Added content mission / Working implementation of preset sectors

This commit is contained in:
Anuken
2018-10-07 19:21:53 -03:00
parent aba5afe32c
commit c1d9dee46c
17 changed files with 94 additions and 79 deletions

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@@ -2,6 +2,7 @@ package io.anuke.mindustry.maps;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.entities.units.UnitCommand;
@@ -24,15 +25,6 @@ public class SectorPresets{
Array.with(),
1));
//water mission
add(new SectorPreset(-2, 0,
Structs.array(
Missions.blockRecipe(LiquidBlocks.mechanicalPump),
Missions.blockRecipe(ProductionBlocks.cultivator)
),
Array.with(Items.copper, Items.lead, Items.copper),
2));
//command center mission
add(new SectorPreset(2, 0,
Structs.array(
@@ -45,7 +37,7 @@ public class SectorPresets{
Array.with(Items.copper, Items.lead, Items.copper),
2));
//reconstructor mission
//pad mission
add(new SectorPreset(0, -2,
Structs.array(
Missions.blockRecipe(mobile ? UpgradeBlocks.tridentPad : UpgradeBlocks.deltaPad),
@@ -56,10 +48,13 @@ public class SectorPresets{
2));
//oil mission
add(new SectorPreset(0, 1,
add(new SectorPreset(-2, 0,
Structs.array(
Missions.blockRecipe(ProductionBlocks.cultivator),
Missions.blockRecipe(CraftingBlocks.biomatterCompressor)
Missions.blockRecipe(ProductionBlocks.waterExtractor),
new ContentMission(Items.biomatter),
Missions.blockRecipe(CraftingBlocks.biomatterCompressor),
new ContentMission(Liquids.oil)
),
Array.with(Items.copper, Items.lead, Items.copper, Items.titanium),
2));

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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Json;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.units.BaseUnit;
@@ -71,7 +72,6 @@ public class Sectors{
threads.runGraphics(() -> ui.showError("$text.sector.corrupted"));
}
}
}
/**If a sector is not yet unlocked, returns null.*/
@@ -243,7 +243,7 @@ public class Sectors{
for(int cx = 0; cx < sector.width; cx++){
for(int cy = 0; cy < sector.height; cy++){
grid.put(x + cx, y + cy, sector);
grid.put(sector.x + cx, sector.y + cy, sector);
}
}

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@@ -163,7 +163,7 @@ public class FortressGenerator{
seeder.get(PowerBlocks.thoriumReactor, tile -> tile.block() instanceof Drill && gen.random.chance(0.2) && gen.drillItem(tile.x, tile.y, (Drill)tile.block()) == Items.thorium && gen.random.chance(0.3)),
//water extractors
seeder.get(ProductionBlocks.waterextractor, tile -> tile.block() instanceof NuclearReactor && gen.random.chance(0.5)),
seeder.get(ProductionBlocks.waterExtractor, tile -> tile.block() instanceof NuclearReactor && gen.random.chance(0.5)),
//mend cores
seeder.get(DefenseBlocks.mendProjector, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.03)),

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@@ -1,54 +1,12 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.mindustry.game.EventType.BlockBuildEvent;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Block;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.defaultTeam;
import static io.anuke.mindustry.Vars.world;
/**A mission in which the player must place a block somewhere.*/
public class BlockMission extends Mission{
private final Block block;
private boolean complete;
public class BlockMission extends ContentMission{
static{
Events.on(BlockBuildEvent.class, event -> {
if(world.getSector() != null && event.team == defaultTeam){
Mission mission = world.getSector().currentMission();
if(mission instanceof BlockMission){
BlockMission block = (BlockMission)world.getSector().currentMission();
if(block.block == event.tile.block()){
block.complete = true;
}
}
}
});
}
public BlockMission(Block block){
this.block = block;
}
@Override
public void reset(){
complete = false;
}
@Override
public boolean isComplete(){
return complete;
}
@Override
public String displayString(){
return Bundles.format("text.mission.block", block.formalName);
}
@Override
public GameMode getMode(){
return GameMode.noWaves;
public BlockMission(Block block) {
super(Recipe.getByResult(block));
}
}

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@@ -0,0 +1,35 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.ucore.util.Bundles;
public class ContentMission extends Mission {
private final UnlockableContent content;
private boolean done;
public ContentMission(UnlockableContent content) {
this.content = content;
}
@Override
public void onContentUsed(UnlockableContent content) {
if(content == this.content){
done = true;
}
}
@Override
public boolean isComplete() {
return done;
}
@Override
public void reset() {
done = false;
}
@Override
public String displayString() {
return Bundles.format("text.mission.create", content.localizedName());
}
}

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@@ -6,6 +6,7 @@ import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.maps.Sector;
import io.anuke.mindustry.maps.generation.Generation;
import io.anuke.ucore.core.Timers;
@@ -43,6 +44,11 @@ public abstract class Mission{
return this;
}
/**Called when a specified piece of content is 'used' by a block.*/
public void onContentUsed(UnlockableContent content){
}
/**Draw mission overlay.*/
public void drawOverlay(){