Implemented random map load filters
This commit is contained in:
@@ -1,25 +1,26 @@
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package io.anuke.mindustry.core;
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import io.anuke.annotations.Annotations.Nullable;
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import io.anuke.annotations.Annotations.*;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.IntArray;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.ai.*;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Entities;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.MapIO;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.editor.MapGenerateDialog.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.io.*;
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import io.anuke.mindustry.maps.*;
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import io.anuke.mindustry.maps.generators.Generator;
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import io.anuke.mindustry.type.Zone;
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import io.anuke.mindustry.maps.filters.*;
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import io.anuke.mindustry.maps.filters.GenerateFilter.*;
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import io.anuke.mindustry.maps.generators.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.BlockPart;
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import io.anuke.mindustry.world.blocks.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -172,12 +173,6 @@ public class World implements ApplicationListener{
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generating = true;
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}
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/** Call to signal the beginning of loading the map with a custom set of tiles. */
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public void beginMapLoad(Tile[][] tiles){
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this.tiles = tiles;
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generating = true;
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}
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/**
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* Call to signify the end of map loading. Updates tile occlusions and sets up physics for the world.
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* A WorldLoadEvent will be fire.
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@@ -226,9 +221,8 @@ public class World implements ApplicationListener{
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}
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public void loadMap(Map map){
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try{
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MapIO.loadMap(map);
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SaveIO.load(map.file, new FilterContext(map));
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}catch(Exception e){
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Log.err(e);
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if(!headless){
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@@ -315,50 +309,6 @@ public class World implements ApplicationListener{
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}
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}
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/**
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* Raycast, but with world coordinates.
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*/
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public Point2 raycastWorld(float x, float y, float x2, float y2){
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return raycast(Math.round(x / tilesize), Math.round(y / tilesize),
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Math.round(x2 / tilesize), Math.round(y2 / tilesize));
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}
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/**
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* Input is in block coordinates, not world coordinates.
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* @return null if no collisions found, block position otherwise.
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*/
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public Point2 raycast(int x0f, int y0f, int x1, int y1){
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int x0 = x0f;
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int y0 = y0f;
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int dx = Math.abs(x1 - x0);
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int dy = Math.abs(y1 - y0);
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int sx = x0 < x1 ? 1 : -1;
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int sy = y0 < y1 ? 1 : -1;
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int err = dx - dy;
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int e2;
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while(true){
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if(!passable(x0, y0)){
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return Tmp.g1.set(x0, y0);
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}
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if(x0 == x1 && y0 == y1) break;
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e2 = 2 * err;
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if(e2 > -dy){
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err = err - dy;
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x0 = x0 + sx;
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}
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if(e2 < dx){
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err = err + dx;
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y0 = y0 + sy;
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}
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}
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return null;
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}
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public void raycastEachWorld(float x0, float y0, float x1, float y1, Raycaster cons){
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raycastEach(toTile(x0), toTile(y0), toTile(x1), toTile(y1), cons);
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}
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@@ -489,7 +439,7 @@ public class World implements ApplicationListener{
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boolean accept(int x, int y);
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}
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class Context implements WorldContext{
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private class Context implements WorldContext{
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@Override
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public Tile tile(int x, int y){
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return tiles[x][y];
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@@ -520,4 +470,45 @@ public class World implements ApplicationListener{
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endMapLoad();
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}
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}
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/** World context that applies filters after generation end. */
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private class FilterContext extends Context{
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final Map map;
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FilterContext(Map map){
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this.map = map;
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}
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@Override
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public void end(){
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Array<GenerateFilter> filters = map.filters();
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if(!filters.isEmpty()){
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//input for filter queries
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GenerateInput input = new GenerateInput();
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GenTile gtile = new GenTile();
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for(GenerateFilter filter : filters){
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input.begin(filter, width(), height(), (x, y) -> gtile.set(tiles[x][y]));
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//actually apply the filter
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for(int x = 0; x < width(); x++){
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for(int y = 0; y < height(); y++){
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Tile tile = rawTile(x, y);
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input.apply(x, y, tile.floor(), tile.block(), tile.overlay());
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filter.apply(input);
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tile.setFloor((Floor)input.floor);
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tile.setOverlay(input.ore);
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if(!tile.block().synthetic()){
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tile.setBlock(input.block);
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}
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}
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}
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}
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}
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super.end();
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}
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}
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}
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@@ -60,7 +60,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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editor = new MapEditor();
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view = new MapView(editor);
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infoDialog = new MapInfoDialog(editor);
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generateDialog = new MapGenerateDialog(editor);
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generateDialog = new MapGenerateDialog(editor, true);
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menu = new FloatingDialog("$menu");
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menu.addCloseButton();
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@@ -81,7 +81,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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t.row();
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t.addImageTextButton("$editor.generate", "icon-editor", isize, () -> {
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generateDialog.show();
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generateDialog.show(generateDialog::applyToEditor);
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menu.hide();
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});
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@@ -32,6 +32,7 @@ public class MapGenerateDialog extends FloatingDialog{
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MirrorFilter::new
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};
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private final MapEditor editor;
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private final boolean applied;
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private Pixmap pixmap;
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private Texture texture;
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@@ -46,19 +47,24 @@ public class MapGenerateDialog extends FloatingDialog{
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private GenTile returnTile = new GenTile();
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private GenTile[][] buffer1, buffer2;
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private Consumer<Array<GenerateFilter>> applier;
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public MapGenerateDialog(MapEditor editor){
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/** @param applied whether or not to use the applied in-game mode. */
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public MapGenerateDialog(MapEditor editor, boolean applied){
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super("$editor.generate");
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this.editor = editor;
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this.applied = applied;
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shown(this::setup);
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addCloseButton();
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buttons.addButton("$editor.apply", () -> {
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ui.loadAnd(() -> {
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apply();
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hide();
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});
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}).size(160f, 64f);
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if(applied){
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buttons.addButton("$editor.apply", () -> {
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ui.loadAnd(() -> {
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apply();
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hide();
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});
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}).size(160f, 64f);
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}
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buttons.addButton("$editor.randomize", () -> {
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for(GenerateFilter filter : filters){
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filter.randomize();
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@@ -67,6 +73,76 @@ public class MapGenerateDialog extends FloatingDialog{
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}).size(160f, 64f);
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buttons.addImageTextButton("$add", "icon-add", iconsize, this::showAdd).height(64f).width(140f);
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if(!applied){
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hidden(this::apply);
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}
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}
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public void show(Array<GenerateFilter> filters, Consumer<Array<GenerateFilter>> applier){
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this.filters = filters;
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this.applier = applier;
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show();
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}
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public void show(Consumer<Array<GenerateFilter>> applier){
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show(this.filters, applier);
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}
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/** Applies the specified filters to the editor. */
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public void applyToEditor(Array<GenerateFilter> filters){
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//writeback buffer
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GenTile[][] writeTiles = new GenTile[editor.width()][editor.height()];
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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writeTiles[x][y] = new GenTile();
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}
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}
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for(GenerateFilter filter : filters){
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input.begin(filter, editor.width(), editor.height(), (x, y) -> dset(editor.tile(x, y)));
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//write to buffer
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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Tile tile = editor.tile(x, y);
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input.apply(x, y, tile.floor(), tile.block(), tile.overlay());
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filter.apply(input);
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writeTiles[x][y].set(input.floor, input.block, input.ore, tile.getTeam(), tile.rotation());
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}
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}
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editor.load(() -> {
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//read from buffer back into tiles
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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Tile tile = editor.tile(x, y);
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GenTile write = writeTiles[x][y];
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tile.rotation(write.rotation);
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tile.setFloor((Floor)content.block(write.floor));
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tile.setBlock(content.block(write.block));
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tile.setTeam(Team.all[write.team]);
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tile.setOverlay(content.block(write.ore));
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}
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}
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});
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}
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//reset undo stack as generation... messes things up
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editor.load(editor::checkLinkedTiles);
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editor.renderer().updateAll();
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editor.clearOp();
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}
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public void addDefaultOres(Array<GenerateFilter> filters){
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int index = 0;
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for(Block block : new Block[]{Blocks.oreCopper, Blocks.oreCoal, Blocks.oreLead, Blocks.oreTitanium, Blocks.oreThorium}){
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OreFilter filter = new OreFilter();
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filter.threshold += index ++ * 0.025f;
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filter.ore = block;
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filters.add(filter);
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}
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}
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void setup(){
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@@ -140,6 +216,7 @@ public class MapGenerateDialog extends FloatingDialog{
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filterTable.top();
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for(GenerateFilter filter : filters){
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//main container
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filterTable.table("button", c -> {
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//icons to perform actions
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@@ -206,6 +283,9 @@ public class MapGenerateDialog extends FloatingDialog{
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int i = 0;
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for(Supplier<GenerateFilter> gen : filterTypes){
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GenerateFilter filter = gen.get();
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if(!applied && filter.buffered) continue;
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selection.cont.addButton(filter.name(), () -> {
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filters.add(filter);
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rebuildFilters();
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@@ -216,14 +296,7 @@ public class MapGenerateDialog extends FloatingDialog{
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}
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selection.cont.addButton("Default Ores", () -> {
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int index = 0;
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for(Block block : new Block[]{Blocks.oreCopper, Blocks.oreCoal, Blocks.oreLead, Blocks.oreTitanium, Blocks.oreThorium}){
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OreFilter filter = new OreFilter();
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filter.threshold += index ++ * 0.02f;
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filter.ore = block;
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filters.add(filter);
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}
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addDefaultOres(filters);
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rebuildFilters();
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update();
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selection.hide();
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@@ -253,48 +326,7 @@ public class MapGenerateDialog extends FloatingDialog{
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texture = null;
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}
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//writeback buffer
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GenTile[][] writeTiles = new GenTile[editor.width()][editor.height()];
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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writeTiles[x][y] = new GenTile();
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}
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}
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for(GenerateFilter filter : filters){
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input.begin(filter, editor.width(), editor.height(), (x, y) -> dset(editor.tile(x, y)));
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//write to buffer
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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Tile tile = editor.tile(x, y);
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input.apply(x, y, tile.floor(), tile.block(), tile.overlay());
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filter.apply(input);
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writeTiles[x][y].set(input.floor, input.block, input.ore, tile.getTeam(), tile.rotation());
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}
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}
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editor.load(() -> {
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//read from buffer back into tiles
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for(int x = 0; x < editor.width(); x++){
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for(int y = 0; y < editor.height(); y++){
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Tile tile = editor.tile(x, y);
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GenTile write = writeTiles[x][y];
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tile.rotation(write.rotation);
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tile.setFloor((Floor)content.block(write.floor));
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tile.setBlock(content.block(write.block));
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tile.setTeam(Team.all[write.team]);
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tile.setOverlay(content.block(write.ore));
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}
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}
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});
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}
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//reset undo stack as generation... messes things up
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editor.load(editor::checkLinkedTiles);
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editor.renderer().updateAll();
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editor.clearOp();
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applier.accept(filters);
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}
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void update(){
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@@ -371,7 +403,7 @@ public class MapGenerateDialog extends FloatingDialog{
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public byte team, rotation;
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public short block, floor, ore;
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void set(Block floor, Block wall, Block ore, Team team, int rotation){
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public void set(Block floor, Block wall, Block ore, Team team, int rotation){
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this.floor = floor.id;
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this.block = wall.id;
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this.ore = ore.id;
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@@ -379,7 +411,7 @@ public class MapGenerateDialog extends FloatingDialog{
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this.rotation = (byte)rotation;
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}
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void set(GenTile other){
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public void set(GenTile other){
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this.floor = other.floor;
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this.block = other.block;
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this.ore = other.ore;
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@@ -387,8 +419,9 @@ public class MapGenerateDialog extends FloatingDialog{
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this.rotation = other.rotation;
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}
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void set(Tile other){
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public GenTile set(Tile other){
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set(other.floor(), other.block(), other.overlay(), other.getTeam(), other.rotation());
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return this;
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}
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}
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}
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@@ -1,24 +1,25 @@
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package io.anuke.mindustry.editor;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.ObjectMap;
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import io.anuke.arc.scene.ui.TextArea;
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import io.anuke.arc.scene.ui.TextField;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.game.Rules;
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import io.anuke.mindustry.ui.dialogs.CustomRulesDialog;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.io.*;
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import io.anuke.mindustry.ui.dialogs.*;
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public class MapInfoDialog extends FloatingDialog{
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private final MapEditor editor;
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private final WaveInfoDialog waveInfo;
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private final MapGenerateDialog generate;
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private final CustomRulesDialog ruleInfo = new CustomRulesDialog();
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public MapInfoDialog(MapEditor editor){
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super("$editor.mapinfo");
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this.editor = editor;
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this.waveInfo = new WaveInfoDialog(editor);
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this.generate = new MapGenerateDialog(editor, false);
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addCloseButton();
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@@ -64,6 +65,13 @@ public class MapInfoDialog extends FloatingDialog{
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t.add("$editor.waves").padRight(8).left();
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t.addButton("$edit", waveInfo::show).left().width(200f);
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t.row();
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t.add("$editor.generation").padRight(8).left();
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t.addButton("$edit",
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() -> generate.show(JsonIO.read(Array.class, editor.getTags().get("genfilters", "{}")),
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filters -> editor.getTags().put("genfilters", JsonIO.write(filters)))
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).left().width(200f);
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name.change();
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description.change();
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author.change();
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@@ -2,12 +2,14 @@ package io.anuke.mindustry.io;
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import io.anuke.arc.collection.EnumSet;
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import io.anuke.arc.collection.LongQueue;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.serialization.Json;
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import io.anuke.arc.util.serialization.JsonValue;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.game.Teams.TeamData;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public class JsonIO{
|
||||
@@ -40,6 +42,37 @@ public class JsonIO{
|
||||
}
|
||||
});
|
||||
|
||||
//TODO extremely hacky and disgusting
|
||||
for(Block block : Vars.content.blocks()){
|
||||
Class type = block.getClass();
|
||||
if(type.isAnonymousClass()) type = type.getSuperclass();
|
||||
Log.info(type);
|
||||
|
||||
setSerializer(type, new Serializer<Block>(){
|
||||
@Override
|
||||
public void write(Json json, Block object, Class knownType){
|
||||
json.writeValue(object.name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Block read(Json json, JsonValue jsonData, Class type){
|
||||
return Vars.content.getByName(ContentType.block, jsonData.asString());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
setSerializer(Block.class, new Serializer<Block>(){
|
||||
@Override
|
||||
public void write(Json json, Block object, Class knownType){
|
||||
json.writeValue(object.name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Block read(Json json, JsonValue jsonData, Class type){
|
||||
return Vars.content.getByName(ContentType.block, jsonData.asString());
|
||||
}
|
||||
});
|
||||
|
||||
setSerializer(TeamData.class, new Serializer<TeamData>(){
|
||||
@Override
|
||||
public void write(Json json, TeamData object, Class knownType){
|
||||
|
||||
@@ -7,6 +7,7 @@ import io.anuke.arc.graphics.Texture;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.io.JsonIO;
|
||||
import io.anuke.mindustry.maps.filters.*;
|
||||
|
||||
public class Map implements Comparable<Map>{
|
||||
/** Whether this is a custom map. */
|
||||
@@ -59,25 +60,18 @@ public class Map implements Comparable<Map>{
|
||||
Vars.data.modified();
|
||||
}
|
||||
|
||||
/** This creates a new instance.*/
|
||||
/** This creates a new instance of Rules.*/
|
||||
public Rules rules(){
|
||||
Rules result = JsonIO.read(Rules.class, tags.get("rules", "{}"));
|
||||
if(result.spawns.isEmpty()) result.spawns = Vars.defaultWaves.get();
|
||||
return result;
|
||||
}
|
||||
|
||||
/** Whether this map has a core of the enemy 'wave' team. Default: true.
|
||||
* Used for checking Attack mode validity.
|
||||
public boolean hasEnemyCore(){
|
||||
return tags.get("enemycore", "true").equals("true");
|
||||
/** Returns the generation filters that this map uses on load.*/
|
||||
public Array<GenerateFilter> filters(){
|
||||
return JsonIO.read(Array.class, tags.get("genfilters", "{}"));
|
||||
}
|
||||
|
||||
/** Whether this map has a core of any team except the default player team. Default: true.
|
||||
* Used for checking PvP mode validity.
|
||||
public boolean hasOtherCores(){
|
||||
return tags.get("othercore", "true").equals("true");
|
||||
}*/
|
||||
|
||||
public String author(){
|
||||
return tag("author");
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ public class BlendFilter extends GenerateFilter{
|
||||
Block flooronto = Blocks.stone, floor = Blocks.ice;
|
||||
|
||||
{
|
||||
buffered = true;
|
||||
options(
|
||||
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 10f),
|
||||
new BlockOption("flooronto", () -> flooronto, b -> flooronto = b, floorsOnly),
|
||||
|
||||
@@ -10,6 +10,7 @@ public class DistortFilter extends GenerateFilter{
|
||||
float scl = 40, mag = 5;
|
||||
|
||||
{
|
||||
buffered = true;
|
||||
options(
|
||||
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 400f),
|
||||
new SliderOption("mag", () -> mag, f -> mag = f, 0.5f, 100f)
|
||||
|
||||
@@ -15,7 +15,8 @@ public abstract class GenerateFilter{
|
||||
protected transient long seed;
|
||||
protected transient GenerateInput in;
|
||||
|
||||
public FilterOption[] options;
|
||||
public transient boolean buffered = false;
|
||||
public transient FilterOption[] options;
|
||||
|
||||
public final void apply(GenerateInput in){
|
||||
this.in = in;
|
||||
|
||||
@@ -13,6 +13,7 @@ public class MedianFilter extends GenerateFilter{
|
||||
IntArray blocks = new IntArray(), floors = new IntArray();
|
||||
|
||||
{
|
||||
buffered = true;
|
||||
options(
|
||||
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f),
|
||||
new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f)
|
||||
|
||||
@@ -8,7 +8,7 @@ import static io.anuke.mindustry.maps.filters.FilterOption.BlockOption;
|
||||
import static io.anuke.mindustry.maps.filters.FilterOption.oresOnly;
|
||||
|
||||
public class OreFilter extends GenerateFilter{
|
||||
public float scl = 50, threshold = 0.72f, octaves = 3f, falloff = 0.4f;
|
||||
public float scl = 45, threshold = 0.73f, octaves = 3f, falloff = 0.4f;
|
||||
public Block ore = Blocks.oreCopper;
|
||||
|
||||
{
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
package io.anuke.mindustry.maps.generators;
|
||||
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.math.geom.Point2;
|
||||
import io.anuke.arc.util.Structs;
|
||||
import io.anuke.arc.util.noise.Simplex;
|
||||
import io.anuke.mindustry.content.Blocks;
|
||||
import io.anuke.mindustry.io.MapIO;
|
||||
import io.anuke.mindustry.maps.Map;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Loadout;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.arc.collection.*;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.math.geom.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.arc.util.noise.*;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.io.*;
|
||||
import io.anuke.mindustry.maps.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
import io.anuke.mindustry.world.blocks.*;
|
||||
import io.anuke.mindustry.world.blocks.storage.CoreBlock;
|
||||
import io.anuke.mindustry.world.blocks.storage.StorageBlock;
|
||||
import io.anuke.mindustry.world.blocks.storage.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.defaultTeam;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class MapGenerator extends Generator{
|
||||
private Map map;
|
||||
@@ -82,7 +78,7 @@ public class MapGenerator extends Generator{
|
||||
}
|
||||
}
|
||||
|
||||
MapIO.loadMap(map);
|
||||
SaveIO.load(map.file);
|
||||
Array<Point2> players = new Array<>();
|
||||
Array<Point2> enemies = new Array<>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user