Fixes the damage modifier not working sometimes (#8124)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
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@@ -43,7 +43,7 @@ public class Lightning{
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bhit = false;
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for(int i = 0; i < length / 2; i++){
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hitCreate.create(null, team, x, y, rotation, damage, 1f, 1f, hitter);
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hitCreate.create(null, team, x, y, rotation, damage * (hitter == null ? 1f : hitter.damageMultiplier()), 1f, 1f, hitter);
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lines.add(new Vec2(x + Mathf.range(3f), y + Mathf.range(3f)));
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if(lines.size > 1){
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