Remove "sortersnek"
There is many reasons behind it, but most important (that let to removing other "sneks") is infinite throughput/teleporter like mechanic. I know that most of players like it and they will never change their mind, so this might be better solution.
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@@ -88,7 +88,7 @@ public class Sorter extends Block{
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boolean isSame(Building other){
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boolean isSame(Building other){
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//uncomment code below to prevent sorter/gate chaining
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//uncomment code below to prevent sorter/gate chaining
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return other != null && (other.block() instanceof Sorter/* || other.block() instanceof OverflowGate */);
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return other != null && (other.block() instanceof Sorter || other.block() instanceof OverflowGate);
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}
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}
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Building getTileTarget(Item item, Building source, boolean flip){
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Building getTileTarget(Item item, Building source, boolean flip){
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