Cleanup
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@@ -103,7 +103,7 @@ public class Pathfinder implements Runnable{
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boolean nearLiquid = false, nearSolid = false, nearGround = false;
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for(int i = 0; i < 4; i++){
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Tile other = tile.getNearby(i);
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Tile other = tile.nearby(i);
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if(other != null){
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if(other.floor().isLiquid) nearLiquid = true;
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if(other.solid()) nearSolid = true;
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