Cleanup
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@@ -133,7 +133,7 @@ public interface Autotiler{
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for(int i = 0; i < 4; i++){
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int realDir = Mathf.mod(rotation - i, 4);
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if(blends(tile, rotation, directional, i, world) && (tile != null && tile.getNearbyEntity(realDir) != null && !tile.getNearbyEntity(realDir).block.squareSprite)){
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if(blends(tile, rotation, directional, i, world) && (tile != null && tile.nearbyBuild(realDir) != null && !tile.nearbyBuild(realDir).block.squareSprite)){
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blendresult[4] |= (1 << i);
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}
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}
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@@ -194,7 +194,7 @@ public interface Autotiler{
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// TODO docs -- use for direction?
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default boolean blends(Tile tile, int rotation, int direction){
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Building other = tile.getNearbyEntity(Mathf.mod(rotation - direction, 4));
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Building other = tile.nearbyBuild(Mathf.mod(rotation - direction, 4));
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return other != null && other.team == tile.team() && blends(tile, rotation, other.tileX(), other.tileY(), other.rotation, other.block);
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}
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@@ -42,7 +42,7 @@ public class ConstructBlock extends Block{
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consBlocks[size - 1] = this;
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}
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/** Returns a BuildBlock by size. */
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/** Returns a ConstructBlock by size. */
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public static ConstructBlock get(int size){
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if(size > maxSize) throw new IllegalArgumentException("No. Don't place ConstructBlock of size greater than " + maxSize);
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return consBlocks[size - 1];
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@@ -202,7 +202,7 @@ public class ItemBridge extends Block{
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for(int i = 1; i <= range; i++){
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for(int j = 0; j < 4; j++){
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Tile other = tile.getNearby(Geometry.d4[j].x * i, Geometry.d4[j].y * i);
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Tile other = tile.nearby(Geometry.d4[j].x * i, Geometry.d4[j].y * i);
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if(linkValid(tile, other)){
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boolean linked = other.pos() == link;
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@@ -87,7 +87,7 @@ public class PayloadConveyor extends Block{
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}
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int ntrns = 1 + size/2;
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Tile next = tile.getNearby(Geometry.d4(rotation).x * ntrns, Geometry.d4(rotation).y * ntrns);
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Tile next = tile.nearby(Geometry.d4(rotation).x * ntrns, Geometry.d4(rotation).y * ntrns);
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blocked = (next != null && next.solid() && !next.block().outputsPayload) || (this.next != null && (this.next.rotation + 2)%4 == rotation);
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}
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@@ -183,7 +183,7 @@ public class Floor extends Block{
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for(int i = 0; i < 8; i++){
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Point2 point = Geometry.d8[i];
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Tile other = tile.getNearby(point);
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Tile other = tile.nearby(point);
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if(other != null && other.floor().cacheLayer == layer && other.floor().edges() != null){
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if(!blended.getAndSet(other.floor().id)){
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blenders.add(other.floor());
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@@ -200,7 +200,7 @@ public class Floor extends Block{
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for(int i = 0; i < 8; i++){
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Point2 point = Geometry.d8[i];
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Tile other = tile.getNearby(point);
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Tile other = tile.nearby(point);
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if(other != null && doEdge(other.floor()) && other.floor().cacheLayer == cacheLayer && other.floor().edges() != null){
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if(!blended.getAndSet(other.floor().id)){
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blenders.add(other.floor());
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@@ -217,7 +217,7 @@ public class Floor extends Block{
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for(Block block : blenders){
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for(int i = 0; i < 8; i++){
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Point2 point = Geometry.d8[i];
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Tile other = tile.getNearby(point);
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Tile other = tile.nearby(point);
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if(other != null && other.floor() == block){
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TextureRegion region = edge((Floor)block, 1 - point.x, 1 - point.y);
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Draw.rect(region, tile.worldx(), tile.worldy());
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@@ -229,7 +229,7 @@ public class Floor extends Block{
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//'new' style of edges with shadows instead of colors, not used currently
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protected void drawEdgesFlat(Tile tile, boolean sameLayer){
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for(int i = 0; i < 4; i++){
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Tile other = tile.getNearby(i);
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Tile other = tile.nearby(i);
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if(other != null && doEdge(other.floor())){
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Color color = other.floor().mapColor;
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Draw.color(color.r, color.g, color.b, 1f);
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@@ -21,7 +21,7 @@ public class StaticTree extends StaticWall{
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float oy = 0;
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for(int i = 0; i < 4; i++){
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if(tile.getNearby(i) != null && tile.getNearby(i).block() instanceof StaticWall){
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if(tile.nearby(i) != null && tile.nearby(i).block() instanceof StaticWall){
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if(i == 0){
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r.setWidth(r.width - crop);
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