lasers.
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core/assets-raw/sprites/effects/drill-laser-end.png
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core/assets-raw/sprites/effects/drill-laser-end.png
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core/assets-raw/sprites/effects/drill-laser.png
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@@ -33,7 +33,7 @@ import static arc.scene.actions.Actions.*;
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import static mindustry.Vars.*;
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public class UI implements ApplicationListener, Loadable{
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private static String billions, millions, thousands;
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public static String billions, millions, thousands;
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public static PixmapPacker packer;
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@@ -587,7 +587,7 @@ public class UI implements ApplicationListener, Loadable{
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if(mag >= 1_000_000_000){
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return sign + Strings.fixed(mag / 1_000_000_000f, 1) + "[gray]" + billions+ "[]";
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}else if(mag >= 1_000_000){
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return sign + Strings.fixed(mag / 1_000_000f, 1) + "[gray]" +millions + "[]";
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return sign + Strings.fixed(mag / 1_000_000f, 1) + "[gray]" + millions + "[]";
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}else if(mag >= 10_000){
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return number / 1000 + "[gray]" + thousands + "[]";
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}else if(mag >= 1000){
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@@ -19,8 +19,8 @@ import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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public class BeamDrill extends Block{
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public @Load("minelaser") TextureRegion laser;
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public @Load("minelaser-end") TextureRegion laserEnd;
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public @Load("drill-laser") TextureRegion laser;
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public @Load("drill-laser-end") TextureRegion laserEnd;
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public @Load("@-top") TextureRegion topRegion;
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public float drillTime = 200f;
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