Fixed some hitbox issues, preparing to remake floor rendering
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.Queue;
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import com.badlogic.gdx.utils.async.AsyncExecutor;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.TeamInfo.TeamData;
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@@ -14,15 +14,12 @@ import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.world;
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public class Pathfinder {
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private static final float SQRT2 = Mathf.sqrt(2f);
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private static final float unitBlockCost = 4f;
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private static boolean avoid = false;
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private AsyncExecutor executor = new AsyncExecutor(8);
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private float[][][] weights;
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@@ -30,30 +27,10 @@ public class Pathfinder {
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public Pathfinder(){
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Events.on(WorldLoadEvent.class, this::clear);
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}
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public void update(){
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if(avoid) {
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Events.on(TileChangeEvent.class, tile -> {
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for (TeamData data : state.teams.getTeams()) {
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for (int i = 0; i < blocked.size; i++) {
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int c = blocked.get(i);
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weights[data.team.ordinal()][c % world.width()][c / world.width()] -= unitBlockCost;
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}
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}
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blocked.clear();
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Units.getAllUnits(unit -> {
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if (unit.isFlying()) return;
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int cx = world.toTile(unit.x), cy = world.toTile(unit.y);
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for (TeamData data : state.teams.getTeams()) {
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if (weights[data.team.ordinal()][cx][cy] < Float.MAX_VALUE)
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weights[data.team.ordinal()][cx][cy] += unitBlockCost;
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}
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blocked.add(cx + cy * world.width());
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});
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}
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});
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}
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public Tile getTargetTile(Team team, Tile tile){
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@@ -68,10 +45,12 @@ public class Pathfinder {
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for(GridPoint2 point : Geometry.d8) {
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int dx = tile.x + point.x, dy = tile.y + point.y;
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if(!Mathf.inBounds(dx, dy, world.width(), world.height())) continue;
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Tile other = world.tile(dx, dy);
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if(other == null) continue;
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if(values[dx][dy] < value && (target == null || values[dx][dy] < tl)){
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target = world.tile(dx, dy);
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if(values[dx][dy] < value && (target == null || values[dx][dy] < tl) &&
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(other.getWallID() == 0 || state.teams.areEnemies(team, other.getTeam()))){
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target = other;
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tl = values[dx][dy];
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}
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}
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@@ -83,7 +62,7 @@ public class Pathfinder {
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}
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public float getDebugValue(int x, int y){
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return weights[Team.blue.ordinal()][x][y];
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return weights[Team.red.ordinal()][x][y];
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}
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private boolean passable(Tile tile){
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@@ -138,7 +117,6 @@ public class Pathfinder {
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}
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}
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}
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}
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Log.info("Elapsed calculation time: {0}", Timers.elapsedNs());
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