Fog
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@@ -512,6 +512,7 @@ weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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@@ -0,0 +1,9 @@
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varying lowp vec4 v_color;
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varying lowp vec4 v_mix_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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void main(){
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vec4 c = texture2D(u_texture, v_texCoords);
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gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
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}
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