Implemented loading map/save files on launch (Android)
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@@ -54,7 +54,7 @@ public class Fire extends TimedEntity implements SerializableEntity, Poolable{
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}
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/**Deserialization use only!*/
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private Fire(){}
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public Fire(){}
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@Override
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public void update() {
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+2
-2
@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities;
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package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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@@ -35,7 +35,7 @@ public class ItemTransfer extends TimedEntity{
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tr.add();
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}
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private ItemTransfer(){}
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public ItemTransfer(){}
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@Override
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public void reset() {
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@@ -125,7 +125,7 @@ public class Puddle extends Entity implements SerializableEntity, Poolable{
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}
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/**Deserialization use only!*/
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private Puddle(){}
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public Puddle(){}
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public float getFlammability(){
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return liquid.flammability * amount;
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@@ -19,7 +19,7 @@ public class Rubble extends TimedEntity implements BelowLiquidEffect{
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rubble.set(x, y).add();
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}
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private Rubble(){
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public Rubble(){
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lifetime = 7000f;
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}
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