Major refactoring of building, sound, inventory
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@@ -27,7 +27,7 @@ public class NetEvents {
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}
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@RemoteServer
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public static void notifySomethingFromClient(Player player, int x, float y){
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public static void notifySomethingFromClient(Player player, int x, float y, String asdsad, long l){
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}
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@@ -11,7 +11,6 @@ import io.anuke.mindustry.gen.CallClient;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.net.Packet.ImportantPacket;
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import io.anuke.mindustry.net.Packet.UnimportantPacket;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityGroup;
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@@ -136,17 +135,13 @@ public class Packets {
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}
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public static class StateSyncPacket implements Packet, UnimportantPacket{
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public int[] items;
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//todo fix item syncing
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public float countdown, time;
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public int enemies, wave;
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public long timestamp;
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@Override
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public void write(ByteBuffer buffer) {
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for(int i = 0; i < items.length; i ++){
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buffer.putInt(items[i]);
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}
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buffer.putFloat(countdown);
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buffer.putFloat(time);
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buffer.putShort((short)enemies);
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@@ -156,12 +151,6 @@ public class Packets {
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@Override
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public void read(ByteBuffer buffer) {
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items = new int[Item.getAllItems().size];
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for(int i = 0; i < items.length; i ++){
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items[i] = buffer.getInt();
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}
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countdown = buffer.getFloat();
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time = buffer.getFloat();
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enemies = buffer.getShort();
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