More research tweaks / Balancing

This commit is contained in:
Anuken
2020-07-25 13:29:50 -04:00
parent ef381cb970
commit c3881b57de
6 changed files with 83 additions and 33 deletions
+4 -4
View File
@@ -1717,7 +1717,7 @@ public class Blocks implements ContentList{
}};
additiveReconstructor = new Reconstructor("additive-reconstructor"){{
requirements(Category.units, with(Items.copper, 50, Items.lead, 120, Items.silicon, 230));
requirements(Category.units, with(Items.copper, 200, Items.lead, 120, Items.silicon, 90));
size = 3;
consumes.power(3f);
@@ -1736,7 +1736,7 @@ public class Blocks implements ContentList{
}};
multiplicativeReconstructor = new Reconstructor("multiplicative-reconstructor"){{
requirements(Category.units, with(Items.copper, 50, Items.lead, 120, Items.silicon, 230));
requirements(Category.units, with(Items.lead, 650, Items.silicon, 350, Items.titanium, 350, Items.thorium, 650));
size = 5;
consumes.power(6f);
@@ -1755,7 +1755,7 @@ public class Blocks implements ContentList{
}};
exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{
requirements(Category.units, with(Items.copper, 50, Items.lead, 120, Items.silicon, 230));
requirements(Category.units, with(Items.lead, 2000, Items.silicon, 750, Items.titanium, 950, Items.thorium, 450, Items.plastanium, 350, Items.phasefabric, 250));
size = 7;
consumes.power(12f);
@@ -1771,7 +1771,7 @@ public class Blocks implements ContentList{
}};
tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{
requirements(Category.units, with(Items.copper, 50, Items.lead, 120, Items.silicon, 230));
requirements(Category.units, with(Items.lead, 4000, Items.silicon, 1500, Items.thorium, 500, Items.plastanium, 50, Items.phasefabric, 600, Items.surgealloy, 500));
size = 9;
consumes.power(25f);
+10 -5
View File
@@ -20,9 +20,7 @@ public class TechTree implements ContentList{
@Override
public void load(){
TechNode.context = null;
map = new ObjectMap<>();
all = new Seq<>();
setup();
root = node(coreShard, () -> {
@@ -406,6 +404,12 @@ public class TechTree implements ContentList{
});
}
private static void setup(){
TechNode.context = null;
map = new ObjectMap<>();
all = new Seq<>();
}
private static TechNode node(UnlockableContent content, Runnable children){
ItemStack[] requirements;
@@ -452,7 +456,7 @@ public class TechTree implements ContentList{
/** Item requirements for this content. */
public ItemStack[] requirements;
/** Extra objectives needed to research this. TODO implement */
public Objective[] objectives = {};
public Seq<Objective> objectives = new Seq<>();
/** Time required to research this content, in seconds. */
public float time = 60;
/** Nodes that depend on this node. */
@@ -471,7 +475,8 @@ public class TechTree implements ContentList{
this.depth = parent == null ? 0 : parent.depth + 1;
this.progress = Core.settings == null ? 0 : Core.settings.getFloat("research-" + content.name, 0f);
objectives = Seq.with(requirements).select(i -> !i.item.alwaysUnlocked).map(i -> new Research(i.item)).toArray(Objective.class);
//add dependencies as objectives.
content.getDependencies(d -> objectives.add(new Research(d)));
map.put(content, this);
context = this;