Fixed invisible enemies
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@@ -80,7 +80,7 @@ public class MinimapRenderer implements Disposable{
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for(Unit unit : units){
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float rx = (unit.x - rect.x) / rect.width * w, ry = (unit.y - rect.y) / rect.width * h;
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Draw.color(unit.getTeam().color);
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Fill.rect(x + rx, y + ry, baseSize / 2f, baseSize / 2f);
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Fill.rect(x + rx, y + ry, io.anuke.arc.scene.ui.layout.Unit.dp.scl(baseSize / 2f), io.anuke.arc.scene.ui.layout.Unit.dp.scl(baseSize / 2f));
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}
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Draw.color();
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