Improved targeting / Balancing / Monsoon nerf
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@@ -82,8 +82,9 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
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targetClosest();
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targetClosestEnemyFlag(BlockFlag.target);
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targetClosestEnemyFlag(BlockFlag.producer);
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targetClosestEnemyFlag(BlockFlag.turret);
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if(target == null){
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if(target == null && !isCommanded()){
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setState(idle);
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}
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});
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