Added content mission / Working implementation of preset sectors
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@@ -141,12 +141,12 @@ public class Recipes implements ContentList{
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//DRILLS, PRODUCERS
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new Recipe(production, ProductionBlocks.mechanicalDrill, new ItemStack(Items.copper, 45)).setAlwaysUnlocked(true);
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new Recipe(production, ProductionBlocks.pneumaticDrill, new ItemStack(Items.copper, 60), new ItemStack(Items.densealloy, 50));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.copper, 70), new ItemStack(Items.densealloy, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
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new Recipe(production, ProductionBlocks.blastdrill, new ItemStack(Items.copper, 130), new ItemStack(Items.densealloy, 180), new ItemStack(Items.silicon, 120), new ItemStack(Items.titanium, 100), new ItemStack(Items.thorium, 60));
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new Recipe(production, ProductionBlocks.laserDrill, new ItemStack(Items.copper, 70), new ItemStack(Items.densealloy, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 50));
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new Recipe(production, ProductionBlocks.blastDrill, new ItemStack(Items.copper, 130), new ItemStack(Items.densealloy, 180), new ItemStack(Items.silicon, 120), new ItemStack(Items.titanium, 100), new ItemStack(Items.thorium, 60));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.copper, 50), new ItemStack(Items.densealloy, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.waterExtractor, new ItemStack(Items.copper, 50), new ItemStack(Items.densealloy, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.copper, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 350), new ItemStack(Items.lead, 230), new ItemStack(Items.thorium, 230), new ItemStack(Items.silicon, 150));
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new Recipe(production, ProductionBlocks.oilExtractor, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 350), new ItemStack(Items.lead, 230), new ItemStack(Items.thorium, 230), new ItemStack(Items.silicon, 150));
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//UNITS
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@@ -12,7 +12,7 @@ import io.anuke.mindustry.world.blocks.production.Fracker;
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import io.anuke.mindustry.world.blocks.production.SolidPump;
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public class ProductionBlocks extends BlockList implements ContentList{
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public static Block mechanicalDrill, pneumaticDrill, laserdrill, blastdrill, plasmadrill, waterextractor, oilextractor, cultivator;
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public static Block mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator;
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@Override
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public void load(){
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@@ -30,7 +30,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
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drawMineItem = true;
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}};
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laserdrill = new Drill("laser-drill"){{
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laserDrill = new Drill("laser-drill"){{
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drillTime = 140;
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size = 2;
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hasPower = true;
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@@ -41,7 +41,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
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consumes.power(0.16f);
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}};
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blastdrill = new Drill("blast-drill"){{
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blastDrill = new Drill("blast-drill"){{
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drillTime = 60;
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size = 3;
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drawRim = true;
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@@ -56,7 +56,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
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consumes.power(0.3f);
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}};
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plasmadrill = new Drill("plasma-drill"){{
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plasmaDrill = new Drill("plasma-drill"){{
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heatColor = Color.valueOf("ff461b");
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drillTime = 50;
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size = 4;
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@@ -73,7 +73,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
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consumes.power(0.7f);
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}};
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waterextractor = new SolidPump("water-extractor"){{
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waterExtractor = new SolidPump("water-extractor"){{
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result = Liquids.water;
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pumpAmount = 0.065f;
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size = 2;
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@@ -83,7 +83,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
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consumes.power(0.13f);
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}};
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oilextractor = new Fracker("oil-extractor"){{
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oilExtractor = new Fracker("oil-extractor"){{
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result = Liquids.oil;
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updateEffect = BlockFx.pulverize;
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liquidCapacity = 50f;
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