Fixed invisible enemies
This commit is contained in:
@@ -244,12 +244,14 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
hitTime -= Time.delta();
|
||||
|
||||
if(isDead()){
|
||||
//dead enemies should get immediately removed
|
||||
remove();
|
||||
return;
|
||||
}
|
||||
|
||||
hitTime -= Time.delta();
|
||||
|
||||
if(Net.client()){
|
||||
interpolate();
|
||||
status.update(this);
|
||||
|
||||
Reference in New Issue
Block a user