Automatic bundle update
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@@ -495,6 +495,7 @@ editor.default = [lightgray](預設)
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details = 詳細資訊……
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edit = 編輯……
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variables = 變數
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logic.globals = Built-in Variables
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editor.name = 名稱:
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editor.spawn = 重生單位
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editor.removeunit = 移除單位
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@@ -2308,6 +2309,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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lglobal.false = 0
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lglobal.true = 1
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lglobal.null = null
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lglobal.@pi = The mathematical constant pi (3.141...)
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lglobal.@e = The mathematical constant e (2.718...)
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lglobal.@degToRad = Multiply by this number to convert degrees to radians
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lglobal.@radToDeg = Multiply by this number to convert radians to degrees
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lglobal.@time = Playtime of current save, in milliseconds
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lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
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lglobal.@second = Playtime of current save, in seconds
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lglobal.@minute = Playtime of current save, in minutes
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lglobal.@waveNumber = Current wave number, if waves are enabled
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lglobal.@waveTime = Countdown timer for waves, in seconds
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lglobal.@mapw = Map width in tiles
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lglobal.@maph = Map height in tiles
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lglobal.sectionMap = Map
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lglobal.sectionGeneral = General
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lglobal.sectionNetwork = Network/Clientside [World Processor Only]
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lglobal.sectionProcessor = Processor
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lglobal.sectionLookup = Lookup
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lglobal.@this = The logic block executing the code
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lglobal.@thisx = X coordinate of block executing the code
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lglobal.@thisy = Y coordinate of block executing the code
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lglobal.@links = Total number of blocks linked to this processors
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lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
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lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
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lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
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lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
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lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
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lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
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lglobal.@client = True if the code is running on a client connected to a server
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lglobal.@clientLocale = Locale of the client running the code. For example: en_US
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lglobal.@clientUnit = Unit of client running the code
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lglobal.@clientName = Player name of client running the code
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lglobal.@clientTeam = Team ID of client running the code
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lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
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logic.nounitbuild = [red]單位建造邏輯已被禁止。
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