Fixes the damage modifier not working sometimes (#8124)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
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@@ -66,7 +66,7 @@ abstract class TankComp implements Posc, Flyingc, Hitboxc, Unitc, ElevationMovec
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//damage radius is 1 tile smaller to prevent it from just touching walls as it passes
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&& Math.max(Math.abs(dx), Math.abs(dy)) <= r - 1){
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t.build.damage(team, type.crushDamage * Time.delta * t.block().crushDamageMultiplier);
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t.build.damage(team, type.crushDamage * Time.delta * t.block().crushDamageMultiplier * state.rules.unitDamage(team));
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}
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}
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}
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