Nerfed monsoon bomber

This commit is contained in:
Anuken
2018-08-01 13:09:46 -04:00
parent 890d49fdd7
commit c1de67032c
4 changed files with 10 additions and 10 deletions

View File

@@ -14,7 +14,6 @@ import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.utils.Elements;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
@@ -45,11 +44,10 @@ public class CustomGameDialog extends FloatingDialog{
selmode.add("$text.level.mode").padRight(15f);
for(GameMode mode : GameMode.values()){
TextButton[] b = {null};
b[0] = Elements.newButton("$mode." + mode.name() + ".name", "toggle", () -> state.mode = mode);
b[0].update(() -> b[0].setChecked(state.mode == mode));
group.add(b[0]);
selmode.add(b[0]).size(130f, 54f);
if(mode.hidden) continue;
selmode.addButton("$mode." + mode.name() + ".name", "toggle", () -> state.mode = mode)
.update(b -> b.setChecked(state.mode == mode)).group(group).size(130f, 54f);
}
selmode.addButton("?", this::displayGameModeHelp).size(50f, 54f).padLeft(18f);