Nerfed monsoon bomber
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@@ -14,7 +14,6 @@ import io.anuke.ucore.scene.ui.ImageButton;
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import io.anuke.ucore.scene.ui.ScrollPane;
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import io.anuke.ucore.scene.ui.TextButton;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.scene.utils.Elements;
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import io.anuke.ucore.util.Bundles;
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import io.anuke.ucore.util.Mathf;
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@@ -45,11 +44,10 @@ public class CustomGameDialog extends FloatingDialog{
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selmode.add("$text.level.mode").padRight(15f);
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for(GameMode mode : GameMode.values()){
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TextButton[] b = {null};
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b[0] = Elements.newButton("$mode." + mode.name() + ".name", "toggle", () -> state.mode = mode);
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b[0].update(() -> b[0].setChecked(state.mode == mode));
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group.add(b[0]);
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selmode.add(b[0]).size(130f, 54f);
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if(mode.hidden) continue;
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selmode.addButton("$mode." + mode.name() + ".name", "toggle", () -> state.mode = mode)
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.update(b -> b.setChecked(state.mode == mode)).group(group).size(130f, 54f);
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}
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selmode.addButton("?", this::displayGameModeHelp).size(50f, 54f).padLeft(18f);
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