New weapon pattern system
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@@ -538,8 +538,8 @@ public class Turret extends ReloadTurret{
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for(int c = 0; c < count; c++){
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float i = (shotCounter % shots) - (shots-1)/2f;
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bulletOffset.trns(rotation - 90, (spread) * i + Mathf.range(xRand), shootLength);
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bullet(type, rotation + Mathf.range(inaccuracy + type.inaccuracy));
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shotCounter ++;
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}
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