New core landing animation
This commit is contained in:
@@ -105,6 +105,8 @@ public class Vars implements Loadable{
|
||||
public static final float minArmorDamage = 0.1f;
|
||||
/** launch animation duration */
|
||||
public static final float launchDuration = 140f;
|
||||
/** land animation duration */
|
||||
public static final float coreLandDuration = 150f;
|
||||
/** size of tiles in units */
|
||||
public static final int tilesize = 8;
|
||||
/** size of one tile payload (^2) */
|
||||
@@ -144,6 +146,8 @@ public class Vars implements Loadable{
|
||||
public static int maxTextureSize = 2048;
|
||||
/** Whether to show the core landing animation. */
|
||||
public static boolean showLandAnimation = true;
|
||||
/** Whether to show sector info upon landing. */
|
||||
public static boolean showSectorLandInfo = true;
|
||||
/** Whether to check for memory use before taking screenshots. */
|
||||
public static boolean checkScreenshotMemory = true;
|
||||
/** Whether to prompt the user to confirm exiting. */
|
||||
|
||||
Reference in New Issue
Block a user