Added content mission / Working implementation of preset sectors

This commit is contained in:
Anuken
2018-10-07 19:21:53 -03:00
parent aba5afe32c
commit c1d9dee46c
17 changed files with 94 additions and 79 deletions

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@@ -141,12 +141,12 @@ public class Recipes implements ContentList{
//DRILLS, PRODUCERS
new Recipe(production, ProductionBlocks.mechanicalDrill, new ItemStack(Items.copper, 45)).setAlwaysUnlocked(true);
new Recipe(production, ProductionBlocks.pneumaticDrill, new ItemStack(Items.copper, 60), new ItemStack(Items.densealloy, 50));
new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.copper, 70), new ItemStack(Items.densealloy, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
new Recipe(production, ProductionBlocks.blastdrill, new ItemStack(Items.copper, 130), new ItemStack(Items.densealloy, 180), new ItemStack(Items.silicon, 120), new ItemStack(Items.titanium, 100), new ItemStack(Items.thorium, 60));
new Recipe(production, ProductionBlocks.laserDrill, new ItemStack(Items.copper, 70), new ItemStack(Items.densealloy, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
new Recipe(production, ProductionBlocks.blastDrill, new ItemStack(Items.copper, 130), new ItemStack(Items.densealloy, 180), new ItemStack(Items.silicon, 120), new ItemStack(Items.titanium, 100), new ItemStack(Items.thorium, 60));
new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.copper, 50), new ItemStack(Items.densealloy, 50), new ItemStack(Items.lead, 40));
new Recipe(production, ProductionBlocks.waterExtractor, new ItemStack(Items.copper, 50), new ItemStack(Items.densealloy, 50), new ItemStack(Items.lead, 40));
new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.copper, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 350), new ItemStack(Items.lead, 230), new ItemStack(Items.thorium, 230), new ItemStack(Items.silicon, 150));
new Recipe(production, ProductionBlocks.oilExtractor, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 350), new ItemStack(Items.lead, 230), new ItemStack(Items.thorium, 230), new ItemStack(Items.silicon, 150));
//UNITS

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@@ -12,7 +12,7 @@ import io.anuke.mindustry.world.blocks.production.Fracker;
import io.anuke.mindustry.world.blocks.production.SolidPump;
public class ProductionBlocks extends BlockList implements ContentList{
public static Block mechanicalDrill, pneumaticDrill, laserdrill, blastdrill, plasmadrill, waterextractor, oilextractor, cultivator;
public static Block mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator;
@Override
public void load(){
@@ -30,7 +30,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
drawMineItem = true;
}};
laserdrill = new Drill("laser-drill"){{
laserDrill = new Drill("laser-drill"){{
drillTime = 140;
size = 2;
hasPower = true;
@@ -41,7 +41,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
consumes.power(0.16f);
}};
blastdrill = new Drill("blast-drill"){{
blastDrill = new Drill("blast-drill"){{
drillTime = 60;
size = 3;
drawRim = true;
@@ -56,7 +56,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
consumes.power(0.3f);
}};
plasmadrill = new Drill("plasma-drill"){{
plasmaDrill = new Drill("plasma-drill"){{
heatColor = Color.valueOf("ff461b");
drillTime = 50;
size = 4;
@@ -73,7 +73,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
consumes.power(0.7f);
}};
waterextractor = new SolidPump("water-extractor"){{
waterExtractor = new SolidPump("water-extractor"){{
result = Liquids.water;
pumpAmount = 0.065f;
size = 2;
@@ -83,7 +83,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
consumes.power(0.13f);
}};
oilextractor = new Fracker("oil-extractor"){{
oilExtractor = new Fracker("oil-extractor"){{
result = Liquids.oil;
updateEffect = BlockFx.pulverize;
liquidCapacity = 50f;

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@@ -73,7 +73,7 @@ public class Control extends Module{
long value = soundMap.get(sound, 0L);
if(TimeUtils.timeSinceMillis(value) >= minSoundPeriod){
threads.run(() -> sound.play(volume));
threads.runGraphics(() -> sound.play(volume));
soundMap.put(sound, time);
}
});
@@ -159,6 +159,12 @@ public class Control extends Module{
});
Events.on(WorldLoadEvent.class, event -> threads.runGraphics(() -> Events.fire(new WorldLoadGraphicsEvent())));
Events.on(BlockBuildEvent.class, event -> {
if(event.team == players[0].getTeam() && Recipe.getByResult(event.tile.block()) != null){
unlocks.handleContentUsed(Recipe.getByResult(event.tile.block()));
}
});
}
public void addPlayer(int index){

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@@ -17,6 +17,14 @@ public class Unlocks{
static{
Settings.setSerializer(ContentType.class, (stream, t) -> stream.writeInt(t.ordinal()), stream -> ContentType.values()[stream.readInt()]);
}
/**Handles the event of content being used by either the player or some block.*/
public void handleContentUsed(UnlockableContent content){
if(world.getSector() != null){
world.getSector().currentMission().onContentUsed(content);
}
unlockContent(content);
}
/** Returns whether or not this piece of content is unlocked yet.*/
public boolean isUnlocked(UnlockableContent content){

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@@ -2,6 +2,7 @@ package io.anuke.mindustry.maps;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.entities.units.UnitCommand;
@@ -24,15 +25,6 @@ public class SectorPresets{
Array.with(),
1));
//water mission
add(new SectorPreset(-2, 0,
Structs.array(
Missions.blockRecipe(LiquidBlocks.mechanicalPump),
Missions.blockRecipe(ProductionBlocks.cultivator)
),
Array.with(Items.copper, Items.lead, Items.copper),
2));
//command center mission
add(new SectorPreset(2, 0,
Structs.array(
@@ -45,7 +37,7 @@ public class SectorPresets{
Array.with(Items.copper, Items.lead, Items.copper),
2));
//reconstructor mission
//pad mission
add(new SectorPreset(0, -2,
Structs.array(
Missions.blockRecipe(mobile ? UpgradeBlocks.tridentPad : UpgradeBlocks.deltaPad),
@@ -56,10 +48,13 @@ public class SectorPresets{
2));
//oil mission
add(new SectorPreset(0, 1,
add(new SectorPreset(-2, 0,
Structs.array(
Missions.blockRecipe(ProductionBlocks.cultivator),
Missions.blockRecipe(CraftingBlocks.biomatterCompressor)
Missions.blockRecipe(ProductionBlocks.waterExtractor),
new ContentMission(Items.biomatter),
Missions.blockRecipe(CraftingBlocks.biomatterCompressor),
new ContentMission(Liquids.oil)
),
Array.with(Items.copper, Items.lead, Items.copper, Items.titanium),
2));

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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Json;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.units.BaseUnit;
@@ -71,7 +72,6 @@ public class Sectors{
threads.runGraphics(() -> ui.showError("$text.sector.corrupted"));
}
}
}
/**If a sector is not yet unlocked, returns null.*/
@@ -243,7 +243,7 @@ public class Sectors{
for(int cx = 0; cx < sector.width; cx++){
for(int cy = 0; cy < sector.height; cy++){
grid.put(x + cx, y + cy, sector);
grid.put(sector.x + cx, sector.y + cy, sector);
}
}

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@@ -163,7 +163,7 @@ public class FortressGenerator{
seeder.get(PowerBlocks.thoriumReactor, tile -> tile.block() instanceof Drill && gen.random.chance(0.2) && gen.drillItem(tile.x, tile.y, (Drill)tile.block()) == Items.thorium && gen.random.chance(0.3)),
//water extractors
seeder.get(ProductionBlocks.waterextractor, tile -> tile.block() instanceof NuclearReactor && gen.random.chance(0.5)),
seeder.get(ProductionBlocks.waterExtractor, tile -> tile.block() instanceof NuclearReactor && gen.random.chance(0.5)),
//mend cores
seeder.get(DefenseBlocks.mendProjector, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.03)),

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@@ -1,54 +1,12 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.mindustry.game.EventType.BlockBuildEvent;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Block;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.defaultTeam;
import static io.anuke.mindustry.Vars.world;
/**A mission in which the player must place a block somewhere.*/
public class BlockMission extends Mission{
private final Block block;
private boolean complete;
public class BlockMission extends ContentMission{
static{
Events.on(BlockBuildEvent.class, event -> {
if(world.getSector() != null && event.team == defaultTeam){
Mission mission = world.getSector().currentMission();
if(mission instanceof BlockMission){
BlockMission block = (BlockMission)world.getSector().currentMission();
if(block.block == event.tile.block()){
block.complete = true;
}
}
}
});
}
public BlockMission(Block block){
this.block = block;
}
@Override
public void reset(){
complete = false;
}
@Override
public boolean isComplete(){
return complete;
}
@Override
public String displayString(){
return Bundles.format("text.mission.block", block.formalName);
}
@Override
public GameMode getMode(){
return GameMode.noWaves;
public BlockMission(Block block) {
super(Recipe.getByResult(block));
}
}

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@@ -0,0 +1,35 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.ucore.util.Bundles;
public class ContentMission extends Mission {
private final UnlockableContent content;
private boolean done;
public ContentMission(UnlockableContent content) {
this.content = content;
}
@Override
public void onContentUsed(UnlockableContent content) {
if(content == this.content){
done = true;
}
}
@Override
public boolean isComplete() {
return done;
}
@Override
public void reset() {
done = false;
}
@Override
public String displayString() {
return Bundles.format("text.mission.create", content.localizedName());
}
}

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@@ -6,6 +6,7 @@ import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.maps.Sector;
import io.anuke.mindustry.maps.generation.Generation;
import io.anuke.ucore.core.Timers;
@@ -43,6 +44,11 @@ public abstract class Mission{
return this;
}
/**Called when a specified piece of content is 'used' by a block.*/
public void onContentUsed(UnlockableContent content){
}
/**Draw mission overlay.*/
public void drawOverlay(){

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@@ -217,9 +217,9 @@ public class Block extends BaseBlock {
}
/**Call when some content is produced. This unlocks the content if it is applicable.*/
public void useContent(UnlockableContent content){
if(!headless){
control.unlocks().unlockContent(content);
public void useContent(Tile tile, UnlockableContent content){
if(!headless && tile.getTeam() == players[0].getTeam()){
control.unlocks().handleContentUsed(content);
}
}

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@@ -203,7 +203,7 @@ public class Drill extends Block{
offloadNear(tile, entity.dominantItem);
useContent(entity.dominantItem);
useContent(tile, entity.dominantItem);
entity.index++;
entity.progress = 0f;

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@@ -97,7 +97,7 @@ public class GenericCrafter extends Block{
if(consumes.has(ConsumeItem.class)) tile.entity.items.remove(consumes.item(), consumes.itemAmount());
useContent(output);
useContent(tile, output);
offloadNear(tile, output);
Effects.effect(craftEffect, tile.drawx(), tile.drawy());

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@@ -15,6 +15,8 @@ public class Pump extends LiquidBlock{
protected final Array<Tile> drawTiles = new Array<>();
protected final Array<Tile> updateTiles = new Array<>();
protected int timerContentCheck = timers++;
/**Pump amount per tile this block is on.*/
protected float pumpAmount = 1f;
/**Maximum liquid tier this pump can use.*/
@@ -98,6 +100,10 @@ public class Pump extends LiquidBlock{
tile.entity.liquids.add(liquidDrop, maxPump);
}
if(tile.entity.liquids.currentAmount() > 0f && tile.entity.timer.get(timerContentCheck, 10)){
useContent(tile, tile.entity.liquids.current());
}
tryDumpLiquid(tile, tile.entity.liquids.current());
}

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@@ -224,7 +224,7 @@ public class CoreBlock extends StorageBlock{
unit.setDead(true);
unit.add();
useContent(droneType);
useContent(tile, droneType);
entity.droneID = unit.id;
}

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@@ -178,7 +178,7 @@ public class UnitFactory extends Block{
entity.buildTime = 0f;
Call.onUnitFactorySpawn(tile);
useContent(type);
useContent(tile, type);
for(ItemStack stack : consumes.items()){
entity.items.remove(stack.item, stack.amount);