Fixed invisible enemies

This commit is contained in:
Anuken
2019-05-12 12:38:40 -04:00
parent 6cd8fa6b0c
commit c3c609e7b9
3 changed files with 6 additions and 4 deletions
@@ -244,12 +244,14 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
@Override
public void update(){
hitTime -= Time.delta();
if(isDead()){
//dead enemies should get immediately removed
remove();
return;
}
hitTime -= Time.delta();
if(Net.client()){
interpolate();
status.update(this);