More research tweaks / Balancing
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@@ -20,9 +20,7 @@ public class TechTree implements ContentList{
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@Override
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public void load(){
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TechNode.context = null;
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map = new ObjectMap<>();
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all = new Seq<>();
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setup();
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root = node(coreShard, () -> {
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@@ -406,6 +404,12 @@ public class TechTree implements ContentList{
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});
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}
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private static void setup(){
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TechNode.context = null;
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map = new ObjectMap<>();
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all = new Seq<>();
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}
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private static TechNode node(UnlockableContent content, Runnable children){
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ItemStack[] requirements;
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@@ -452,7 +456,7 @@ public class TechTree implements ContentList{
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/** Item requirements for this content. */
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public ItemStack[] requirements;
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/** Extra objectives needed to research this. TODO implement */
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public Objective[] objectives = {};
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public Seq<Objective> objectives = new Seq<>();
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/** Time required to research this content, in seconds. */
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public float time = 60;
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/** Nodes that depend on this node. */
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@@ -471,7 +475,8 @@ public class TechTree implements ContentList{
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this.depth = parent == null ? 0 : parent.depth + 1;
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this.progress = Core.settings == null ? 0 : Core.settings.getFloat("research-" + content.name, 0f);
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objectives = Seq.with(requirements).select(i -> !i.item.alwaysUnlocked).map(i -> new Research(i.item)).toArray(Objective.class);
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//add dependencies as objectives.
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content.getDependencies(d -> objectives.add(new Research(d)));
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map.put(content, this);
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context = this;
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