Better leg sprite support
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@@ -3,6 +3,5 @@ package mindustry.entities;
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import arc.math.geom.*;
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public class Leg{
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public final Vec2 joint = new Vec2(), base = new Vec2(), target = new Vec2();
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public boolean moving = false;
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public final Vec2 joint = new Vec2(), base = new Vec2();
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}
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