Implemented loading map/save files on launch (Android)

This commit is contained in:
Anuken
2018-06-01 12:20:16 -04:00
parent 23d07600f7
commit c4ae6121b4
11 changed files with 159 additions and 69 deletions
@@ -54,7 +54,7 @@ public class Fire extends TimedEntity implements SerializableEntity, Poolable{
}
/**Deserialization use only!*/
private Fire(){}
public Fire(){}
@Override
public void update() {
@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
@@ -35,7 +35,7 @@ public class ItemTransfer extends TimedEntity{
tr.add();
}
private ItemTransfer(){}
public ItemTransfer(){}
@Override
public void reset() {
@@ -125,7 +125,7 @@ public class Puddle extends Entity implements SerializableEntity, Poolable{
}
/**Deserialization use only!*/
private Puddle(){}
public Puddle(){}
public float getFlammability(){
return liquid.flammability * amount;
@@ -19,7 +19,7 @@ public class Rubble extends TimedEntity implements BelowLiquidEffect{
rubble.set(x, y).add();
}
private Rubble(){
public Rubble(){
lifetime = 7000f;
}