.blocks.coolant=Coolant
|
text.blocks.coolant=Kühlmittel
|
||||||
text.blocks.coolantuse=Coolant Use
|
text.blocks.coolantuse=Kühlmittel Verwendung
|
||||||
text.blocks.inputliquidfuel=Fuel Liquid
|
text.blocks.inputliquidfuel=Flüssigkraftstoff
|
||||||
text.blocks.liquidfueluse=Liquid Fuel Use
|
text.blocks.liquidfueluse=Flüssigkraftstoff Benutzung
|
||||||
text.blocks.reload=Reload
|
text.blocks.reload=Nachladen
|
||||||
text.blocks.inputfuel=Fuel
|
text.blocks.inputfuel=Kraftstoff
|
||||||
text.blocks.fuelburntime=Fuel Burn Time
|
text.blocks.fuelburntime=Kraftstoff Verbrennungs-Zeit
|
||||||
text.unit.blocks=blocks
|
text.unit.blocks=blocks
|
||||||
text.unit.powersecond=power units/second
|
text.unit.powersecond=Power Einheit/Sekunde
|
||||||
text.unit.liquidsecond=liquid units/second
|
text.unit.liquidsecond=flüssige Einheit/Sekunde
|
||||||
text.unit.itemssecond=items/second
|
text.unit.itemssecond=Gegenstand/Sekunde
|
||||||
text.unit.pixelssecond=pixels/second
|
text.unit.pixelssecond=Pixel/Sekunde
|
||||||
text.unit.liquidunits=liquid units
|
text.unit.liquidunits=flüssige Einheiten
|
||||||
text.unit.powerunits=power units
|
text.unit.powerunits=Power Einheiten
|
||||||
text.unit.degrees=degrees
|
text.unit.degrees=grad
|
||||||
text.unit.seconds=seconds
|
text.unit.seconds=Sekunden
|
||||||
text.unit.none=
|
text.unit.none=
|
||||||
text.unit.items=items
|
text.unit.items=Gegenstände
|
||||||
text.category.general=General
|
text.category.general=General
|
||||||
text.category.power=Power
|
text.category.power=Power
|
||||||
text.category.liquids=Liquids
|
text.category.liquids=Flüssigkeiten
|
||||||
text.category.items=Items
|
text.category.items=Gegenstände
|
||||||
text.category.crafting=Crafting
|
text.category.crafting=Herstellung
|
||||||
text.category.shooting=Shooting
|
text.category.shooting=Schießen
|
||||||
setting.fullscreen.name=Fullscreen
|
setting.fullscreen.name=Vollbild
|
||||||
setting.multithread.name=Multithreading
|
setting.multithread.name=Multithreading
|
||||||
setting.minimap.name=Show Minimap
|
setting.minimap.name=Zeige die Minimap
|
||||||
text.keybind.title=Rebind Keys
|
text.keybind.title=Tasten Zuweisen
|
||||||
keybind.chat.name=chat
|
keybind.chat.name=Chat
|
||||||
keybind.player_list.name=player_list
|
keybind.player_list.name=player_list
|
||||||
keybind.console.name=console
|
keybind.console.name=console
|
||||||
mode.text.help.title=Description of modes
|
mode.text.help.title=Beschreibung der Modi
|
||||||
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
mode.waves.description=Der Normale Modus. Begrenzte Ressourcen und automatische Wellen.
|
||||||
mode.sandbox.description=infinite resources and no timer for waves.
|
mode.sandbox.description=unendliche Ressourcen und kein Timer für Wellen.
|
||||||
mode.freebuild.description=limited resources and no timer for waves.
|
mode.freebuild.description=begrenzte Ressourcen und kein Timer für Wellen.
|
||||||
content.item.name=Items
|
content.item.name=Gegenstand
|
||||||
content.liquid.name=Liquids
|
content.liquid.name=Flüssigkeit
|
||||||
content.recipe.name=Blocks
|
content.recipe.name=Blöcke
|
||||||
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
item.stone.description=Ein gängiger Rohstoff der für die Zerteilung und Verfeinerung in andere Gegenstände oder geschmolzen als Lava verwendet wird.
|
||||||
item.lead.name=Lead
|
item.lead.name=Blei
|
||||||
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description=Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport Blöcken verwendet.
|
||||||
item.coal.description=A common and readily available fuel.
|
item.coal.description=Ein sehr häufiger vorkommender Kraftstoff.
|
||||||
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
item.titanium.description=Ein seltenes sehr leichtes Metal. Häufig in Flüssigkeits-Transport Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
||||||
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
item.thorium.description=Ein dichtes radioaktives Metal, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
|
||||||
item.silicon.name=Silicon
|
item.silicon.name=Silikon
|
||||||
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
item.silcion.description=Ein sehr nützlicher Halbleiter. Findet Anwendung in Solar Anlagen und komplexer Elektronik.
|
||||||
item.plastanium.name=Plastanium
|
item.plastanium.name=Plastanium
|
||||||
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
item.plastanium.description=Ein leichtes dehnbares Material welches in Flugzeugen und Splittermunition verwendet wird.
|
||||||
item.phase-matter.name=Phase Matter
|
item.phase-matter.name=Phase Materie
|
||||||
item.surge-alloy.name=Surge Alloy
|
item.surge-alloy.name=Gewalzte Legierung
|
||||||
item.biomatter.name=Biomatter
|
item.biomatter.name=Biomasse
|
||||||
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
item.biomatter.description=Ein Klumpen organischer Brei. Wird für die Umwandlung in Öl oder als grundliegender Kraftstoff verwendet.
|
||||||
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
item.sand.description=Ein gäniges Material welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
|
||||||
item.blast-compound.name=Blast Compound
|
item.blast-compound.name=Explosive Mischung
|
||||||
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
item.blast-compound.description=Eine flüchtige Mischung die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit es als Treibstoff zu verwenden, es wird dringend davon abgeraten.
|
||||||
item.pyratite.name=Pyratite
|
item.pyratite.name=Pyratite
|
||||||
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
item.pyratite.description=Eine extrem leicht entflammen Substanz. Verwendet in Brand Waffen.
|
||||||
liquid.cryofluid.name=Cryofluid
|
liquid.cryofluid.name=Cryofluid
|
||||||
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
text.item.explosiveness=[LIGHT_GRAY]Explosivität: {0}
|
||||||
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
text.item.flammability=[LIGHT_GRAY]Entflammbarkeit: {0}
|
||||||
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
text.item.radioactivity=[LIGHT_GRAY]Radioaktivität: {0}
|
||||||
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
text.item.fluxiness=[LIGHT_GRAY]Fluss Power: {0}
|
||||||
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
text.liquid.heatcapacity=[LIGHT_GRAY]Hitze Kapazität: {0}
|
||||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
text.liquid.viscosity=[LIGHT_GRAY]Viskosität: {0}
|
||||||
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
text.liquid.temperature=[LIGHT_GRAY]Temperatur: {0}
|
||||||
block.thorium-wall.name=Thorium Wall
|
block.thorium-wall.name=Thorium Mauer
|
||||||
block.thorium-wall-large.name=Large Thorium Wall
|
block.thorium-wall-large.name=Große Thorium Mauer
|
||||||
block.duo.name=Duo
|
block.duo.name=Duo
|
||||||
block.scorch.name=Scorch
|
block.scorch.name=Scorch
|
||||||
block.hail.name=Hail
|
block.hail.name=Hail
|
||||||
block.lancer.name=Lancer
|
block.lancer.name=Lancer
|
||||||
block.titanium-conveyor.name=Titanium Conveyor
|
block.titanium-conveyor.name=Titanium Transportband
|
||||||
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
block.router.description=Teilt Gegenstände in alle 4 Richtungen. Kann ebenfalls Gegenstände puffern.
|
||||||
block.distributor.name=Distributor
|
block.distributor.name=Verteiler
|
||||||
block.distributor.description=A splitter that can split items into 8 directions.
|
block.distributor.description=Ein Teiler der Gegenstände in 8 Richtungen teilen kann.
|
||||||
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description=Sortiert Gegenstände. Wenn ein Gegenstand der Auswahl entspricht darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
||||||
block.overflow-gate.name=Overflow Gate
|
block.overflow-gate.name=Overflow Gate
|
||||||
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description=Eine Kombination aus Splitter und router der nur Gegenstände nach links oder rechts ausgibt falls der Weg gerade aus blockiert ist.
|
||||||
block.bridgeconveyor.name=Bridge Conveyor
|
block.bridgeconveyor.name=Transportband Brücke
|
||||||
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
block.bridgeconveyor.description=Ein Transportband welches über Blöcke gehen kann. Insgesamt maximal zwei Blöcke hoch.
|
||||||
block.arc-smelter.name=Arc Smelter
|
block.arc-smelter.name=Lichtbogen Schmelzer
|
||||||
block.silicon-smelter.name=Silicon Smelter
|
block.silicon-smelter.name=Silikon Schmelzer
|
||||||
block.phase-weaver.name=Phase Weaver
|
block.phase-weaver.name=Phase Weaver
|
||||||
block.pulverizer.name=Pulverizer
|
block.pulverizer.name=Pulverisierer
|
||||||
block.cryofluidmixer.name=Cryofluid Mixer
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
block.melter.name=Melter
|
block.melter.name=Schmelzer
|
||||||
block.incinerator.name=Incinerator
|
block.incinerator.name=Verbrennungsanlage
|
||||||
block.biomattercompressor.name=Biomatter Compressor
|
block.biomattercompressor.name=Biomassen Verdichter
|
||||||
block.separator.name=Separator
|
block.separator.name=Seperierer
|
||||||
block.centrifuge.name=Centrifuge
|
block.centrifuge.name=Zentrifuge
|
||||||
block.power-node.name=Power Node
|
block.power-node.name=Power Knoten
|
||||||
block.power-node-large.name=Large Power Node
|
block.power-node-large.name=Grosser Power Knoten
|
||||||
block.battery.name=Battery
|
block.battery.name=Batterie
|
||||||
block.battery-large.name=Large Battery
|
block.battery-large.name=Grosse Batterie
|
||||||
block.combustion-generator.name=Combustion Generator
|
block.combustion-generator.name=Verbrennungs-Generator
|
||||||
block.turbine-generator.name=Turbine Generator
|
block.turbine-generator.name=Turbinen Generator
|
||||||
block.laser-drill.name=Laser Drill
|
block.laser-drill.name=Laser Bohrer
|
||||||
block.water-extractor.name=Water Extractor
|
block.water-extractor.name=Wasser Extraktor
|
||||||
block.cultivator.name=Cultivator
|
block.cultivator.name=Kultivierer
|
||||||
block.mechanical-pump.name=Mechanical Pump
|
block.mechanical-pump.name=Mechanische Pumpe
|
||||||
block.itemsource.name=Item Source
|
block.itemsource.name=Gegenstands Quelle
|
||||||
block.itemvoid.name=Item Void
|
block.itemvoid.name=Gegenstand Void
|
||||||
block.liquidsource.name=Liquid Source
|
block.liquidsource.name=Flüssigkeits-Quelle
|
||||||
block.powervoid.name=Power Void
|
block.powervoid.name=Power Void
|
||||||
block.powerinfinite.name=Power Infinite
|
block.powerinfinite.name=Power Unendlich
|
||||||
block.unloader.name=Unloader
|
block.unloader.name=Entlader
|
||||||
block.sortedunloader.name=Sorted Unloader
|
block.sortedunloader.name=Sortierender Entlader
|
||||||
block.vault.name=Vault
|
block.vault.name=Tresor
|
||||||
block.wave.name=Wave
|
block.wave.name=Welle
|
||||||
block.swarmer.name=Swarmer
|
block.swarmer.name=Swarmer
|
||||||
block.salvo.name=Salvo
|
block.salvo.name=Salvo
|
||||||
block.ripple.name=Ripple
|
block.ripple.name=Ripple
|
||||||
block.phase-conveyor.name=Phase Conveyor
|
block.phase-conveyor.name=Phase Transportband
|
||||||
block.bridge-conveyor.name=Bridge Conveyor
|
block.bridge-conveyor.name=Brücken Transportband
|
||||||
block.plastanium-compressor.name=Plastanium Compressor
|
block.plastanium-compressor.name=Plastanium Verdichter
|
||||||
block.pyratite-mixer.name=Pyratite Mixer
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
block.blast-mixer.name=Blast Mixer
|
block.blast-mixer.name=Blast Mixer
|
||||||
block.solidifer.name=Solidifer
|
block.solidifer.name=Solidifer
|
||||||
block.solar-panel.name=Solar Panel
|
block.solar-panel.name=Solar Panel
|
||||||
block.solar-panel-large.name=Large Solar Panel
|
block.solar-panel-large.name=Grosses Solar Panel
|
||||||
block.oil-extractor.name=Oil Extractor
|
block.oil-extractor.name=Oil Extraktor
|
||||||
block.repair-point.name=Repair Point
|
block.repair-point.name=Reparatur Punkt
|
||||||
block.pulse-conduit.name=Pulse Conduit
|
block.pulse-conduit.name=Pulse Rohr
|
||||||
block.phase-conduit.name=Phase Conduit
|
block.phase-conduit.name=Phase Rohr
|
||||||
block.liquid-router.name=Liquid Router
|
block.liquid-router.name=Liquid Router
|
||||||
block.liquid-tank.name=Liquid Tank
|
block.liquid-tank.name=Liquid Tank
|
||||||
block.liquid-junction.name=Liquid Junction
|
block.liquid-junction.name=Liquid Kreuzung
|
||||||
block.bridge-conduit.name=Bridge Conduit
|
block.bridge-conduit.name=Brücken Rohr
|
||||||
block.rotary-pump.name=Rotary Pump
|
block.rotary-pump.name=Rotierende Pumpe
|
||||||
text.save.old=This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
text.save.old=This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||||
text.customgame=Custom Game
|
text.customgame=Custom Game
|
||||||
text.sectors=Sectors
|
text.sectors=Sektoren
|
||||||
text.sector=Selected Sector: [LIGHT_GRAY]{0}
|
text.sector=Ausgewählter Sektor: [LIGHT_GRAY]{0}
|
||||||
text.sector.time=Time: [LIGHT_GRAY]{0}
|
text.sector.time=Zeit: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy=Deploy
|
text.sector.deploy=Einsatz
|
||||||
text.sector.resume=Resume
|
text.sector.resume=Fortsetzen
|
||||||
text.sector.locked=[scarlet][[Incomplete]
|
text.sector.locked=[scarlet][[Unvollständig]
|
||||||
text.sector.unexplored=[accent][[Unexplored]
|
text.sector.unexplored=[accent][[Unerforscht]
|
||||||
text.close=Close
|
text.close=Schließen
|
||||||
text.save.playtime=Playtime: {0}
|
text.save.playtime=Spielzeit: {0}
|
||||||
text.editor.brush=Brush
|
text.editor.brush=Pinsel
|
||||||
text.credits.text=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
text.credits.text=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.sector.gameover=This sector has been lost. Re-deploy?
|
text.sector.gameover=Du hast diesen Sektor verloren. Erneuter Einsatz?
|
||||||
text.sector.retry=Retry
|
text.sector.retry=Erneut Versuchen
|
||||||
text.wave.lasted=You lasted until wave [accent]{0}[].
|
text.wave.lasted=Du hast es bis Welle[accent]{0}[] ausgehalten.
|
||||||
setting.fpscap.name=Max FPS
|
setting.fpscap.name=Max FPS
|
||||||
setting.fpscap.none=None
|
setting.fpscap.none=kein
|
||||||
setting.fpscap.text={0} FPS
|
setting.fpscap.text={0} FPS
|
||||||
block.command-center.name=Command Center
|
block.command-center.name=Kommando Zentrum
|
||||||
text.mission=Mission:[LIGHT_GRAY] {0}
|
text.mission=Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.wave=Survive [accent]{0}[] waves.
|
text.mission.wave=Überlebe [accent]{0}[] Wellen.
|
||||||
text.mission.battle=Destroy the enemy base.
|
text.mission.battle=Zerstöre die gegnerische Basis.
|
||||||
text.none=<none>
|
text.none=<nichts>
|
||||||
text.sector.corrupted=[orange]A save file for this sector was found, but loading failed.\nA new one has been created.
|
text.sector.corrupted=[orange]Ein Spielstand für diesen Sektor wurde nicht gefunden.\nEin neuer Spielstand wurde erstellt.
|
||||||
text.mission.complete=Mission complete!
|
text.mission.complete=Mission erfolgreich!
|
||||||
text.mission.complete.body=Sector {0},{1} has been conquered.
|
text.mission.complete.body=Sektor {0},{1} wurde erobert.
|
||||||
text.mission.resource=Obtain {0}:\n[accent]{1}/{2}[]
|
text.mission.resource=Sammele {0}:\n[accent]{1}/{2}[]
|
||||||
text.unit.health=[LIGHT_GRAY]Health: {0}
|
text.unit.health=[LIGHT_GRAY]Gesundheit: {0}
|
||||||
text.unit.speed=[LIGHT_GRAY]Speed: {0}
|
text.unit.speed=[LIGHT_GRAY]Geschwindigkeit: {0}
|
||||||
block.mass-driver.name=Mass Driver
|
block.mass-driver.name=Mass Driver
|
||||||
block.blast-drill.name=Blast Drill
|
block.blast-drill.name=Spreng Bohrer
|
||||||
unit.drone.description=The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.drone.description=Die anfängliche Drohne. Sie wird gewöhnlich im Kern erzeugt. Baut automatisch Erz ab, sammelt Gegenstände und repariert Blöcke.
|
||||||
unit.fabricator.description=An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
unit.fabricator.description=Eine forgeschrittene Drohne. Baut automatisch Erz ab, sammelt Gegenstände und repariert Blöcke. Signifikant effizienter als die Drohne.
|
||||||
unit.titan.name=Titan
|
unit.titan.name=Titan
|
||||||
unit.titan.description=An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
unit.titan.description=Eine fortgeschrittene gepanzerte Bodeneinheit. Benutzt Carbide als Munition. Kann sowohl Boden als auch Luft Einheiten angreifen.
|
||||||
unit.monsoon.description=A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
unit.monsoon.description=Ein schwerer Flächen Bomber. Benutzt Explosives Gemisch und Pyratite als munition.
|
||||||
unit.interceptor.description=A fast, hit-and-run strike unit. Uses lead as ammo.
|
unit.interceptor.description=Eine schnelle hit-and-run Angriffs Einheit. Benutzt Blei als Munition.
|
||||||
block.thermal-pump.name=Thermal Pump
|
block.thermal-pump.name=Thermische Pumpe
|
||||||
block.thermal-generator.name=Thermal Generator
|
block.thermal-generator.name=Thermischer Generator
|
||||||
text.coreattack=< Core is under attack! >
|
text.coreattack=< Der Kern wird angegriffen! >
|
||||||
text.continue=Continue
|
text.continue=Weiter
|
||||||
text.nextmission=Next Mission
|
text.nextmission=Nächste Mission
|
||||||
text.server.kicked.serverClose=Server closed.
|
text.server.kicked.serverClose=Server geschlossen.
|
||||||
text.server.kicked.sectorComplete=Sector completed.
|
text.server.kicked.sectorComplete=Sektor komplett.
|
||||||
text.server.kicked.sectorComplete.text=Your mission is complete.\nThe server will now continue at the next sector.
|
text.server.kicked.sectorComplete.text=Deine Mission ist abgeschlossen.\nDer Server wird nun in einen neuen Sektor wechseln.
|
||||||
text.map.invalid=Error loading map: corrupted or invalid map file.
|
text.map.invalid=Fehler beim Laden der Karte: Beschädigtes oder invalide Karten Datei.
|
||||||
block.deepwater.name=deepwater
|
block.deepwater.name=Tiefes Wasser
|
||||||
block.water.name=water
|
block.water.name=Wasser
|
||||||
block.lava.name=lava
|
block.lava.name=Lava
|
||||||
block.oil.name=oil
|
block.oil.name=Öl
|
||||||
block.blackstone.name=blackstone
|
block.blackstone.name=Schwarzer Stein
|
||||||
block.stone.name=stone
|
block.stone.name=Stein
|
||||||
block.dirt.name=dirt
|
block.dirt.name=Dreck
|
||||||
block.sand.name=sand
|
block.sand.name=Sand
|
||||||
block.ice.name=ice
|
block.ice.name=Eis
|
||||||
block.snow.name=snow
|
block.snow.name=Schnee
|
||||||
block.grass.name=grass
|
block.grass.name=Grass
|
||||||
block.shrub.name=shrub
|
block.shrub.name=Busch
|
||||||
block.rock.name=rock
|
block.rock.name=Fels
|
||||||
block.blackrock.name=blackrock
|
block.blackrock.name=Schwarzer Fels
|
||||||
block.icerock.name=icerock
|
block.icerock.name=Eis Fels
|
||||||
unit.dagger.name=Dagger
|
unit.dagger.name=Dagger
|
||||||
unit.dagger.description=A basic ground unit. Useful in swarms.
|
unit.dagger.description=Eine Standard Bodeneinheit. Nützlich in Schwärmen.
|
||||||
category.general.name=General
|
category.general.name=Allgemein
|
||||||
category.view.name=View
|
category.view.name=View
|
||||||
category.multiplayer.name=Multiplayer
|
category.multiplayer.name=Mehrspieler
|
||||||
keybind.toggle_menus.name=Toggle menus
|
keybind.toggle_menus.name=Wechsele Menüs
|
||||||
keybind.chat_history_prev.name=Chat history prev
|
keybind.chat_history_prev.name=Chat Historie zurück
|
||||||
keybind.chat_history_next.name=Chat history next
|
keybind.chat_history_next.name=Chat Historie vor
|
||||||
keybind.chat_scroll.name=Chat scroll
|
keybind.chat_scroll.name=Chat scroll
|
||||||
keybind.drop_unit.name=drop unit
|
keybind.drop_unit.name=drop unit
|
||||||
keybind.zoom_minimap.name=Zoom minimap
|
keybind.zoom_minimap.name=Zoom minimap
|
||||||
content.mech.name=Mechs
|
content.mech.name=Mechs
|
||||||
item.copper.name=Copper
|
item.copper.name=Kupfer
|
||||||
item.copper.description=A useful structure material. Used extensively in all types of blocks.
|
item.copper.description=Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||||
item.dense-alloy.name=Dense Alloy
|
item.dense-alloy.name=Dichte Legierung
|
||||||
item.dense-alloy.description=A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
item.dense-alloy.description=Eine Robuste Legierung aus Blei und Kupfer. Findet Verwendung in fortgeschrittenen Transport Blöcken und höherwertigen Bohrern.
|
||||||
mech.alpha-mech.name=Alpha
|
mech.alpha-mech.name=Alpha
|
||||||
mech.alpha-mech.weapon=Heavy Repeater
|
mech.alpha-mech.weapon=Heavy Repeater
|
||||||
mech.alpha-mech.ability=Drone Swarm
|
mech.alpha-mech.ability=Drone Swarm
|
||||||
mech.alpha-mech.description=The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
mech.alpha-mech.description=Der Standart Mech. Ist angemessen Schnell und hat ordentlich Schaden. Kann für erweiterte Offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
|
||||||
mech.delta-mech.name=Delta
|
mech.delta-mech.name=Delta
|
||||||
mech.delta-mech.weapon=Arc Generator
|
mech.delta-mech.weapon=Lichtbogen Generator
|
||||||
mech.delta-mech.ability=Discharge
|
mech.delta-mech.ability=Entladen
|
||||||
mech.delta-mech.description=A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
mech.delta-mech.description= Ein schneller, leicht gepanzerter Mech, der für hit-and-run Attacken gemacht wurde. Verursacht wenig Schaden gegen Gebäude aber tötet Gruppen von Gegnern durch seine Lichtbogen Blitz Waffen.
|
||||||
mech.tau-mech.name=Tau
|
mech.tau-mech.name=Tau
|
||||||
mech.tau-mech.weapon=Restruct Laser
|
mech.tau-mech.weapon=Restrukt Laser
|
||||||
mech.tau-mech.ability=Repair Burst
|
mech.tau-mech.ability=Reparier Burst
|
||||||
mech.tau-mech.description=The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
|
mech.tau-mech.description=Der Support Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktions Radius heilen.
|
||||||
mech.omega-mech.name=Omega
|
mech.omega-mech.name=Omega
|
||||||
mech.omega-mech.weapon=Swarm Missiles
|
mech.omega-mech.weapon=Schwarm Raketen
|
||||||
mech.omega-mech.ability=Armored Configuration
|
mech.omega-mech.ability=Rüstungs Konfiguration
|
||||||
mech.omega-mech.description=A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
mech.omega-mech.description=Ein klobiger und gut gepanzerter Mech, der für den Angriff in der Front Line gemacht wurde. Seine Rüstungsfähigkeit ermöglicht es ihm 90% des Schadens abzuwehren.
|
||||||
mech.dart-ship.name=Dart
|
mech.dart-ship.name=Dart
|
||||||
mech.dart-ship.weapon=Repeater
|
mech.dart-ship.weapon=Repeater
|
||||||
mech.dart-ship.description=The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
mech.dart-ship.description=Das standard Schiff. Einigermaßen schnell und leicht. Hat nur wenig offensiv Kraft und geringe Abbaugeschwindigkeit.
|
||||||
mech.javelin-ship.name=Javelin
|
mech.javelin-ship.name=Javelin
|
||||||
mech.javelin-ship.description=A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
mech.javelin-ship.description=Ein hit-and-run Schiff. Anfänglich träge kann es auf hohe Geschwindigkeiten beschleunigen um an gegnerischen Aussenposten vorbei zu fliegen und dabei mit seinen Blitz Waffen und Raketen große Mengen an Schaden verursachen.
|
||||||
mech.javelin-ship.weapon=Burst Missiles
|
mech.javelin-ship.weapon=Burst Missiles
|
||||||
mech.javelin-ship.ability=Discharge Booster
|
mech.javelin-ship.ability=Discharge Booster
|
||||||
mech.trident-ship.name=Trident
|
mech.trident-ship.name=Trident
|
||||||
mech.trident-ship.description=A heavy bomber. Reasonably well armored.
|
mech.trident-ship.description=Ein schwerer Bomber, solide gepanzert.
|
||||||
mech.trident-ship.weapon=Bomb Bay
|
mech.trident-ship.weapon=Bomb Bay
|
||||||
mech.glaive-ship.name=Glaive
|
mech.glaive-ship.name=Glaive
|
||||||
mech.glaive-ship.description=A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
mech.glaive-ship.description=Ein großes gut gepanzertes Gunship. Ausgerüstet mit einer Brand Waffe. Gute Beschleunigung und maximal Geschwindigkeit.
|
||||||
mech.glaive-ship.weapon=Flame Repeater
|
mech.glaive-ship.weapon=Flame Repeater
|
||||||
text.mech.weapon=[LIGHT_GRAY]Weapon: {0}
|
text.mech.weapon=[LIGHT_GRAY]Waffe: {0}
|
||||||
text.mech.armor=[LIGHT_GRAY]Armor: {0}
|
text.mech.armor=[LIGHT_GRAY]Rüstung: {0}
|
||||||
text.mech.itemcapacity=[LIGHT_GRAY]Item Capacity: {0}
|
text.mech.itemcapacity=[LIGHT_GRAY]Gegenstands Kapazität: {0}
|
||||||
text.mech.minespeed=[LIGHT_GRAY]Mining Speed: {0}
|
text.mech.minespeed=[LIGHT_GRAY]Mining Geschwindigkeit: {0}
|
||||||
text.mech.minepower=[LIGHT_GRAY]Mining Power: {0}
|
text.mech.minepower=[LIGHT_GRAY]Mining Power: {0}
|
||||||
text.mech.ability=[LIGHT_GRAY]Ability: {0}
|
text.mech.ability=[LIGHT_GRAY]Fähigkeit: {0}
|
||||||
block.core.name=Core
|
block.core.name=Kern
|
||||||
block.metalfloor.name=Metal Floor
|
block.metalfloor.name=Metal Boden
|
||||||
block.copper-wall.name=Copper Wall
|
block.copper-wall.name=Kupfer Mauer
|
||||||
block.copper-wall-large.name=Large Copper Wall
|
block.copper-wall-large.name=Grosse Kupfer Mauer
|
||||||
block.phase-wall.name=Phase Wall
|
block.phase-wall.name=Phase Mauer
|
||||||
block.phase-wall-large.name=Large Phase Wall
|
block.phase-wall-large.name=Grosse Phase Mauer
|
||||||
block.mechanical-drill.name=Mechanical Drill
|
block.mechanical-drill.name=Mechanischer Bohrer
|
||||||
block.pneumatic-drill.name=Pneumatic Drill
|
block.pneumatic-drill.name=Pneumatischer Bohrer
|
||||||
block.thorium-reactor.name=Thorium Reactor
|
block.thorium-reactor.name=Thorium Reaktor
|
||||||
block.alloy-smelter.name=Alloy Smtler
|
block.alloy-smelter.name=Legierungs Schmeltzer
|
||||||
block.mend-projector.name=Mend Projector
|
block.mend-projector.name=Mend Projector
|
||||||
unit.alpha-drone.name=Alpha Drone
|
unit.alpha-drone.name=Alpha Drone
|
||||||
text.construction.desktop=Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
text.construction.desktop=Die Desktop Steuerung wurde geändert.\n Zum deselektieren eines Blocks oder das Bauen abzubrechen benutze die [accent] Space Taste[].
|
||||||
keybind.press=Press a key...
|
keybind.press=Drücke eine Taste...
|
||||||
keybind.press.axis=Press an axis or key...
|
keybind.press.axis=Drücke eine Taste oder bewege eine Achse...
|
||||||
keybind.deselect.name=Deselect
|
keybind.deselect.name=Deselektieren
|
||||||
block.surge-wall.name=Surge Wall
|
block.surge-wall.name=Surge Mauer
|
||||||
block.surge-wall-large.name=Large Surge Wall
|
block.surge-wall-large.name=Grosse Surge Mauer
|
||||||
block.cyclone.name=Cyclone
|
block.cyclone.name=Cyclone
|
||||||
block.fuse.name=Fuse
|
block.fuse.name=Fuse
|
||||||
text.confirmkick=Are you sure you want to kick this player?
|
text.confirmkick=Bist du sicher das du diesen Spieler kicken willst?
|
||||||
text.settings.cleardata=Clear Game Data...
|
text.settings.cleardata=Spieldaten zurücksetzen...
|
||||||
text.settings.clear.confirm=Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
text.settings.clear.confirm=Bist du sicher das du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden!
|
||||||
text.settings.clearall.confirm=[scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
text.settings.clearall.confirm=[scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||||
text.settings.clearsectors=Clear Sectors
|
text.settings.clearsectors=Sektoren zurücksetzen
|
||||||
text.settings.clearunlocks=Clear Unlocks
|
text.settings.clearunlocks=Freischaltungen zurücksetzen
|
||||||
text.settings.clearall=Clear All
|
text.settings.clearall=Alles zurücksetzen
|
||||||
block.shock-mine.name=Shock Mine
|
block.shock-mine.name=Schock Mine
|
||||||
block.overdrive-projector.name=Overdrive Projector
|
block.overdrive-projector.name=Overdrive Projektor
|
||||||
text.blocks.powerdamage=Power/Damage
|
text.blocks.powerdamage=Power/Schaden
|
||||||
mode.custom.warning=Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning=Beachte das Blöcke auch in Eigenen Spielen nicht verwendet werden können, solange sie nicht in den Sektoren freigespielt wurden.\n\n[LIGHT_GRAY]Solange ein Block nicht freigeschaltet wurde, ist er nicht sichtbar.
|
||||||
content.unit.name=Units
|
content.unit.name=Einheiten
|
||||||
block.force-projector.name=Force Projector
|
block.force-projector.name=Force Projektor
|
||||||
block.arc.name=Arc
|
block.arc.name=Arc
|
||||||
block.rtg-generator.name=RTG Generator
|
block.rtg-generator.name=RTG Generator
|
||||||
block.spectre.name=Spectre
|
block.spectre.name=Spectre
|
||||||
block.meltdown.name=Meltdown
|
block.meltdown.name=Meltdown
|
||||||
text.mission.info=Mission Info
|
text.mission.info=Mission Info
|
||||||
text.mission.wave.enemies=Survive[accent] {0}/{1} []waves\n{2} Enemies
|
text.mission.wave.enemies=Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
|
||||||
text.mission.wave.enemy=Survive[accent] {0}/{1} []waves\n{2} Enemy
|
text.mission.wave.enemy=Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
|
||||||
text.mission.wave.menu=Survive[accent] {0} []waves
|
text.mission.wave.menu=Überlebe[accent] {0} []Wellen
|
||||||
text.mission.resource.menu=Obtain {0} x{1}
|
text.mission.resource.menu=Erlange {0} x{1}
|
||||||
text.mission.block=Create {0}
|
text.mission.block=Erstelle {0}
|
||||||
text.mission.unit=Create {0} Unit
|
text.mission.unit=Erstelle {0} Einheiten
|
||||||
text.mission.linknode=Link Power Node
|
text.mission.linknode=Verbinde Power Knoten
|
||||||
text.mission.display=[accent]Mission:\n[LIGHT_GRAY]{0}
|
text.mission.display=[accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.hostserver.mobile=Host\nGame
|
text.hostserver.mobile=Host\nGame
|
||||||
setting.difficulty.training=training
|
setting.difficulty.training=training
|
||||||
block.dense-alloy-wall.name=Dense Alloy Wall
|
block.dense-alloy-wall.name=Dichte Legierungs Mauer
|
||||||
block.dense-alloy-wall-large.name=Large Dense Alloy Wall
|
block.dense-alloy-wall-large.name=Grosse Dichte Legierungs Mauer
|
||||||
block.dart-ship-pad.name=Dart Ship Pad
|
block.dart-ship-pad.name=Dart Ship Pad
|
||||||
block.delta-mech-pad.name=Delta Mech Pad
|
block.delta-mech-pad.name=Delta Mech Pad
|
||||||
block.javelin-ship-pad.name=Javelin Ship Pad
|
block.javelin-ship-pad.name=Javelin Ship Pad
|
||||||
@@ -601,74 +601,74 @@ block.trident-ship-pad.name=Trident Ship Pad
|
|||||||
block.glaive-ship-pad.name=Glaive Ship Pad
|
block.glaive-ship-pad.name=Glaive Ship Pad
|
||||||
block.omega-mech-pad.name=Omega Mech Pad
|
block.omega-mech-pad.name=Omega Mech Pad
|
||||||
block.tau-mech-pad.name=Tau Mech Pad
|
block.tau-mech-pad.name=Tau Mech Pad
|
||||||
block.spirit-factory.name=Spirit Drone Factory
|
block.spirit-factory.name=Spirit Drone Fabrik
|
||||||
block.phantom-factory.name=Phantom Drone Factory
|
block.phantom-factory.name=Phantom Drone Fabrik
|
||||||
block.wraith-factory.name=Wraith Fighter Factory
|
block.wraith-factory.name=Wraith Fighter Fabrik
|
||||||
block.ghoul-factory.name=Ghoul Bomber Factory
|
block.ghoul-factory.name=Ghoul Bomber Fabrik
|
||||||
block.dagger-factory.name=Dagger Mech Factory
|
block.dagger-factory.name=Dagger Mech Fabrik
|
||||||
block.titan-factory.name=Titan Mech Factory
|
block.titan-factory.name=Titan Mech Fabrik
|
||||||
block.revenant-factory.name=Revenant Fighter Factory
|
block.revenant-factory.name=Revenant Fighter Fabrik
|
||||||
unit.spirit.name=Spirit Drone
|
unit.spirit.name=Spirit Drone
|
||||||
unit.spirit.description=The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.spirit.description=Die anfängliche Drohne. Sie wird gewöhnlich im Kern erzeugt. Baut automatisch Erz ab, sammelt Gegenstände und repariert Blöcke.
|
||||||
unit.phantom.name=Phantom Drone
|
unit.phantom.name=Phantom Drone
|
||||||
unit.phantom.description=An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
unit.phantom.description=Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Gegenstände und repariert Blöcke. Signifikant effizienter als die Drohne.
|
||||||
unit.ghoul.name=Ghoul Bomber
|
unit.ghoul.name=Ghoul Bomber
|
||||||
unit.ghoul.description=A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
unit.ghoul.description=Ein schwerer Flächen Bomber. Benutzt Explosives Gemisch und Pyratite als Munition.
|
||||||
unit.wraith.name=Wraith Fighter
|
unit.wraith.name=Wraith Fighter
|
||||||
unit.wraith.description=A fast, hit-and-run interceptor unit.
|
unit.wraith.description=Eine schnelle Abfangjäger Einheit.
|
||||||
unit.fortress.name=Fortress
|
unit.fortress.name=Fortress
|
||||||
unit.fortress.description=A heavy artillery ground unit.
|
unit.fortress.description=Eine schwere Artillerie Boden-Einheit.
|
||||||
unit.revenant.name=Revenant
|
unit.revenant.name=Revenant
|
||||||
unit.revenant.description=A heavy laser platform.
|
unit.revenant.description=Eine schwere Laser Platform.
|
||||||
tutorial.begin=Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.begin=Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n Beginne damit [accent] Kupfer abzubauen[]. Beginne in dem du auf ein Kupfer Vorkommen nahe deines Kerns klickst.
|
||||||
tutorial.drill=Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill=Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||||
tutorial.conveyor=[accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor=[accent]Transportbänder[] werden dazu benutzt Gegenstände zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||||
tutorial.morecopper=More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.morecopper=Du brauchst [accent]mehr Kupfer[]!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer.
|
||||||
tutorial.turret=Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.turret=Wir benötigen Verteidigung gegen den [LIGHT_GRAY] Gegner[].\n Baue einen Duo Turm nahe deiner Basis.
|
||||||
tutorial.drillturret=Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.drillturret=Der Duo Turm benötigt[accent] Kupfer[] als Munition. Platziere einen Bohrer neben dem Turm, um ihn mit Kupfer zu versorgen.
|
||||||
tutorial.waves=The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves=Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
|
||||||
tutorial.lead=More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.lead=Mehr Erz ist verfügbar. Finde Blei und bau es ab.\n\n Klicke auf deine Einheit und ziehe die Maus auf den Kern um Ressourcen zu übertragen.
|
||||||
tutorial.smelter=Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.smelter=Kupfer und Blei sind schwache Metalle.\n Super [accent]dichte Legierung [] kann in einem Schmeltzer erzeugt werden.\n\n Bau einen.
|
||||||
tutorial.densealloy=The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
tutorial.densealloy=Der Schmeltzer wird nun Legierung produzieren.\n Produziere einige.\n Verbessere die Produktion sofern notwendig.
|
||||||
tutorial.siliconsmelter=The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
tutorial.siliconsmelter=Der Kern wird nun [accent]spirit drohnen[] erstellen. Diese Bauen Rohstoffe und reparieren Blöcke.\n\nFabriken für andere Einheiten benötigen [accent]Silikon[].\n Baue ein Silikon Schmeltzer.
|
||||||
tutorial.silicondrill=Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
tutorial.silicondrill=Silikon benötigt [accent]Kohle[] und [accent]Sand[].\n Fange damit an die Bohrer zu platzieren.
|
||||||
tutorial.generator=This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
tutorial.generator=Diese Technologie benötigt power.\n Erstelle einen Verbrennungs-Generator dafür.
|
||||||
tutorial.generatordrill=Combustion generators need fuel.\nFuel it with coal from a drill.
|
tutorial.generatordrill=Verbrennungs Generatoren benötigen Kraftstoff.\nBenutze Kohle aus einem Bohrer als Kraftstoff.
|
||||||
tutorial.node=Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
tutorial.node=Power muss transportiert werden.\nErstelle einen [accent]Power Knoten[] nahe deinem Verbrennungs Generator um seine Power zu transportieren.
|
||||||
tutorial.nodelink=Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
tutorial.nodelink=Power kann über verbundene Power Blocks, Generatoren oder Power Knoten transferierd werden.\n\n Verbinde die Power in dem du auf den Knoten klickst und dann den Generator und den Silikon Schmeltzer auswählst.
|
||||||
tutorial.silicon=Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
tutorial.silicon=Silikon wird produziert. Produziere einiges.\n\n Verbesserungen am Produktionssystem werden empfohlen.
|
||||||
tutorial.daggerfactory=Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.daggerfactory=Konstruiere eine Dagger Mech Fabrik.\n\n Diese wird verwendet um Angreifende Mechs zu erstellen.
|
||||||
tutorial.router=Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router=Fabriken benötigen Ressourcen um zu funktionieren.\n Platziere ein Router um Gegenstände auf Transportbändern aufzuteilen.
|
||||||
tutorial.dagger=Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger=Verbinde die Fabrik mit einem Power Knoten. Wenn alle Voraussetzungen gegeben sind, beginnt die Fabrik Mechs zu konstruieren.\n\n Platziere mehr Bohrer und Transportbänder um die Versorgung der Fabrik zu sichern.
|
||||||
tutorial.battle=The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle=Der[LIGHT_GRAY] Gegner[] hat seinen Kern offenbart.\nZerstöre ihn mit deiner Einheit und den Dagger Mechs.
|
||||||
text.missions=Missions:[LIGHT_GRAY] {0}
|
text.missions=Missionen:[LIGHT_GRAY] {0}
|
||||||
text.mission.command=Send Command {0} To Units
|
text.mission.command=Sende Command {0} an Einheiten
|
||||||
text.mission.mech=Switch to mech[accent] {0}[]
|
text.mission.mech=Wechsele zu Mech[accent] {0}[]
|
||||||
text.mission.create=Create[accent] {0}[]
|
text.mission.create=Platziere[accent] {0}[]
|
||||||
text.wave.enemies=[LIGHT_GRAY]{0} Enemies Remaining
|
text.wave.enemies=[LIGHT_GRAY]{0} Gegner Verbleiben
|
||||||
text.wave.enemy=[LIGHT_GRAY]{0} Enemy Remaining
|
text.wave.enemy=[LIGHT_GRAY]{0} Gegner Verbleiben
|
||||||
setting.autotarget.name=Auto-Target
|
setting.autotarget.name=Auto-Target
|
||||||
command.attack=Attack
|
command.attack=Angreifen
|
||||||
command.retreat=Retreat
|
command.retreat=Rückzug
|
||||||
command.patrol=Patrol
|
command.patrol=Patrouillieren
|
||||||
block.spawn.name=Enemy Spawn
|
block.spawn.name=Gegner Spawn
|
||||||
block.fortress-factory.name=Fortress Mech Factory
|
block.fortress-factory.name=Fortress Mech Fabrik
|
||||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
text.gameover.pvp=Das[accent] {0}[] Team ist Siegreich!
|
||||||
text.sector.abandon=Abandon
|
text.sector.abandon=Aufgeben
|
||||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
text.sector.abandon.confirm=Bist du sicher das du allen Fortschritt in diesem Sektor aufgeben willst?\n Diese Aktion kann nicht Rückgängig gemacht werden!
|
||||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
text.mission.main=Haupt Mission:[LIGHT_GRAY] {0}
|
||||||
text.waiting.players=Waiting for players...
|
text.waiting.players=Warte auf Spieler...
|
||||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp=Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||||
text.blocks.basepowergeneration=Base Power Generation
|
text.blocks.basepowergeneration=Base Power Generation
|
||||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
text.blocks.liquidoutputspeed=Flüssigkeits-Ausgabe Geschwindigkeit
|
||||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read=Nur um sicherzugehen das du es gelesen hast:\n[scarlet]FREISCHALTUNGEN in Eigenen Spielen übertragen sich NICHT in Sektoren oder andere Modis!\n\n[LIGHT_GRAY](Ich wünschte der Hinweis wäre nicht notwendig, aber offensichtlich ist es das)[]
|
||||||
mode.pvp.name=PvP
|
mode.pvp.name=PvP
|
||||||
mode.pvp.description=fight against other players locally.
|
mode.pvp.description=Kämpfe gegen andere Spieler local.
|
||||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||||
block.container.name=Container
|
block.container.name=Container
|
||||||
team.blue.name=blue
|
team.blue.name=Blau
|
||||||
team.red.name=red
|
team.red.name=Rot
|
||||||
team.orange.name=orange
|
team.orange.name=Orange
|
||||||
team.none.name=gray
|
team.none.name=Grau
|
||||||
team.green.name=green
|
team.green.name=Grün
|
||||||
team.purple.name=purple
|
team.purple.name=Lila
|
||||||
Reference in New Issue
Block a user