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@@ -13,46 +13,77 @@ public class Recipes implements ContentList{
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@Override
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public void load (){
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new Recipe(defense, DefenseBlocks.ironwall, new ItemStack(Items.iron, 12));
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new Recipe(defense, DefenseBlocks.ironwalllarge, new ItemStack(Items.iron, 12*4));
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//WALLS
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new Recipe(defense, DefenseBlocks.tungstenWall, new ItemStack(Items.tungsten, 12));
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new Recipe(defense, DefenseBlocks.tungstenWallLarge, new ItemStack(Items.tungsten, 12*4));
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new Recipe(weapon, WeaponBlocks.duo, new ItemStack(Items.iron, 12));
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new Recipe(weapon, WeaponBlocks.scatter, new ItemStack(Items.iron, 8), new ItemStack(Items.lead, 6));
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new Recipe(weapon, WeaponBlocks.scorch, new ItemStack(Items.iron, 12), new ItemStack(Items.lead, 8));
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new Recipe(weapon, WeaponBlocks.hail, new ItemStack(Items.iron, 12), new ItemStack(Items.lead, 12), new ItemStack(Items.steel, 6));
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//TURRETS
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new Recipe(weapon, WeaponBlocks.duo, new ItemStack(Items.tungsten, 20));
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new Recipe(weapon, WeaponBlocks.scorch, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 20));
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new Recipe(weapon, WeaponBlocks.hail, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 25));
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new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.iron, 1));
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new Recipe(distribution, DistributionBlocks.titaniumconveyor, new ItemStack(Items.iron, 2), new ItemStack(Items.titanium, 1));
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new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.iron, 2), new ItemStack(Items.lead, 4));
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new Recipe(distribution, DistributionBlocks.multiplexer, new ItemStack(Items.iron, 8), new ItemStack(Items.lead, 8));
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new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.iron, 2));
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new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.iron, 4), new ItemStack(Items.lead, 4));
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new Recipe(distribution, DistributionBlocks.splitter, new ItemStack(Items.iron, 2), new ItemStack(Items.lead, 4));
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new Recipe(distribution, DistributionBlocks.overflowgate, new ItemStack(Items.steel, 4));
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new Recipe(distribution, DistributionBlocks.bridgeconveyor, new ItemStack(Items.steel, 8), new ItemStack(Items.iron, 8));
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new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 25), new ItemStack(Items.silicon, 25));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 30));
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.iron, 40), new ItemStack(Items.lead, 30));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.iron, 60), new ItemStack(Items.steel, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.iron, 60), new ItemStack(Items.steel, 60), new ItemStack(Items.lead, 50));
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//DISTRIBUTION
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new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.lead, 1));
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new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.iron, 2), new ItemStack(Items.lead, 6));
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//new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.steel, 3), new ItemStack(Items.iron, 3));
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.iron, 8), new ItemStack(Items.lead, 30));
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//new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.steel, 5), new ItemStack(Items.iron, 5));
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new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.iron, 30), new ItemStack(Items.lead, 30));
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new Recipe(distribution, DistributionBlocks.titaniumconveyor, new ItemStack(Items.lead, 2), new ItemStack(Items.titanium, 1));
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//new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.steel, 50));
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//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.steel, 50));
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//new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.steel, 5));
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//new Recipe(distribution, StorageBlocks.sortedunloader, new ItemStack(Items.steel, 5));
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//starter tungsten transporation
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new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.lead, 2));
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new Recipe(distribution, DistributionBlocks.splitter, new ItemStack(Items.lead, 2));
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new Recipe(production, ProductionBlocks.ironDrill, new ItemStack(Items.iron, 15));
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new Recipe(production, ProductionBlocks.reinforcedDrill, new ItemStack(Items.iron, 20), new ItemStack(Items.lead, 20));
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new Recipe(production, ProductionBlocks.steelDrill, new ItemStack(Items.iron, 40), new ItemStack(Items.lead, 25), new ItemStack(Items.steel, 25));
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new Recipe(production, ProductionBlocks.titaniumDrill, new ItemStack(Items.iron, 40), new ItemStack(Items.titanium, 40), new ItemStack(Items.steel, 40));
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//advanced carbide transporation
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new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.carbide, 2), new ItemStack(Items.tungsten, 2));
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new Recipe(distribution, DistributionBlocks.multiplexer, new ItemStack(Items.carbide, 8), new ItemStack(Items.tungsten, 8));
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new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.carbide, 4), new ItemStack(Items.tungsten, 4));
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new Recipe(distribution, DistributionBlocks.overflowgate, new ItemStack(Items.carbide, 4), new ItemStack(Items.tungsten, 8));
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new Recipe(distribution, DistributionBlocks.bridgeconveyor, new ItemStack(Items.carbide, 8), new ItemStack(Items.tungsten, 8));
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.iron, 50), new ItemStack(Items.lead, 50));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 20), new ItemStack(Items.steel, 10));
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//CRAFTING
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.tungsten, 40));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.tungsten, 50), new ItemStack(Items.lead, 50));
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//POWER
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new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.tungsten, 2), new ItemStack(Items.lead, 6));
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new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.carbide, 5), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6));
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.tungsten, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4));
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 16), new ItemStack(Items.tungsten, 16), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 20));
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new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 30));
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//new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.carbide, 50));
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//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.carbide, 50));
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//new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.carbide, 5));
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//new Recipe(distribution, StorageBlocks.sortedunloader, new ItemStack(Items.carbide, 5));
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//DRILLS, PRODUCERS
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new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 30));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 40), new ItemStack(Items.carbide, 40));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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//UNITS
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 20));
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//LIQUIDS
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new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.lead, 1));
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new Recipe(liquid, LiquidBlocks.pulseconduit, new ItemStack(Items.titanium, 1), new ItemStack(Items.lead, 1));
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new Recipe(liquid, LiquidBlocks.liquidrouter, new ItemStack(Items.carbide, 4), new ItemStack(Items.lead, 4));
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new Recipe(liquid, LiquidBlocks.liquidtank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50), new ItemStack(Items.carbide, 20));
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new Recipe(liquid, LiquidBlocks.liquidjunction, new ItemStack(Items.carbide, 4), new ItemStack(Items.lead, 4));
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new Recipe(liquid, LiquidBlocks.bridgeconduit, new ItemStack(Items.carbide, 8), new ItemStack(Items.lead, 8));
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//new Recipe(liquid, LiquidBlocks.laserconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 2), new ItemStack(Items.phasematter, 10));
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new Recipe(liquid, LiquidBlocks.mechanicalPump, new ItemStack(Items.tungsten, 10), new ItemStack(Items.lead, 10), new ItemStack(Items.silicon, 10));
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//new Recipe(liquid, LiquidBlocks.rotaryPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
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//new Recipe(liquid, LiquidBlocks.thermalPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
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/*
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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@@ -64,57 +95,56 @@ public class Recipes implements ContentList{
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//new Recipe(distribution, DistributionBlocks.laserconveyor, new ItemStack(Items.steel, 5));
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//new Recipe(distribution, DistributionBlocks.massdriver, new ItemStack(Items.steel, 1));
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//new Recipe(distribution, DistributionBlocks.laserconveyor, new ItemStack(Items.carbide, 5));
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//new Recipe(distribution, DistributionBlocks.massdriver, new ItemStack(Items.carbide, 1));
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/*
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new Recipe(defense, DefenseBlocks.steelwall, new ItemStack(Items.steel, 12));
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new Recipe(defense, DefenseBlocks.steelwall, new ItemStack(Items.carbide, 12));
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new Recipe(defense, DefenseBlocks.titaniumwall, new ItemStack(Items.titanium, 12));
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new Recipe(defense, DefenseBlocks.diriumwall, new ItemStack(Items.surgealloy, 12));
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new Recipe(defense, DefenseBlocks.steelwalllarge, new ItemStack(Items.steel, 12 * 4));
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new Recipe(defense, DefenseBlocks.steelwalllarge, new ItemStack(Items.carbide, 12 * 4));
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new Recipe(defense, DefenseBlocks.titaniumwalllarge, new ItemStack(Items.titanium, 12 * 4));
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new Recipe(defense, DefenseBlocks.diriumwall, new ItemStack(Items.surgealloy, 12 * 4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.steel, 3), new ItemStack(Items.iron, 3 * 4));
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new Recipe(defense, DefenseBlocks.largedoor, new ItemStack(Items.steel, 3 * 4), new ItemStack(Items.iron, 3 * 4 * 4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.carbide, 3), new ItemStack(Items.tungsten, 3 * 4));
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new Recipe(defense, DefenseBlocks.largedoor, new ItemStack(Items.carbide, 3 * 4), new ItemStack(Items.tungsten, 3 * 4 * 4));
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new Recipe(defense, DefenseBlocks.deflectorwall, new ItemStack(Items.titanium, 1));
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new Recipe(defense, DefenseBlocks.deflectorwalllarge, new ItemStack(Items.titanium, 1));
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new Recipe(defense, DefenseBlocks.phasewall, new ItemStack(Items.titanium, 1));
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new Recipe(defense, DefenseBlocks.phasewalllarge, new ItemStack(Items.titanium, 1));
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new Recipe(weapon, WeaponBlocks.wave, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.swarmer, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.fuse, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.cyclone, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.wave, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.swarmer, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.fuse, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.cyclone, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.iron, 1));
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new Recipe(crafting, CraftingBlocks.alloysmelter, new ItemStack(Items.titanium, 50), new ItemStack(Items.carbide, 50));
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new Recipe(crafting, CraftingBlocks.alloyfuser, new ItemStack(Items.carbide, 30), new ItemStack(Items.tungsten, 30));
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new Recipe(crafting, CraftingBlocks.alloysmelter, new ItemStack(Items.titanium, 50), new ItemStack(Items.steel, 50));
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new Recipe(crafting, CraftingBlocks.alloyfuser, new ItemStack(Items.steel, 30), new ItemStack(Items.iron, 30));
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new Recipe(crafting, CraftingBlocks.phaseweaver, new ItemStack(Items.carbide, 30), new ItemStack(Items.tungsten, 30));
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new Recipe(crafting, CraftingBlocks.separator, new ItemStack(Items.carbide, 30), new ItemStack(Items.tungsten, 30));
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new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.carbide, 30), new ItemStack(Items.tungsten, 30));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.carbide, 30), new ItemStack(Items.tungsten, 30));
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new Recipe(crafting, CraftingBlocks.oilRefinery, new ItemStack(Items.carbide, 15), new ItemStack(Items.tungsten, 15));
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new Recipe(crafting, CraftingBlocks.biomatterCompressor, new ItemStack(Items.carbide, 15), new ItemStack(Items.tungsten, 15));
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new Recipe(crafting, CraftingBlocks.plasteelcompressor, new ItemStack(Items.carbide, 30), new ItemStack(Items.titanium, 15));
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new Recipe(crafting, CraftingBlocks.cryofluidmixer, new ItemStack(Items.carbide, 30), new ItemStack(Items.titanium, 15));
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new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.carbide, 10), new ItemStack(Items.tungsten, 10));
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new Recipe(crafting, CraftingBlocks.stoneFormer, new ItemStack(Items.carbide, 10), new ItemStack(Items.tungsten, 10));
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new Recipe(crafting, CraftingBlocks.melter, new ItemStack(Items.carbide, 30), new ItemStack(Items.titanium, 15));
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new Recipe(crafting, CraftingBlocks.incinerator, new ItemStack(Items.carbide, 60), new ItemStack(Items.tungsten, 60));
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new Recipe(crafting, CraftingBlocks.phaseweaver, new ItemStack(Items.steel, 30), new ItemStack(Items.iron, 30));
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new Recipe(crafting, CraftingBlocks.separator, new ItemStack(Items.steel, 30), new ItemStack(Items.iron, 30));
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new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.steel, 30), new ItemStack(Items.iron, 30));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.steel, 30), new ItemStack(Items.iron, 30));
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new Recipe(crafting, CraftingBlocks.oilRefinery, new ItemStack(Items.steel, 15), new ItemStack(Items.iron, 15));
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new Recipe(crafting, CraftingBlocks.biomatterCompressor, new ItemStack(Items.steel, 15), new ItemStack(Items.iron, 15));
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new Recipe(crafting, CraftingBlocks.plasteelcompressor, new ItemStack(Items.steel, 30), new ItemStack(Items.titanium, 15));
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new Recipe(crafting, CraftingBlocks.cryofluidmixer, new ItemStack(Items.steel, 30), new ItemStack(Items.titanium, 15));
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new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.steel, 10), new ItemStack(Items.iron, 10));
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new Recipe(crafting, CraftingBlocks.stoneFormer, new ItemStack(Items.steel, 10), new ItemStack(Items.iron, 10));
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new Recipe(crafting, CraftingBlocks.melter, new ItemStack(Items.steel, 30), new ItemStack(Items.titanium, 15));
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new Recipe(crafting, CraftingBlocks.incinerator, new ItemStack(Items.steel, 60), new ItemStack(Items.iron, 60));
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new Recipe(production, ProductionBlocks.ironDrill, new ItemStack(Items.iron, 25));
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new Recipe(production, ProductionBlocks.reinforcedDrill, new ItemStack(Items.iron, 25));
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new Recipe(production, ProductionBlocks.steelDrill, new ItemStack(Items.iron, 25));
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new Recipe(production, ProductionBlocks.titaniumDrill, new ItemStack(Items.iron, 25));
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new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 25));
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new Recipe(production, ProductionBlocks.reinforcedDrill, new ItemStack(Items.tungsten, 25));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 25));
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new Recipe(production, ProductionBlocks.titaniumDrill, new ItemStack(Items.tungsten, 25));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.nucleardrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.plasmadrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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@@ -122,56 +152,57 @@ public class Recipes implements ContentList{
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.steel, 3), new ItemStack(Items.iron, 3));
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new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.steel, 3), new ItemStack(Items.iron, 3));
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.steel, 5), new ItemStack(Items.iron, 5));
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.steel, 5), new ItemStack(Items.iron, 5));
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new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.iron, 1));
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new Recipe(power, PowerBlocks.turbinegenerator, new ItemStack(Items.iron, 1));
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new Recipe(power, PowerBlocks.thermalgenerator, new ItemStack(Items.steel, 1));
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new Recipe(power, PowerBlocks.rtgenerator, new ItemStack(Items.titanium, 1), new ItemStack(Items.steel, 1));
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new Recipe(power, PowerBlocks.solarpanel, new ItemStack(Items.iron, 30), new ItemStack(Items.silicon, 20));
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new Recipe(power, PowerBlocks.largesolarpanel, new ItemStack(Items.iron, 30), new ItemStack(Items.silicon, 20));
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new Recipe(power, PowerBlocks.nuclearReactor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40), new ItemStack(Items.steel, 50));
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new Recipe(power, PowerBlocks.fusionReactor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40), new ItemStack(Items.steel, 50));
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new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.carbide, 3), new ItemStack(Items.tungsten, 3));
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new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.carbide, 3), new ItemStack(Items.tungsten, 3));
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.carbide, 5), new ItemStack(Items.tungsten, 5));
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 5), new ItemStack(Items.tungsten, 5));
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new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.tungsten, 1));
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new Recipe(distribution, PowerBlocks.warpgate, new ItemStack(Items.steel, 1));
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new Recipe(power, PowerBlocks.turbinegenerator, new ItemStack(Items.tungsten, 1));
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new Recipe(power, PowerBlocks.thermalgenerator, new ItemStack(Items.carbide, 1));
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new Recipe(power, PowerBlocks.rtgenerator, new ItemStack(Items.titanium, 1), new ItemStack(Items.carbide, 1));
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new Recipe(power, PowerBlocks.solarpanel, new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 20));
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new Recipe(power, PowerBlocks.largesolarpanel, new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 20));
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new Recipe(power, PowerBlocks.nuclearReactor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40), new ItemStack(Items.carbide, 50));
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new Recipe(power, PowerBlocks.fusionReactor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40), new ItemStack(Items.carbide, 50));
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new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.steel, 1));
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new Recipe(liquid, LiquidBlocks.pulseconduit, new ItemStack(Items.titanium, 1), new ItemStack(Items.steel, 1));
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new Recipe(liquid, LiquidBlocks.liquidrouter, new ItemStack(Items.steel, 2));
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new Recipe(liquid, LiquidBlocks.liquidtank, new ItemStack(Items.steel, 2));
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new Recipe(liquid, LiquidBlocks.liquidjunction, new ItemStack(Items.steel, 2));
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new Recipe(liquid, LiquidBlocks.bridgeconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.steel, 2));
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new Recipe(liquid, LiquidBlocks.laserconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.steel, 2));
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new Recipe(distribution, PowerBlocks.warpgate, new ItemStack(Items.carbide, 1));
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new Recipe(liquid, LiquidBlocks.mechanicalPump, new ItemStack(Items.steel, 10));
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new Recipe(liquid, LiquidBlocks.rotaryPump, new ItemStack(Items.steel, 10), new ItemStack(Items.surgealloy, 5));
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new Recipe(liquid, LiquidBlocks.thermalPump, new ItemStack(Items.steel, 10), new ItemStack(Items.surgealloy, 5));
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new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.carbide, 1));
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new Recipe(liquid, LiquidBlocks.pulseconduit, new ItemStack(Items.titanium, 1), new ItemStack(Items.carbide, 1));
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new Recipe(liquid, LiquidBlocks.liquidrouter, new ItemStack(Items.carbide, 2));
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new Recipe(liquid, LiquidBlocks.liquidtank, new ItemStack(Items.carbide, 2));
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new Recipe(liquid, LiquidBlocks.liquidjunction, new ItemStack(Items.carbide, 2));
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new Recipe(liquid, LiquidBlocks.bridgeconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.carbide, 2));
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new Recipe(liquid, LiquidBlocks.laserconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.carbide, 2));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.dropPoint, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.steel, 10));
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new Recipe(liquid, LiquidBlocks.mechanicalPump, new ItemStack(Items.carbide, 10));
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new Recipe(liquid, LiquidBlocks.rotaryPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
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new Recipe(liquid, LiquidBlocks.thermalPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.iron, 50));
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new Recipe(units, UnitBlocks.reconstructor, new ItemStack(Items.iron, 1));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.carbide, 10));
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new Recipe(units, UnitBlocks.dropPoint, new ItemStack(Items.carbide, 10));
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new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.carbide, 10));
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new Recipe(units, UnitBlocks.overdriveProjector, new ItemStack(Items.iron, 1));
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new Recipe(units, UnitBlocks.shieldProjector, new ItemStack(Items.iron, 1));
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 50));
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new Recipe(units, UnitBlocks.reconstructor, new ItemStack(Items.tungsten, 1));
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new Recipe(units, UpgradeBlocks.omegaFactory, new ItemStack(Items.iron, 1));
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new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.iron, 1));
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new Recipe(units, UpgradeBlocks.tauFactory, new ItemStack(Items.iron, 1));
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new Recipe(units, UnitBlocks.overdriveProjector, new ItemStack(Items.tungsten, 1));
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new Recipe(units, UnitBlocks.shieldProjector, new ItemStack(Items.tungsten, 1));
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new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.iron, 1));
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new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.iron, 1));
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new Recipe(units, UpgradeBlocks.halberdFactory, new ItemStack(Items.iron, 1));
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new Recipe(units, UpgradeBlocks.omegaFactory, new ItemStack(Items.tungsten, 1));
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new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.tungsten, 1));
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new Recipe(units, UpgradeBlocks.tauFactory, new ItemStack(Items.tungsten, 1));
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new Recipe(units, DebugBlocks.itemSource, new ItemStack(Items.steel, 10)).setDebug();
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new Recipe(units, DebugBlocks.itemVoid, new ItemStack(Items.steel, 10)).setDebug();
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new Recipe(units, DebugBlocks.liquidSource, new ItemStack(Items.steel, 10)).setDebug();
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new Recipe(units, DebugBlocks.powerVoid, new ItemStack(Items.steel, 10)).setDebug();
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new Recipe(units, DebugBlocks.powerInfinite, new ItemStack(Items.steel, 10), new ItemStack(Items.surgealloy, 5)).setDebug();*/
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new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.tungsten, 1));
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new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.tungsten, 1));
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new Recipe(units, UpgradeBlocks.halberdFactory, new ItemStack(Items.tungsten, 1));
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new Recipe(units, DebugBlocks.itemSource, new ItemStack(Items.carbide, 10)).setDebug();
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new Recipe(units, DebugBlocks.itemVoid, new ItemStack(Items.carbide, 10)).setDebug();
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new Recipe(units, DebugBlocks.liquidSource, new ItemStack(Items.carbide, 10)).setDebug();
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new Recipe(units, DebugBlocks.powerVoid, new ItemStack(Items.carbide, 10)).setDebug();
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new Recipe(units, DebugBlocks.powerInfinite, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5)).setDebug();*/
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}
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@Override
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