Added core miner drone, massive amount of balancing/setup
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.io.Map;
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import io.anuke.mindustry.io.MapMeta;
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import io.anuke.mindustry.io.MapTileData;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.WorldGenerator;
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import io.anuke.mindustry.world.mapgen.WorldGenerator;
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import io.anuke.mindustry.world.mapgen.ProcGen;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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@@ -145,7 +145,7 @@ public class LevelDialog extends FloatingDialog{
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EntityPhysics.resizeTree(0, 0, width * tilesize, height * tilesize);
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WorldGenerator.generate(tiles, data, true, 0);
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WorldGenerator.generate(tiles, data, true, Mathf.random(9999999));
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world.endMapLoad();
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@@ -111,13 +111,6 @@ public class BlockInventoryFragment implements Fragment {
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image.tapped(() -> {
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if(!canPick.get() || items[f] == 0) return;
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int amount = Math.min(Inputs.keyDown("item_withdraw") ? items[f] : 1, player.inventory.itemCapacityUsed(item));
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/* tile.block().removeStack(tile, item, amount);
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player.inventory.addItem(item, amount);
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for(int j = 0; j < Mathf.clamp(amount/3, 1, 8); j ++){
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Timers.run(j*3f, () -> ItemTransfer.create(item, tile.drawx(), tile.drawy(), player, () -> {}));
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}*/
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CallBlocks.requestItem(player, tile, item, amount);
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});
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