Closes #9498
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@@ -18,7 +18,7 @@ public abstract class DrawPart{
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public int recoilIndex = -1;
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public int recoilIndex = -1;
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public abstract void draw(PartParams params);
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public abstract void draw(PartParams params);
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public abstract void load(String name);
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public void load(String name){}
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public void getOutlines(Seq<TextureRegion> out){}
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public void getOutlines(Seq<TextureRegion> out){}
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/** Parameters for drawing a part in draw(). */
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/** Parameters for drawing a part in draw(). */
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57
core/src/mindustry/entities/part/EffectSpawnerPart.java
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57
core/src/mindustry/entities/part/EffectSpawnerPart.java
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@@ -0,0 +1,57 @@
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package mindustry.entities.part;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.graphics.*;
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import static arc.math.Mathf.random;
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import static arc.util.Tmp.*;
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/**Spawns effects in a rectangle centered on x and y.*/
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public class EffectSpawnerPart extends DrawPart{
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public float x, y, width, height, rotation;
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public boolean mirror = false;
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public float effectChance = 0.1f, effectRot, effectRandRot;
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public Effect effect = Fx.sparkShoot;
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public Color effectColor = Color.white;
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public boolean useProgress = true;
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public PartProgress progress = PartProgress.warmup;
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/**Shows the spawn rectangles in red.*/
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public boolean debugDraw = false;
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@Override
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public void draw(PartParams params){
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if(debugDraw){
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for(int i = 0; i < (mirror ? 2 : 1); i++){
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float sign = (i == 0 ? 1f : -1f), rot = params.rotation + (rotation * sign);
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v1.set(x * sign, y).rotate(params.rotation - 90).add(params.x, params.y);
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float z = Draw.z();
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Draw.z(Layer.buildBeam);
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Draw.color(Color.red);
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Draw.rect("error", v1.x, v1.y, width, height, rot - 90f);
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Draw.color();
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Draw.z(z);
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}
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}
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if(Vars.state.isPaused()) return;
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for(int i = 0; i < (mirror ? 2 : 1); i++){
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if(!Vars.state.isPaused() && Mathf.chanceDelta(effectChance * (useProgress ? progress.getClamp(params) : 1f))){
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float sign = (i == 0 ? 1f : -1f), rot = params.rotation + (rotation * sign);
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v1.set(x * sign, y).rotate(params.rotation - 90).add(params.x, params.y);
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v1.add(v2.set(random(-height * 0.5f, height * 0.5f), random(-width * 0.5f, width * 0.5f)).rotate(rot));
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effect.at(v1.x, v1.y, rot + (effectRot * sign) + random(-effectRandRot, effectRandRot), effectColor);
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}
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}
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}
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}
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