Campaign completion text in bundle

This commit is contained in:
Anuken
2022-11-08 21:44:47 -05:00
parent 464feaa80e
commit c3d9a501c6
3 changed files with 15 additions and 4 deletions

View File

@@ -1,10 +1,15 @@
package mindustry.ui.dialogs;
import arc.*;
import arc.math.*;
import arc.scene.actions.*;
import mindustry.*;
import mindustry.core.*;
import mindustry.gen.*;
import mindustry.type.*;
import static arc.scene.actions.Actions.*;
public class CampaignCompleteDialog extends BaseDialog{
public CampaignCompleteDialog(){
@@ -26,13 +31,16 @@ public class CampaignCompleteDialog extends BaseDialog{
//TODO obviously needs different text.
cont.clear();
cont.add("[accent]Congratulations.\nThe enemy on " + planet.localizedName + " has been defeated.\n\nThe final sector has been conquered.").row();
cont.add(Core.bundle.format("campaign.complete", "[#" + planet.iconColor + "]" + planet.localizedName + "[]")).row();
float playtime = planet.sectors.sumf(s -> s.hasSave() ? s.save.meta.timePlayed : 0) / 1000f;
//TODO needs more info
cont.add("Total Playtime: " + UI.formatTime(playtime)).left().row();
cont.add(Core.bundle.format("campaign.playtime", UI.formatTime(playtime))).left().row();
show();
setTranslation(0f, -Core.graphics.getHeight());
color.a = 0f;
show(Core.scene, Actions.sequence(parallel(fadeIn(1.1f, Interp.fade), translateBy(0f, Core.graphics.getHeight(), 6f, Interp.pow5Out))));
}
}