Fixed scaling / Improved power node visuals / Balancing
This commit is contained in:
@@ -30,11 +30,11 @@ public enum Gamemode{
|
||||
rules.pvp = true;
|
||||
rules.enemyCoreBuildRadius = 600f;
|
||||
rules.respawnTime = 60 * 10;
|
||||
rules.buildCostMultiplier = 0.5f;
|
||||
rules.buildSpeedMultiplier = 2f;
|
||||
rules.buildCostMultiplier = 1f;
|
||||
rules.buildSpeedMultiplier = 1f;
|
||||
rules.playerDamageMultiplier = 0.33f;
|
||||
rules.playerHealthMultiplier = 0.5f;
|
||||
rules.unitBuildSpeedMultiplier = 3f;
|
||||
rules.unitBuildSpeedMultiplier = 2f;
|
||||
rules.unitHealthMultiplier = 3f;
|
||||
rules.attackMode = true;
|
||||
}, map -> map.teams.size > 1),
|
||||
|
||||
Reference in New Issue
Block a user