Fixed turrets saving ammo / Duo buff / Ammo display / Map saves break
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@@ -1041,7 +1041,7 @@ public class Blocks implements ContentList{
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//region turrets
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duo = new DoubleTurret("duo"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 60), true);
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requirements(Category.turret, ItemStack.with(Items.copper, 70), true);
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ammo(
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Items.copper, Bullets.standardCopper,
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Items.graphite, Bullets.standardDense,
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@@ -1050,10 +1050,10 @@ public class Blocks implements ContentList{
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);
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reload = 20f;
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restitution = 0.03f;
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range = 90f;
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range = 95f;
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shootCone = 15f;
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ammoUseEffect = Fx.shellEjectSmall;
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health = 150;
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health = 210;
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inaccuracy = 2f;
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rotatespeed = 10f;
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}};
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@@ -260,12 +260,12 @@ public class Bullets implements ContentList{
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weaveMag = 1f;
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}};
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standardCopper = new BasicBulletType(2.5f, 7, "bullet"){{
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standardCopper = new BasicBulletType(2.5f, 9, "bullet"){{
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bulletWidth = 7f;
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bulletHeight = 9f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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ammoMultiplier = 2;
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ammoMultiplier = 1;
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}};
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standardDense = new BasicBulletType(3.5f, 18, "bullet"){{
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