New core landing animation
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@@ -109,6 +109,8 @@ public class Rules{
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public Team defaultTeam = Team.sharded;
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/** team of the enemy in waves/sectors. */
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public Team waveTeam = Team.crux;
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/** color of clouds that is displayed when the player is landing */
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public Color cloudColor = new Color(0f, 0f, 0f, 0f);
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/** name of the custom mode that this ruleset describes, or null. */
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public @Nullable String modeName;
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/** Whether cores incinerate items when full, just like in the campaign. */
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