Add drawing layers to markers
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@@ -2460,5 +2460,5 @@ lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nSecond and third arguments are additional suffixes added using "-" separator.\nIf additional arguments are not strings, nothing is added to first string.
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lenum.textureWidth = Width of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.textureHeight = Height of texture in tiles. Zero value scales marker height to original texture's size.
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lenum.texturewidth = Width of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.textureheight = Height of texture in tiles. Zero value scales marker height to original texture's size.
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