Merge branch 'master' into master
This commit is contained in:
@@ -40,6 +40,7 @@ schematic = Schematic
|
||||
schematic.add = Save Schematic...
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||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
@@ -59,6 +60,7 @@ stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.playtime = Time Played:[accent] {0}
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||||
stat.rank = Final Rank: [accent]{0}
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||||
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||||
launcheditems = [accent]Launched Items
|
||||
@@ -159,7 +161,7 @@ server.kicked.gameover = Game over!
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||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
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||||
hostserver = Host Multiplayer Game
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||||
invitefriends = Invite Friends
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||||
hostserver.mobile = Host\nGame
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||||
@@ -171,6 +173,11 @@ hosts.discovering.any = Discovering games
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||||
server.refreshing = Refreshing server
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||||
hosts.none = [lightgray]No local games found!
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||||
host.invalid = [scarlet]Can't connect to host.
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||||
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||||
servers.local = Local Servers
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||||
servers.remote = Remote Servers
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||||
servers.global = Global Servers
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||||
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||||
trace = Trace Player
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||||
trace.playername = Player name: [accent]{0}
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||||
trace.ip = IP: [accent]{0}
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||||
@@ -658,7 +665,7 @@ setting.borderlesswindow.name = Borderless Window[lightgray] (may require restar
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||||
setting.fps.name = Show FPS & Ping
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||||
setting.blockselectkeys.name = Show Block Select Keys
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||||
setting.vsync.name = VSync
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||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
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||||
setting.pixelate.name = Pixelate
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||||
setting.minimap.name = Show Minimap
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||||
setting.position.name = Show Player Position
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||||
setting.musicvol.name = Music Volume
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||||
@@ -783,6 +790,7 @@ rules.title.unit = Units
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||||
rules.title.experimental = Experimental
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||||
rules.lighting = Lighting
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||||
rules.ambientlight = Ambient Light
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||||
rules.solarpowermultiplier = Solar Power Multiplier
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||||
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||||
content.item.name = Items
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||||
content.liquid.name = Liquids
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||||
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||||
@@ -39,7 +39,6 @@ be.check = Zkontrolovat aktualizace
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||||
schematic = Šablona
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||||
schematic.add = Uložit šablonu...
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||||
schematics = Šablony
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||||
schematic.replace = Šablona tohoto jména již existuje. Chceš ji nahradit?
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||||
schematic.import = Importuji šablonu...
|
||||
schematic.exportfile = Exportovat soubor
|
||||
schematic.importfile = Importovat soubor
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||||
@@ -53,13 +52,14 @@ schematic.delete.confirm = Šablona bude kompletně vyhlazena.
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||||
schematic.rename = Přejmenovat šablonu
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||||
schematic.info = {0}x{1}, {2} bloků
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||||
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||||
stat.wave = Vln poraženo:[accent] {0}
|
||||
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
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||||
stat.built = Budov postaveno:[accent] {0}
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||||
stat.destroyed = Budov zničeno:[accent] {0}
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||||
stat.deconstructed = Budov rozebráno:[accent] {0}
|
||||
stat.wave = Vln poraženo: [accent]{0}
|
||||
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
|
||||
stat.built = Budov postaveno: [accent]{0}[]
|
||||
stat.destroyed = Budov zničeno: [accent]{0}[]
|
||||
stat.deconstructed = Budov rozebráno: [accent]{0}[]
|
||||
stat.delivered = Materiálu vysláno:
|
||||
stat.rank = Celková známka: [accent]{0}
|
||||
stat.playtime = Odehraný čas: [accent]{0}[]
|
||||
stat.rank = Celková známka: [accent]{0}[]
|
||||
|
||||
launcheditems = [accent]Získané předměty[]
|
||||
launchinfo = [unlaunched]Je třeba vyslat zpět Tvé jádro, abys získal věci vyznačené modře.[]
|
||||
@@ -104,6 +104,7 @@ mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||
mods.guide = Průvodce modifikacemi
|
||||
mods.report = Nahlásit závadu
|
||||
mods.openfolder = Otevřít složku s modifikacemi
|
||||
mod.display = [gray]Modifikace:[][orange] {0}[]
|
||||
mod.enabled = [lightgray]Povoleno[]
|
||||
mod.disabled = [scarlet]Zakázáno[]
|
||||
mod.disable = Zakázat
|
||||
@@ -170,6 +171,11 @@ hosts.discovering.any = Hledám hry
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||||
server.refreshing = Aktualizuji stav serverů
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||||
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny![]
|
||||
host.invalid = [scarlet]Nejde se připojit k hostiteli.[]
|
||||
|
||||
servers.local = Místní servery
|
||||
servers.remote = Vzdálené servery
|
||||
servers.global = Globální servery
|
||||
|
||||
trace = Vystopovat hráče
|
||||
trace.playername = Jméno hráče: [accent]{0}[]
|
||||
trace.ip = Adresa IP: [accent]{0}[]
|
||||
@@ -532,6 +538,8 @@ error.crashtitle = Objevila se chyba
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||||
blocks.input = Vstup
|
||||
blocks.output = Výstup
|
||||
blocks.booster = Posilovač
|
||||
blocks.tiles = Vyžadované dlaždice
|
||||
blocks.affinities = Synergie
|
||||
block.unknown = [lightgray]???[]
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||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na 1 výstřel
|
||||
@@ -655,7 +663,7 @@ setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může vyžadovat
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.pixelate.name = Rozpixlovat [lightgray](může snížit výkon)[]
|
||||
setting.pixelate.name = Rozpixlovat
|
||||
setting.minimap.name = Ukázat mapičku
|
||||
setting.position.name = Ukázat pozici hráče
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
@@ -666,6 +674,7 @@ setting.mutesound.name = Ztišit zvuk
|
||||
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
|
||||
setting.savecreate.name = Automaticky ukládat hru
|
||||
setting.publichost.name = Veřejná viditelnost hry
|
||||
setting.playerlimit.name = Nejvyšší počet hráčů
|
||||
setting.chatopacity.name = Průsvitnost kanálu zpráv
|
||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
@@ -1251,3 +1260,4 @@ block.omega-mech-pad.description = Umožňuje přeměnu Tvého vozidla na těžc
|
||||
block.javelin-ship-pad.description = Umožňuje přeměnu Tvého vozidla na rychlou, lehce obrněnou stíhačku.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
||||
block.trident-ship-pad.description = Umožňuje přeměnu Tvého vozidla na těžkého podpůrného bombardéra.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
||||
block.glaive-ship-pad.description = Umožňuje přeměnu Tvého vozidla na velkou, dobře obrněnou střeleckou loď.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -59,6 +59,7 @@ stat.built = Estructuras Construidas:[accent] {0}
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||||
stat.destroyed = Estructuras Destruidas:[accent] {0}
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||||
stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
||||
stat.delivered = Recursos Lanzados:
|
||||
stat.playtime= Tiempo jugado:[accent] {0}
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||||
stat.rank = Rango final: [accent]{0}
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||||
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||||
launcheditems = [accent]Recursos Lanzados
|
||||
@@ -104,6 +105,7 @@ mods.none = [LIGHT_GRAY]No se encontraron Mods!
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||||
mods.guide = Guia de Modding
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||||
mods.report = Reportar Error
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||||
mods.openfolder = Abrir carpeta de mods
|
||||
mod. display = [greay] mod: [orange] {0}
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||||
mod.enabled = [lightgray]Activado
|
||||
mod.disabled = [scarlet]Desactivado
|
||||
mod.disable = Desactivar
|
||||
@@ -170,6 +172,11 @@ hosts.discovering.any = Descubrir juegos
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||||
server.refreshing = Actualizando servidor...
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||||
hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||
host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
||||
|
||||
servers.local = Servidores Locales
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||||
servers.remote = Servidores Remotos
|
||||
servers.global = Global Servers
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||||
|
||||
trace = Rastrear Jugador
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||||
trace.playername = Nombre de jugador: [accent]{0}
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||||
trace.ip = IP: [accent]{0}
|
||||
@@ -251,6 +258,7 @@ copylink = Copiar Enlace
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||||
back = Atrás
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||||
data.export = Exportar Datos
|
||||
data.import = Importar Datos
|
||||
data.openfolder = Abrir Carpeta de Datos
|
||||
data.exported = Datos exportados.
|
||||
data.invalid = Esta data del juego no es valida.
|
||||
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
|
||||
@@ -261,7 +269,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
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||||
loading = [accent]Cargando...
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||||
reloading = [accent]Recargando mods...
|
||||
saving = [accent]Guardando...
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||||
cancelbuilding = [accent][[{0}][] para impiar el plan
|
||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
||||
@@ -531,6 +539,8 @@ error.crashtitle = Un error ha ocurrido.
|
||||
blocks.input = Entrada
|
||||
blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
block.tiles = Casillas Requeridas
|
||||
block.affinities = Afinidades
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Capacidad de Energía
|
||||
blocks.powershot = Energía/Disparo
|
||||
@@ -665,9 +675,11 @@ setting.mutesound.name = Silenciar Sonido
|
||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||
setting.savecreate.name = Crear puntos de guardado automáticamente
|
||||
setting.publichost.name = Visibilidad del juego público
|
||||
setting.playerlimit.name = Limite de Jugadores
|
||||
setting.chatopacity.name = Opacidad del Chat
|
||||
setting.lasersopacity.name = Opacidad de los rayos láser
|
||||
setting.playerchat.name = Mostrar el chat in-game
|
||||
setting.bridgeopacity.name = Opacidad de Puentes
|
||||
setting.playerchat.name = Mostrar el chat de burbuja
|
||||
public.confirm = ¿Quieres hacer público tu juego?\n[lightgray]Esto se puede cambiar más tarde en Configuración->Juego->Visibilidad pública del juego.
|
||||
public.beta = Recuerda que en las versiones beta del juego no puedes crear partidas públicas.
|
||||
uiscale.reset = La escala de la interfaz ha sido modificada con éxito.\nPulsa "OK" para conservar esta escala.\n[scarlet]Deshaciendo los cambios y saliendo al menu en [accent] {0}[]segundos...
|
||||
@@ -789,7 +801,7 @@ item.coal.name = Carbón
|
||||
item.graphite.name = Grafito
|
||||
item.titanium.name = Titanio
|
||||
item.thorium.name = Torio
|
||||
item.silicon.name = Silicona
|
||||
item.silicon.name = Silicio
|
||||
item.plastanium.name = Plastanio
|
||||
item.phase-fabric.name = Tejido de fase
|
||||
item.surge-alloy.name = Aleación Eléctrica
|
||||
@@ -885,7 +897,7 @@ block.snow.name = Nieve
|
||||
block.craters.name = Cráteres
|
||||
block.sand-water.name = Agua con Arena
|
||||
block.darksand-water.name = Agua con Arena Oscura
|
||||
block.char.name = Charbonizado
|
||||
block.char.name = Carbonizado
|
||||
block.holostone.name = Piedra hologramatica
|
||||
block.ice-snow.name = Hielo Nieve
|
||||
block.rocks.name = Rocas
|
||||
@@ -926,7 +938,7 @@ block.door.name = Puerta
|
||||
block.door-large.name = Puerta Grande
|
||||
block.duo.name = Dúo
|
||||
block.scorch.name = Quemador
|
||||
block.scatter.name = Scatter
|
||||
block.scatter.name = Dispersor
|
||||
block.hail.name = Granizo
|
||||
block.lancer.name = Lancero
|
||||
block.conveyor.name = Cinta Transportadora
|
||||
@@ -942,7 +954,8 @@ block.message.name = Mensaje
|
||||
block.illuminator.name = Iluminador
|
||||
block.illuminator.description = Una fuente de luz pequeña, compacta y configurable. Requiere poder para funcionar.
|
||||
block.overflow-gate.name = Compuerta de Desborde
|
||||
block.silicon-smelter.name = Horno para Silicona
|
||||
block.underflow-gate.name = Compuerta de Subdesbordamiento
|
||||
block.silicon-smelter.name = Horno para Silicio
|
||||
block.phase-weaver.name = Tejedor de Fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
block.cryofluidmixer.name = Mezclador de Criogénicos
|
||||
@@ -983,8 +996,8 @@ block.power-void.name = Vacío de energía
|
||||
block.power-source.name = Energía Infinita
|
||||
block.unloader.name = Descargador
|
||||
block.vault.name = Bóveda
|
||||
block.wave.name = Horda
|
||||
block.swarmer.name = Enjambredor
|
||||
block.wave.name = Ola
|
||||
block.swarmer.name = Enjambre
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Onda
|
||||
block.phase-conveyor.name = Cinta Transportadora de Fase
|
||||
@@ -1057,7 +1070,7 @@ unit.revenant.name = Revenante
|
||||
unit.eruptor.name = Erupcionador
|
||||
unit.chaos-array.name = Matriz del caos
|
||||
unit.eradicator.name = Erradicador
|
||||
unit.lich.name = Lich
|
||||
unit.lich.name = Exánime
|
||||
unit.reaper.name = Segador
|
||||
tutorial.next = [lightgray]<Toca para continuar>
|
||||
tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
|
||||
@@ -1123,11 +1136,11 @@ unit.revenant.description = Una unidad aérea pesada con misiles.
|
||||
block.message.description = Almacena un mensaje. Se utiliza para comunicarse entre aliados.
|
||||
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
||||
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicicona.
|
||||
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
|
||||
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía.
|
||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicicona y cobre.
|
||||
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
|
||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||
@@ -1166,20 +1179,21 @@ block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia a
|
||||
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
||||
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas.
|
||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar genera elementos seleccionados a los lados.
|
||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar pasa elementos seleccionados a los lados.
|
||||
block.router.description = Acepta objetos de una dirección luego los deja equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. /n/n[scarlet]Nunca usar como entrade de producción porque puede tapar con los objetos de salida.[]
|
||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango.
|
||||
block.underflow-gate.description = El opuesto de la compuerda de desborde. Solo dispensa hacia el frente si los lados están bloqueados.
|
||||
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango. Requiere energía para operar.
|
||||
block.mechanical-pump.description = Una bomba barata con extracción lenta, pero sin uso de energía.
|
||||
block.rotary-pump.description = Una bomba avanzada. Bombea más líquido, pero requiere energía.
|
||||
block.thermal-pump.description = La mejor bomba.
|
||||
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
||||
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
||||
block.plated-conduit.description = Mueve líquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta líquidos de los lados por otra cosa que no sean conductos.\nGotea menos.
|
||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
||||
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
||||
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
||||
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||
@@ -1199,13 +1213,13 @@ block.solar-panel.description = Proporciona una pequeña cantidad de energía pr
|
||||
block.solar-panel-large.description = Genera un mucho mejor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
||||
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
|
||||
block.impact-reactor.description = Un generador avanzado, capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar el comienzo del proceso.
|
||||
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida.
|
||||
block.pneumatic-drill.description = Un taladro mejorado que es más rápido y puede obtener minerales más duros usando la presión.
|
||||
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos.
|
||||
block.pneumatic-drill.description = Un taladro mejorado, es capaz de minar titanio. Más rápido que un taladro mécanico.
|
||||
block.laser-drill.description = Permite obtener minerales incluso más rápido con la tecnología láser, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro.
|
||||
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía.
|
||||
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
|
||||
block.cultivator.description = Cultiva la tierra para obtener biomateria.
|
||||
block.oil-extractor.description = Usa grandes cantidades de energía para extraer aceite de la arena. Úsalo cuando no hay fuentes directas de aceite cerca.
|
||||
block.cultivator.description = Cultiva concentraciones de esporas en la atmosfera a vainas.
|
||||
block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo. Úsalo cuando no hay fuentes directas de petróleo cerca.
|
||||
block.core-shard.description = La primera iteración de la cápsula del núcleo. Una vez destruido, todo el contacto con la región es perdido. No permitas que esto ocurra.
|
||||
block.core-foundation.description = La segunda versión del núcleo. Mejor blindado. Almacena más recursos.
|
||||
block.core-nucleus.description = La tercera y última iteración de la cápsula del núcleo. Muy bien blindado. Almacena cantidades masivas dde recursos.
|
||||
@@ -1214,30 +1228,30 @@ block.container.description = Almacena una pequeña cantidad de objetos. Úsalo
|
||||
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
||||
block.launch-pad.description = Lanza paquetes de recursos sin necesitar lanzar con el núcleo.
|
||||
block.launch-pad-large.description = Una versión mejorada del pad de lanzamiento. Almacena más recursos y los lanza más frecuentemente.
|
||||
block.duo.description = Una torre pequeña y barata.
|
||||
block.scatter.description = Una torreta antiaérea de tamaño medio. Dispara fuego aéreo de plomo o chatarra a las unidades enemigas.
|
||||
block.duo.description = Una torre pequeña y barata. Útil contra enemigos terrestres.
|
||||
block.scatter.description = Una torreta escencial antiaérea de tamaño medio. Dispara fuego anti-aéreo de plomo o chatarra a las unidades enemigas.
|
||||
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
||||
block.hail.description = Una torre de artillería pequeña.
|
||||
block.wave.description = Una torre de tamaño mediano que dispara burbujas de líquido.
|
||||
block.lancer.description = Una torre de tamaño mediano que dispara rayos cargados eléctricamente.
|
||||
block.arc.description = Una torre pequeña que disapra electricidad en un arco aleatorio al enemigo.
|
||||
block.swarmer.description = Una torre de tamaño mediano que dispara misiles en grupo.
|
||||
block.salvo.description = Una torre de tramaño mediano que dispara balas en salvos.
|
||||
block.fuse.description = Una torre grande que dispara rayos poderosos de corto alcance.
|
||||
block.ripple.description = Una torre de artillería grande que dispara varios disparos simultáneamente.
|
||||
block.cyclone.description = Una torre de disparo rápido grande.
|
||||
block.spectre.description = Una torre grande que dispara dos balas poderosas de una vez.
|
||||
block.meltdown.description = Una torre grande que dispara rayos poderosos de largo alcance.
|
||||
block.hail.description = Una torre de artillería pequeña de largo alcance.
|
||||
block.wave.description = Una torre de tamaño mediano. Dispara chorros de líquido a enemigos. Automaticamente apaga fuegos cuando recibe agua.
|
||||
block.lancer.description = Una torre láser anti-terrestre de tamaño mediano. Dispara y carga poderosos rayos de energía.
|
||||
block.arc.description = Una pequeña torre eléctrica de rango corto. Dispara arcos de electricidad a los enemigos.
|
||||
block.swarmer.description = Una torre de tamaño mediano que dispara misiles. Ataca a aire y tierra. Dispara misiles teledirigidos.
|
||||
block.salvo.description = Una versión más grande y avanzada dela torre dúo. Dispara salvas rápidas al enemigo
|
||||
block.fuse.description = Una torre grande de energía de corto alcance. Dispara tres rayos perforantes a enemigos cercanos.
|
||||
block.ripple.description = Una extramadamente poderosa torre. Dispara conjuntos de balas a los enemigos en grandes distancias.
|
||||
block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos explosivos de Flak a enemigos cercanos.
|
||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||
block.command-center.description = Emite comandos de movimiento a las unidades aliadas en el mapa.\nHace que las unidades patrullen, ataquen un núcleo enemigo o se retiren al núcleo / fábrica. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.draug-factory.description = Producedrones mineros primitivos.
|
||||
block.spirit-factory.description = Produce drones ligeros que obtienen minerales y reparan bloques.
|
||||
block.phantom-factory.description = Produce drones avanzados que son significativamente más eficientes que un dron espíritu.
|
||||
block.draug-factory.description = Produce drones mineros primitivos.
|
||||
block.spirit-factory.description = Produce drones ligeros que reparan bloques.
|
||||
block.phantom-factory.description = Produce drones avanzados de construcción.
|
||||
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
||||
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
|
||||
block.revenant-factory.description = Produce unidades terrestres láser pesadas.
|
||||
block.revenant-factory.description = Produce unidades aéreas lanzamisiles pesadas.
|
||||
block.dagger-factory.description = Produce unidades terrestres básicas.
|
||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||
block.titan-factory.description = Produce unidades terrestres avanzadas.
|
||||
block.crawler-factory.description = Produce unidades rápidas terrestres explosivas.
|
||||
block.titan-factory.description = Produce unidades terrestres avanzadas con armadura.
|
||||
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||
block.dart-mech-pad.description = Proporciona transformación en un mecanoide de ataque básico.\nÚsalo tocándolo mientras estés en él.
|
||||
|
||||
@@ -3,7 +3,7 @@ credits = Tekijät
|
||||
contributors = Kääntäjät ja avustajat
|
||||
discord = Liity Mindustryn Discordiin!
|
||||
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
||||
link.reddit.description = Mindustry subreddit
|
||||
link.reddit.description = Mindustryn alireddit
|
||||
link.github.description = Pelin lähdekoodi
|
||||
link.changelog.description = Lista päivityksien muutoksista
|
||||
link.dev-builds.description = Epävakaat kehitysversiot
|
||||
@@ -21,15 +21,15 @@ gameover.pvp = [accent] {0}[] joukkue voittaa!
|
||||
highscore = [accent]Uusi ennätys!
|
||||
copied = Kopioitu.
|
||||
|
||||
load.sound = Ääni
|
||||
load.map = Kartat
|
||||
load.image = Kuvat
|
||||
load.content = Sisältö
|
||||
load.system = Systeemi
|
||||
load.mod = Modit
|
||||
load.scripts = Skriptit
|
||||
load.sound = Ääniä
|
||||
load.map = Karttoja
|
||||
load.image = Kuvia
|
||||
load.content = Sisältöä
|
||||
load.system = Järjestelmää
|
||||
load.mod = Modeja
|
||||
load.scripts = Skriptejä
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update = Uusi kehitysversio on saatavilla:
|
||||
be.update.confirm = Lataa se ja käynnistä peli uudelleen?
|
||||
be.updating = Päivitetään...
|
||||
be.ignore = Sivuuta
|
||||
@@ -37,20 +37,20 @@ be.noupdates = Ei päivityksiä saatavilla.
|
||||
be.check = Tarkista päivityksiä
|
||||
|
||||
schematic = Kaavio
|
||||
schematic.add = Tallenna Kaavio...
|
||||
schematic.add = Tallenna kaavio...
|
||||
schematics = Kaaviot
|
||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||
schematic.import = Tuo Kaavio...
|
||||
schematic.exportfile = Luo Tiedosto
|
||||
schematic.importfile = Tuo Tiedosto
|
||||
schematic.browseworkshop = Selaa Työpajaa
|
||||
schematic.copy = Kopioi Leikepöydälle
|
||||
schematic.copy.import = Tou Leikepöydälle
|
||||
schematic.shareworkshop = Jaa työpajaan
|
||||
schematic.import = Tuo kaavio...
|
||||
schematic.exportfile = Vie tiedosto
|
||||
schematic.importfile = Tuo tiedosto
|
||||
schematic.browseworkshop = Selaa Workshoppia
|
||||
schematic.copy = Kopioi leikepöydälle
|
||||
schematic.copy.import = Tuo leikepöydältä
|
||||
schematic.shareworkshop = Jaa Workshoppiin
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||
schematic.saved = Kaavio tallennettu.
|
||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||
schematic.rename = Uudelleennimeä Kaavio
|
||||
schematic.rename = Nimeä kaavio uudelleen
|
||||
schematic.info = {0}x{1}, {2} palikkaa
|
||||
|
||||
stat.wave = Tasoja voitettu:[accent] {0}
|
||||
@@ -62,7 +62,7 @@ stat.delivered = Resursseja laukaistu:
|
||||
stat.rank = Lopullinen arvosana: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Laukaistut tavarat
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
launchinfo = [unlaunched][[LAUKAISE] ytimesi saadaksesi sinisellä merkityt tavarat.
|
||||
map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
|
||||
level.highscore = Ennätys: [accent]{0}
|
||||
level.select = Tason valinta
|
||||
@@ -82,12 +82,12 @@ position = Sijainti
|
||||
close = Sulje
|
||||
website = Verkkosivu
|
||||
quit = Poistu
|
||||
save.quit = Tallenna ja Poistu
|
||||
save.quit = Tallenna ja poistu
|
||||
maps = Kartat
|
||||
maps.browse = Selaa Karttoja
|
||||
maps.browse = Selaa karttoja
|
||||
continue = Jatka
|
||||
maps.none = [lightgray]Karttoja ei löytynyt!
|
||||
invalid = Invalidi
|
||||
invalid = Virheellinen
|
||||
pickcolor = Valitse väri
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
@@ -95,29 +95,29 @@ uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Valmis
|
||||
feature.unsupported = Sinun laitteesi ei tue tätä toimintoa.
|
||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||
|
||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modit
|
||||
mods.none = [LIGHT_GRAY]Modeja ei löytynyt!
|
||||
mods.guide = Modaamisen opas
|
||||
mods.guide = Modaamisopas
|
||||
mods.report = Raportoi ohjelmistovirhe
|
||||
mods.openfolder = Avaa Modikansio
|
||||
mods.openfolder = Avaa modikansio
|
||||
mod.enabled = [lightgray]Käytössä
|
||||
mod.disabled = [scarlet]Epäkäytössä
|
||||
mod.disable = Laita pois päältä
|
||||
mod.delete.error = Modia ei pystynyt poistamaan. Tiedosto voi olla käytössä.
|
||||
mod.requiresversion = [scarlet]Tarvitsee vähintää pelin version: [accent]{0}
|
||||
mod.disabled = [scarlet]Pois käytöstä
|
||||
mod.disable = Poista käytössä
|
||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
||||
mod.erroredcontent = [scarlet]Sisältö Virheet
|
||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Käytä
|
||||
mod.requiresrestart = Peli suljetaan jotta muutokset voisivat toteutua.
|
||||
mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
|
||||
mod.import = Tuo Modi
|
||||
mod.import = Tuo modi
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = Tämä modi poistetaan.
|
||||
@@ -170,7 +170,7 @@ hosts.discovering.any = Etsitään Pelejä
|
||||
server.refreshing = Päivitetään palvelimen tietoja
|
||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
|
||||
trace = Seuraa Pelaajaa
|
||||
trace = Seuraa pelaajaa
|
||||
trace.playername = Pelaajanimi: [accent]{0}
|
||||
trace.ip = IP-osoite: [accent]{0}
|
||||
trace.id = Uniikki tunniste: [accent]{0}
|
||||
@@ -188,8 +188,8 @@ server.outdated = [crimson]Vanhentunut palvelin![]
|
||||
server.outdated.client = [crimson]Vanhentunut asiakasohjelma![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Oletko varma että haluat potkia tämän pelaajan?
|
||||
confirmkick = Oletko varma että haluat poistaa tämän pelaajan?
|
||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||
@@ -208,32 +208,32 @@ server.port = Portti:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.new = New Save
|
||||
save.new = Uusi tallennus
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
save.none = No saves found!
|
||||
saveload = Tallennetaan...
|
||||
savefail = Failed to save game!
|
||||
savefail = Pelin tallentaminen epäonnistui!
|
||||
save.delete.confirm = Are you sure you want to delete this save?
|
||||
save.delete = Delete
|
||||
save.export = Export Save
|
||||
save.import.invalid = [accent]This save is invalid!
|
||||
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
save.import = Tuo Tallennus
|
||||
save.import = Tuo tallennus
|
||||
save.newslot = Tallennuksen nimi:
|
||||
save.rename = Nimeä uudelleen
|
||||
save.rename.text = Uusi nimi:
|
||||
selectslot = Valitse tallennus.
|
||||
slot = [accent]Paikka {0}
|
||||
editmessage = Edit Message
|
||||
editmessage = Muokkaa viestiä
|
||||
save.corrupted = [accent]Tallennustiedosto korruptoitunut tai viallinen!\nJos olet päivittänyt juuri pelisi, tämä on todennäköisesti muutos tallennusmuodossa [scarlet]eikä[] virhe.
|
||||
empty = <tyhjä>
|
||||
on = Päällä
|
||||
off = Pois
|
||||
save.autosave = Automaattitallennus: {0}
|
||||
save.map = Kartta: {0}
|
||||
save.wave = Aalto {0}
|
||||
save.wave = Taso {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Viimeksi tallennettu: {0}
|
||||
save.playtime = Peliaika: {0}
|
||||
@@ -308,15 +308,15 @@ editor.waves = Tasot:
|
||||
editor.rules = Säännöt:
|
||||
editor.generation = Generaatio:
|
||||
editor.ingame = Muokka pelin sisällä
|
||||
editor.publish.workshop = Julkaise työpajaan
|
||||
editor.publish.workshop = Julkaise Workshoppiin
|
||||
editor.newmap = Uusi kartta
|
||||
workshop = Työpaja
|
||||
workshop = Workshop
|
||||
waves.title = Tasot
|
||||
waves.remove = Poista
|
||||
waves.never = <ei koskaan>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawni
|
||||
waves.perspawn = per syntymispiste
|
||||
waves.to = to
|
||||
waves.boss = Pomo
|
||||
waves.preview = Esikatselu
|
||||
@@ -324,13 +324,13 @@ waves.edit = Muokkaa...
|
||||
waves.copy = Kopioi leikepöydälle
|
||||
waves.load = Lataa leikepöydältä
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Aallot kopioitu.
|
||||
waves.copied = Tasot kopioitu.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Yksityiskohdat...
|
||||
edit = Muokkaa...
|
||||
editor.name = Nimi:
|
||||
editor.spawn = Spawni yksikkö
|
||||
editor.spawn = Luo yksikkö
|
||||
editor.removeunit = Poista yksikkö
|
||||
editor.teams = Joukkueet
|
||||
editor.errorload = Virhe ladattaessa tiedostoa:\n[accent]{0}
|
||||
@@ -431,8 +431,8 @@ fps = FPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Asetukset
|
||||
tutorial = Tutoriaali
|
||||
tutorial.retake = Uusita Tutoriaali
|
||||
tutorial = Perehdytys
|
||||
tutorial.retake = Pelaa perehdytys uudelleen
|
||||
editor = Editori
|
||||
mapeditor = Kartan Editori
|
||||
|
||||
@@ -449,8 +449,8 @@ launch = < LAUNCH >
|
||||
launch.title = Onnistunut laukaisu
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = Tämä laukaisee kaikki resourssit ytimestäsi.\nEt voi enää palata takaisin.
|
||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmissä tasoissa.
|
||||
launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
|
||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
|
||||
uncover = Paljasta
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Kielletyt Palikat
|
||||
@@ -530,60 +530,60 @@ error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
blocks.input = Sisääntulo
|
||||
blocks.output = Ulostulo
|
||||
blocks.booster = Boostaa
|
||||
blocks.booster = Tehostaja
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiakapasiteetti
|
||||
blocks.powershot = Energiaa/Ammus
|
||||
blocks.damage = Vahinko
|
||||
blocks.targetsair = Hyökkää Ilmaan
|
||||
blocks.targetsground = Hyökkää Maahan
|
||||
blocks.targetsair = Hyökkää ilmaan
|
||||
blocks.targetsground = Hyökkää maahan
|
||||
blocks.itemsmoved = Liikkumisnopeus
|
||||
blocks.launchtime = Aika Laukaisujen Välillä
|
||||
blocks.launchtime = Aika laukaisujen välillä
|
||||
blocks.shootrange = Kantama
|
||||
blocks.size = Koko
|
||||
blocks.liquidcapacity = Neste Kapasiteetti
|
||||
blocks.powerrange = Energia Kantama
|
||||
blocks.powerconnections = Maksimi konnektio määrä
|
||||
blocks.poweruse = Energian Käyttö
|
||||
blocks.liquidcapacity = Nestekapasiteetti
|
||||
blocks.powerrange = Energiakantama
|
||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
||||
blocks.poweruse = Energian käyttö
|
||||
blocks.powerdamage = Energia/Vahinko
|
||||
blocks.itemcapacity = Tavara Kapasiteetti
|
||||
blocks.basepowergeneration = Kanta Enegian Generointi
|
||||
blocks.productiontime = Produktion Aika
|
||||
blocks.repairtime = Kokonaisen Palikan Korjaus Aika
|
||||
blocks.speedincrease = Nopeuden Kasvu
|
||||
blocks.itemcapacity = Tavarakapasiteetti
|
||||
blocks.basepowergeneration = Perus energiantuotto
|
||||
blocks.productiontime = Tuotantoaika
|
||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
||||
blocks.speedincrease = Nopeuden kasvu
|
||||
blocks.range = Etäisyys
|
||||
blocks.drilltier = Porattavat
|
||||
blocks.drillspeed = Kanta Poran Nopeus
|
||||
blocks.boosteffect = Boostaamisen Vaikutus
|
||||
blocks.maxunits = Maksimi Määrä Yksikköjä
|
||||
blocks.boosteffect = Tehostamisem vaikutus
|
||||
blocks.maxunits = Maksimimäärä yksikköjä
|
||||
blocks.health = Elämäpisteet
|
||||
blocks.buildtime = Rakentamisen Aika
|
||||
blocks.buildcost = Rakentamisen Hinta
|
||||
blocks.buildtime = Rakentamisaika
|
||||
blocks.buildcost = Rakentamishinta
|
||||
blocks.inaccuracy = Epätarkkuus
|
||||
blocks.shots = Ammusta
|
||||
blocks.reload = Ammusta/Sekunnissa
|
||||
blocks.reload = Ammusta/sekunnissa
|
||||
blocks.ammo = Ammus
|
||||
|
||||
bar.drilltierreq = Parempi Pora Vaadittu
|
||||
bar.drillspeed = Poran Nopeus: {0}/s
|
||||
bar.pumpspeed = Pumpun Nopeus: {0}/s
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.drillspeed = Poran nopeus: {0}/s
|
||||
bar.pumpspeed = Pumpun nopeus: {0}/s
|
||||
bar.efficiency = Tehokkuus: {0}%
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Säilöttynä: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energian Ulostulo: {0}
|
||||
bar.poweroutput = Energiantuotto: {0}
|
||||
bar.items = Tavaroita: {0}
|
||||
bar.capacity = Kapasiteetti: {0}
|
||||
bar.liquid = Neste
|
||||
bar.heat = Lämpö
|
||||
bar.power = Energia
|
||||
bar.progress = Rakennuksen Edistys
|
||||
bar.progress = Rakennuksen edistys
|
||||
bar.spawned = Yksikköjä: {0}/{1}
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Alue vahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.shock = [stat]shokki
|
||||
@@ -591,15 +591,15 @@ bullet.frag = [stat]sirpaloituva
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]jäädyttävä
|
||||
bullet.tarred = [stat]tervattu
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten multiplikaatio
|
||||
bullet.reload = [stat]{0}[lightgray]x ammunta nopeus
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.powersecond = energia yksikköä/sekunti
|
||||
unit.liquidsecond = neste yksikköä/sekunti
|
||||
unit.powersecond = energiayksikköä/sekunti
|
||||
unit.liquidsecond = nesteyksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
unit.liquidunits = neste yksikköä
|
||||
unit.powerunits = energia yksikköä
|
||||
unit.liquidunits = nesteyksikköä
|
||||
unit.powerunits = energiayksikköä
|
||||
unit.degrees = astetta
|
||||
unit.seconds = sekunttia
|
||||
unit.persecond = /s
|
||||
@@ -614,25 +614,25 @@ category.liquids = Neste
|
||||
category.items = Tavarat
|
||||
category.crafting = Ulos/Sisääntulo
|
||||
category.shooting = Ammunta
|
||||
category.optional = Mahdolliset Lumoukset
|
||||
category.optional = Mahdolliset parannukset
|
||||
setting.landscape.name = Lukitse tasavaakaan
|
||||
setting.shadows.name = Varjot
|
||||
setting.blockreplace.name = Automaattisia Palikka Suosituksia
|
||||
setting.linear.name = Lineararien Filteeraus
|
||||
setting.linear.name = Lineaarinen suodatus
|
||||
setting.hints.name = Vihjeet
|
||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||
setting.animatedwater.name = Animoitu Vesi
|
||||
setting.animatedshields.name = Animoitu Kilpi
|
||||
setting.animatedwater.name = Animoitu vesi
|
||||
setting.animatedshields.name = Animoidut kilvet
|
||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
||||
setting.autotarget.name = Automaatinen Tähtäys
|
||||
setting.keyboard.name = Hiiri+Näppäimistö Kontrollit
|
||||
setting.touchscreen.name = Kosketusnäyttö kontrollit
|
||||
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
|
||||
setting.touchscreen.name = Kosketusnäyttöohjaus
|
||||
setting.fpscap.name = Maksimi FPS
|
||||
setting.fpscap.none = Ei Mitään
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.swapdiagonal.name = Aina Vino Korvaus
|
||||
setting.swapdiagonal.name = Aina vino korvaus
|
||||
setting.difficulty.training = Treeni
|
||||
setting.difficulty.easy = Helppo
|
||||
setting.difficulty.normal = Keskivaikea
|
||||
@@ -641,10 +641,10 @@ setting.difficulty.insane = Järjetön
|
||||
setting.difficulty.name = Vaikeustaso:
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.effects.name = Naytön Efektit
|
||||
setting.destroyedblocks.name = Näytä Tuhoutuneet Palikat
|
||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.sensitivity.name = Kontrollin Herkkyys
|
||||
setting.sensitivity.name = Ohjauksen herkkyys
|
||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||
setting.seconds = {0} Sekunttia
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
@@ -652,35 +652,35 @@ setting.milliseconds = {0} millisekunttia
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.blockselectkeys.name = Bäytä Palikan Selektio Kontrollit
|
||||
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.minimap.name = Näytä Minimappi
|
||||
setting.minimap.name = Näytä pienoiskartta
|
||||
setting.position.name = Näytä pelaajan sijainti
|
||||
setting.musicvol.name = Musiikin Äänenvoimakkuus
|
||||
setting.ambientvol.name = Tausta Äänet
|
||||
setting.mutemusic.name = Sulje Musiikki
|
||||
setting.sfxvol.name = SFX Volyymi
|
||||
setting.mutesound.name = Sulje Äänet
|
||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||
setting.ambientvol.name = Taustaäänet
|
||||
setting.mutemusic.name = Mykistä musiikki
|
||||
setting.sfxvol.name = SFX-voimakkuus
|
||||
setting.mutesound.name = Mykistä äänet
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Luo Automaattisesti Tallennukset
|
||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chatin Läpinäkymättömyys
|
||||
setting.lasersopacity.name = Energia Laaserin Läpinäkymattämyys
|
||||
setting.playerchat.name = Näytä Pelinsisäinen Keskustelu
|
||||
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
||||
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Peruuta ja Poistu
|
||||
uiscale.cancel = Peruuta ja poistu
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Rebind Keys
|
||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Hyökkää
|
||||
command.rally = Kutsu Koolle
|
||||
command.retreat = Palaa
|
||||
category.multiplayer.name = Moninpeli
|
||||
command.attack = Hyökkäys
|
||||
command.rally = Kokoontuminen
|
||||
command.retreat = Perääntyminen
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
@@ -711,7 +711,7 @@ keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Vaihda Fullscreen
|
||||
keybind.fullscreen.name = Vaihda kokonäyttötilaan
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
@@ -722,8 +722,8 @@ keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimappi
|
||||
keybind.chat.name = Chatti
|
||||
keybind.minimap.name = Pienoiskartta
|
||||
keybind.chat.name = Keskustelu
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
@@ -736,9 +736,9 @@ keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = Normaali moodi. Rajoitettu määrä resursseja ja tasoilla on aika.\n[gray]Vaatii vihollis spawneja kartassa.
|
||||
mode.survival.description = Normaali tila. Rajoitettu määrä resursseja ja tasoilla on aika.\n[gray]Vaatii vihollisten syntymispisteen kartassa.
|
||||
mode.sandbox.name = Hiekkalaatikko
|
||||
mode.sandbox.description = Ikuisesti resursseja ja tasoilla ei ole aikaa.
|
||||
mode.sandbox.description = Ikuisesti resursseja ja tasoja ei ole ajastettu.
|
||||
mode.editor.name = Editori
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
@@ -746,9 +746,9 @@ mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Ikuisesti Resursseja
|
||||
rules.reactorexplosions = Reaktori Räjähdykset
|
||||
rules.wavetimer = Tasojen Aikaraja
|
||||
rules.infiniteresources = Ikuiset resurssit
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.wavetimer = Tasojen aikaraja
|
||||
rules.waves = Tasot
|
||||
rules.attack = Attack Mode
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
@@ -791,11 +791,11 @@ item.titanium.name = Titaani
|
||||
item.thorium.name = Torium
|
||||
item.silicon.name = Pii
|
||||
item.plastanium.name = Plastaniumi
|
||||
item.phase-fabric.name = Kiihde Kuitu
|
||||
item.surge-alloy.name = Taite Seos
|
||||
item.spore-pod.name = Itiö Palko
|
||||
item.phase-fabric.name = Kiihdekuitu
|
||||
item.surge-alloy.name = Taiteseos
|
||||
item.spore-pod.name = Itiöpalko
|
||||
item.sand.name = Hiekka
|
||||
item.blast-compound.name = Räjähde Yhdiste
|
||||
item.blast-compound.name = Räjähdeyhdiste
|
||||
item.pyratite.name = Pyratiitti
|
||||
item.metaglass.name = Metallilasi
|
||||
item.scrap.name = Romu
|
||||
@@ -824,7 +824,7 @@ mech.trident-ship.name = Trident
|
||||
mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
item.corestorable = [lightgray]Säilöttävissä Ytimeen: {0}
|
||||
item.corestorable = [lightgray]Säilöttävissä ytimeen: {0}
|
||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
@@ -832,12 +832,12 @@ unit.health = [lightgray]Elämäpisteet: {0}
|
||||
unit.speed = [lightgray]Nopeus: {0}
|
||||
mech.weapon = [lightgray]Ase: {0}
|
||||
mech.health = [lightgray]Elämäpisteet: {0}
|
||||
mech.itemcapacity = [lightgray]Tavara Kapasiteetti: {0}
|
||||
mech.minespeed = [lightgray]Louhimis Nopeus: {0}%
|
||||
mech.minepower = [lightgray]Louhimis Voima: {0}
|
||||
mech.ability = [lightgray]Spesiaalikyky: {0}
|
||||
mech.buildspeed = [lightgray]Rakennus Nopeus: {0}%
|
||||
liquid.heatcapacity = [lightgray]Lämpö Kapasiteetti: {0}
|
||||
mech.itemcapacity = [lightgray]Tavarakapasiteetti: {0}
|
||||
mech.minespeed = [lightgray]Louhimisnopeus: {0}%
|
||||
mech.minepower = [lightgray]Louhimisvoima: {0}
|
||||
mech.ability = [lightgray]Erityiskyky: {0}
|
||||
mech.buildspeed = [lightgray]Rakentamisnopeus: {0}%
|
||||
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
||||
liquid.temperature = [lightgray]Lämpö: {0}
|
||||
|
||||
@@ -865,21 +865,21 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.graphite-press.name = Grafiitti Puristin
|
||||
block.multi-press.name = Multi-Puristin
|
||||
block.graphite-press.name = Grafiittipuristin
|
||||
block.multi-press.name = Monipuristin
|
||||
block.constructing = {0} [lightgray](Rakentamassa)
|
||||
block.spawn.name = Vihollis Spawni
|
||||
block.spawn.name = Vihollisten syntymispiste
|
||||
block.core-shard.name = Ydin: Siru
|
||||
block.core-foundation.name = Ydin: Pohjaus
|
||||
block.core-nucleus.name = Ydin: Tuma
|
||||
block.deepwater.name = Syvä Vesi
|
||||
block.deepwater.name = Syvä vesi
|
||||
block.water.name = Vesi
|
||||
block.tainted-water.name = Pilattu Vesi
|
||||
block.tainted-water.name = Pilaantunut vesi
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Terva
|
||||
block.stone.name = Kivi
|
||||
block.sand.name = Hiekka
|
||||
block.darksand.name = Tumma Hiekka
|
||||
block.darksand.name = Tumma hiekka
|
||||
block.ice.name = Jää
|
||||
block.snow.name = Lumi
|
||||
block.craters.name = Kraatterit
|
||||
|
||||
@@ -3,7 +3,7 @@ credits = Crediti
|
||||
contributors = Traduttori e Contributori
|
||||
discord = Entra nel server Discord di Mindustry!
|
||||
link.discord.description = La chatroom ufficiale del server Discord di Mindustry
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.reddit.description = Il subreddit di Mindustry!
|
||||
link.github.description = Codice sorgente del gioco
|
||||
link.changelog.description = Elenco delle modifiche del gioco
|
||||
link.dev-builds.description = Build di sviluppo versioni instabili
|
||||
@@ -39,7 +39,6 @@ be.check = Verifica aggiornamenti
|
||||
schematic = Schematica
|
||||
schematic.add = Salva Schematica...
|
||||
schematics = Schematiche
|
||||
schematic.replace = Una schematica con questo nome esiste già. Sostituirla?
|
||||
schematic.import = Importa schematica
|
||||
schematic.exportfile = Esporta File
|
||||
schematic.importfile = Importa File
|
||||
@@ -59,6 +58,7 @@ stat.built = Costruzioni Erette:[accent] {0}
|
||||
stat.destroyed = Costruzioni Distrutte:[accent] {0}
|
||||
stat.deconstructed = Costruzioni Smantellate:[accent] {0}
|
||||
stat.delivered = Risorse Lanciate:
|
||||
stat.playtime = Tempo Di Gioco:[accent] {0}
|
||||
stat.rank = Livello Finale: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Oggetti Lanciati
|
||||
@@ -104,6 +104,7 @@ mods.none = [lightgray]Nessuna mod trovata!
|
||||
mods.guide = Guida per il modding
|
||||
mods.report = Segnala un Bug
|
||||
mods.openfolder = Apri Cartella Mods
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Abilitato
|
||||
mod.disabled = [scarlet]Disabilitato
|
||||
mod.disable = Disabilita
|
||||
@@ -140,10 +141,10 @@ researched = [lightgray]{0} cercati.
|
||||
players = {0} giocatori online
|
||||
players.single = {0} giocatore online
|
||||
server.closing = [accent]Chiusura server...
|
||||
server.kicked.kick = Sei stato cacciato dal server!
|
||||
server.kicked.kick = Sei stato espulso dal server!
|
||||
server.kicked.whitelist = Non sei presente nella whitelist.
|
||||
server.kicked.serverClose = Server chiuso.
|
||||
server.kicked.vote = Sei stato cacciato su richiesta dei giocatori. Tanti saluti.
|
||||
server.kicked.vote = Sei stato espulso su richiesta dei giocatori. Tanti saluti.
|
||||
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il gioco!
|
||||
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare la versione del server!
|
||||
server.kicked.banned = Sei stato bandito da questo server.
|
||||
@@ -158,7 +159,7 @@ server.kicked.gameover = Game over!
|
||||
server.kicked.serverRestarting = Il server si sta riavviando.
|
||||
server.versions = Versione client:[accent] {0}[]\nVersione server:[accent] {1}[]
|
||||
host.info = Il pulsante [accent]Ospita[] ospita un server sulla porta [scarlet]6567[].[] Chiunque sulla stessa [lightgray]rete Wi-Fi o locale[] dovrebbe essere in grado di vedere il server nell'elenco server.\nSe vuoi che le persone siano in grado di connettersi ovunque tramite il tuo IP, è necessario eseguire il [accent]port forwarding[].\n\n[lightgray]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
join.info = Qui è possibile inserire l'[accent]IP del server[] a cui connettersi, o scoprire [accent]un server sulla rete locale[] disponibile.\nSono supportati sia il multiplayer LAN che WAN.\n\n[lightgray]Nota: non esiste un elenco automatico dei server globali; se desideri connetterti a qualcuno tramite il suo IP, è necessario chiedere all'host il proprio IP.
|
||||
join.info = Qui è possibile inserire l'[accent]IP del server[] a cui connettersi, scoprire un server sulla [accent]rete locale[] o connettersi ad uno [accent]globale[].\nSono supportati sia il multiplayer LAN che WAN.\n\n[lightgray]Se vuoi connetterti a qualcuno tramite IP, dovrai chiedere all'amministratore del server il suo indirizzo IP, che può essere trovato semplicemente cercando su Google "Il mio IP" dal suo dispositivo.
|
||||
hostserver = Ospita Server
|
||||
invitefriends = Invita Amici
|
||||
hostserver.mobile = Ospita\nServer
|
||||
@@ -170,8 +171,13 @@ hosts.discovering.any = Ricerca partite
|
||||
server.refreshing = Aggiornamento del server
|
||||
hosts.none = [lightgray]Nessuna partita locale trovata!
|
||||
host.invalid = [scarlet]Impossibile connettersi all'host.
|
||||
trace = Traccia giocatore
|
||||
trace.playername = Nome del giocatore: [accent]{0}
|
||||
|
||||
servers.local = Server Locali
|
||||
servers.remote = Server Remoti
|
||||
servers.global = Server Globali
|
||||
|
||||
trace = Traccia Giocatore
|
||||
trace.playername = Nome del Giocatore: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID univoco: [accent]{0}
|
||||
trace.mobile = Client Mobile: [accent]{0}
|
||||
@@ -181,11 +187,11 @@ server.bans = Lista Bans
|
||||
server.bans.none = Nessun giocatore bandito trovato!
|
||||
server.admins = Amministratori
|
||||
server.admins.none = Nessun amministratore trovato!
|
||||
server.add = Aggiungi server
|
||||
server.add = Aggiungi Server
|
||||
server.delete = Sei sicuro di voler eliminare questo server?
|
||||
server.edit = Modifica server
|
||||
server.outdated = [crimson]Server obsoleto![]
|
||||
server.outdated.client = [crimson]Client obsoleto![]
|
||||
server.edit = Modifica Server
|
||||
server.outdated = [crimson]Server Obsoleto![]
|
||||
server.outdated.client = [crimson]Client Obsoleto![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Build Personalizzata
|
||||
confirmban = Sei sicuro di voler bandire questo giocatore?
|
||||
@@ -199,7 +205,7 @@ joingame.ip = Indirizzo:
|
||||
disconnect = Disconnesso.
|
||||
disconnect.error = Errore di connessione.
|
||||
disconnect.closed = Connessione chiusa.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.timeout = Connessione scaduta.
|
||||
disconnect.data = Errore durante il caricamento del mondo!
|
||||
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
|
||||
connecting = [accent]Connessione in corso...
|
||||
@@ -280,7 +286,7 @@ custom = Personalizzato
|
||||
builtin = Incluso
|
||||
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile!
|
||||
map.random = [accent]Mappa casuale
|
||||
map.nospawn = Questa mappa non possiede un Nucleo in cui spawnare! Aggiungine uno nell'editor.
|
||||
map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor.
|
||||
map.nospawn.pvp = Questa mappa non ha un Nucleo Nemico! Aggiungi dei Nuclei nell'editor per poter giocare.
|
||||
map.nospawn.attack = Questa mappa non ha nessun Nucleo Nemico da poter attaccare! Aggiungi dei Nuclei Nemici nell'editor per poter giocare.
|
||||
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
||||
@@ -657,7 +663,7 @@ setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richie
|
||||
setting.fps.name = Mostra FPS e Ping
|
||||
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Effetto Pixel [lightgray](potrebbe ridure le prestazioni)
|
||||
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
||||
setting.minimap.name = Mostra Minimappa
|
||||
setting.position.name = Mostra Posizione Giocatori
|
||||
setting.musicvol.name = Volume Musica
|
||||
@@ -668,6 +674,7 @@ setting.mutesound.name = Silenzia Suoni
|
||||
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
||||
setting.savecreate.name = Salvataggio Automatico
|
||||
setting.publichost.name = Gioco Visibile Pubblicamente
|
||||
setting.playerlimit.name = Limite Giocatori
|
||||
setting.chatopacity.name = Opacità Chat
|
||||
setting.lasersopacity.name = Opacità Raggi Energetici
|
||||
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||
@@ -781,6 +788,7 @@ rules.title.unit = Unità
|
||||
rules.title.experimental = Sperimentale
|
||||
rules.lighting = Illuminazione
|
||||
rules.ambientlight = Illuminazione\nAmbientale
|
||||
rules.solarpowermultiplier = Moltiplicatore Energia Solare
|
||||
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
@@ -1218,7 +1226,7 @@ block.core-nucleus.description = La terza ed ultima versione del Nucleo. Estrema
|
||||
block.vault.description = Immagazzina una grande quantità di oggetti. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali. Uno [lightgray]scaricatore[] può essere utilizzato per recuperare elementi dal deposito.
|
||||
block.container.description = Immagazzina una piccola quantità di oggetti. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali. Uno [lightgray]scaricatore[] può essere utilizzato per recuperare elementi dal contenitore.
|
||||
block.unloader.description = Scarica gli oggetti da un contenitore, deposito o Nucleo su un nastro trasportatore o direttamente in un blocco adiacente. L'oggetto da scaricare può essere scelto toccando lo scaricatore.
|
||||
block.launch-pad.description = Lancia oggetti nel tuo Nucleo senza necessità di un lasciare la zona.
|
||||
block.launch-pad.description = Lancia oggetti nel tuo Nucleo senza necessità di lasciare la zona.
|
||||
block.launch-pad-large.description = Una versione migliore dell'Ascensore Spaziale, immagazzina più oggetti. Lancia oggetti più frequentemente.
|
||||
block.duo.description = Una torretta piccola ed economica.
|
||||
block.scatter.description = Una torretta antiaerea di medie dimensioni. Spara schegge di piombo o frammenti di rottami sulle unità nemiche.
|
||||
|
||||
@@ -3,16 +3,16 @@ credits = クレジット
|
||||
contributors = 翻訳や開発に協力してくださった方々
|
||||
discord = MindustryのDiscordに参加!
|
||||
link.discord.description = Mindustryの公式Discordグループ
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.reddit.description = MindustryのReddit
|
||||
link.github.description = このゲームのソースコード
|
||||
link.changelog.description = 変更履歴
|
||||
link.dev-builds.description = 不安定な開発版
|
||||
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
||||
link.itch.io.description = itch.io でゲームをダウンロード
|
||||
link.google-play.description = Google Play ストアを開く
|
||||
link.f-droid.description = F-Droid catalogue listing
|
||||
link.f-droid.description = F-Droid を開く
|
||||
link.wiki.description = 公式 Mindustry Wiki
|
||||
link.feathub.description = Suggest new features
|
||||
link.feathub.description = 新機能を提案する
|
||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||
screenshot = スクリーンショットを {0} に保存しました。
|
||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||
@@ -30,24 +30,24 @@ load.mod = MOD
|
||||
load.scripts = Scripts
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
be.update.confirm = ダウンロードして再起動しますか?
|
||||
be.updating = 更新中...
|
||||
be.ignore = 無視する
|
||||
be.noupdates = 更新が見つかりません。
|
||||
be.check = 更新を確認します。
|
||||
|
||||
schematic = 設計図
|
||||
schematic.add = 設計図を保存しています...
|
||||
schematics = 設計図一覧
|
||||
schematic.replace = 同じ名前の設計図があるようです。 上書きしますか?
|
||||
schematic.import = 設計図を読み込んでいます...
|
||||
schematic.import = 設計図をインポート
|
||||
schematic.exportfile = ファイルに出力する
|
||||
schematic.importfile = ファイルから読み込む
|
||||
schematic.browseworkshop = ワークショップを表示する
|
||||
schematic.copy = クリップボードにコピーする
|
||||
schematic.copy.import = クリップボードから読み込む
|
||||
schematic.shareworkshop = ワークショップで共有する
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
|
||||
schematic.saved = 設計図を保存しました。
|
||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||
schematic.rename = 設計図の名前を変更する。
|
||||
@@ -88,7 +88,7 @@ maps.browse = マップを閲覧する
|
||||
continue = 続ける
|
||||
maps.none = [lightgray]マップが見つかりませんでした!
|
||||
invalid = 無効
|
||||
pickcolor = Pick Color
|
||||
pickcolor = 色を選ぶ
|
||||
preparingconfig = 設定ファイルを準備中
|
||||
preparingcontent = コンテンツを準備中
|
||||
uploadingcontent = コンテンツをアップロードしています
|
||||
@@ -109,10 +109,10 @@ mod.disabled = [scarlet]無効
|
||||
mod.disable = 無効化
|
||||
mod.delete.error = MODを削除することができませんでした。
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.missingdependencies = [scarlet]依存関係がありません。: {0}
|
||||
mod.erroredcontent = [scarlet]コンテンツエラー
|
||||
mod.errors = コンテンツの読み込み中にエラーが発生しました。
|
||||
mod.noerrorplay = [scarlet]以下のModにエラーがあります。[] Modを無効化するか、エラーを修正してください。
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = 有効化
|
||||
mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。
|
||||
@@ -125,7 +125,7 @@ mod.author = [LIGHT_GRAY]著者:[] {0}
|
||||
mod.missing = このセーブには、アップグレードされた可能性があるModsか、ここに存在しないModsが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
|
||||
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
|
||||
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||
mod.scripts.unsupported = お使いのデバイスはMod Scriptをサポートしていません。一部のModは正常に動作しません。
|
||||
|
||||
about.button = 情報
|
||||
name = 名前:
|
||||
@@ -155,7 +155,7 @@ server.kicked.nameEmpty = 無効な名前です。
|
||||
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
|
||||
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
||||
server.kicked.gameover = ゲームオーバー!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.serverRestarting = 再起動しています
|
||||
server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[]
|
||||
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
|
||||
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
|
||||
@@ -241,7 +241,7 @@ warning = 警告
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
view.workshop = ワークショップを見る
|
||||
workshop.listing = Edit Workshop Listing
|
||||
workshop.listing = ワークショップ一覧を編集する。
|
||||
ok = OK
|
||||
open = 開く
|
||||
customize = カスタマイズ
|
||||
@@ -259,7 +259,7 @@ classic.export.text = [accent]Mindustry[]のメジャーアップデートがあ
|
||||
quit.confirm = 終了してもよろしいですか?
|
||||
quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。
|
||||
loading = [accent]読み込み中...
|
||||
reloading = [accent]Reloading Mods...
|
||||
reloading = [accent]再読み込み中...
|
||||
saving = [accent]保存中...
|
||||
cancelbuilding = [accent][[{0}][] 選択を解除する
|
||||
selectschematic = [accent][[{0}][] 選択し、コピーする
|
||||
@@ -440,10 +440,10 @@ abandon = 撤退
|
||||
abandon.text = このゾーンのすべての資源が敵に奪われます。
|
||||
locked = ロック
|
||||
complete = [lightgray]達成済み:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = 再開ゾーン:\n[lightgray]{0}
|
||||
requirement.wave = {0} でウェーブ {1} に到達
|
||||
requirement.core = {0} の敵のコアを破壊
|
||||
requirement.unlock = ロック解除 {0}
|
||||
resume = 再開:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高ウェーブ: {0}
|
||||
launch = < 発射 >
|
||||
launch.title = 発射成功
|
||||
@@ -669,7 +669,7 @@ setting.chatopacity.name = チャットの透明度
|
||||
setting.lasersopacity.name = レーザーの透明度
|
||||
setting.playerchat.name = ゲーム内にチャットを表示
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
public.beta = ベータ版では使用できません。
|
||||
uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります...
|
||||
uiscale.cancel = キャンセル & 終了
|
||||
setting.bloom.name = Bloom
|
||||
@@ -747,7 +747,7 @@ mode.attack.description = ウェーブがなく、敵の基地を破壊するこ
|
||||
mode.custom = カスタムルール
|
||||
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
rules.waves = ウェーブ
|
||||
rules.attack = アタックモード
|
||||
@@ -755,7 +755,7 @@ rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||
rules.unitdrops = ユニットの戦利品
|
||||
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
||||
rules.unithealthmultiplier = ユニットの体力倍率
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockhealthmultiplier = ブロックの体力倍率
|
||||
rules.playerhealthmultiplier = プレイヤーの体力倍率
|
||||
rules.playerdamagemultiplier = プレイヤーのダメージ倍率
|
||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||
@@ -774,7 +774,7 @@ rules.title.resourcesbuilding = 資源 & 建設
|
||||
rules.title.player = プレイヤー
|
||||
rules.title.enemy = 敵
|
||||
rules.title.unit = ユニット
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.experimental = 実験的なゲームプレイ
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
|
||||
@@ -824,7 +824,7 @@ mech.trident-ship.name = トライデント
|
||||
mech.trident-ship.weapon = 爆弾
|
||||
mech.glaive-ship.name = グライブ
|
||||
mech.glaive-ship.weapon = 焼夷弾
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.corestorable = [lightgray]コアに保存可能: {0}
|
||||
item.explosiveness = [lightgray]爆発性: {0}%
|
||||
item.flammability = [lightgray]可燃性: {0}%
|
||||
item.radioactivity = [lightgray]放射能: {0}%
|
||||
@@ -932,15 +932,13 @@ block.lancer.name = ランサー
|
||||
block.conveyor.name = コンベアー
|
||||
block.titanium-conveyor.name = チタンコンベアー
|
||||
block.armored-conveyor.name = 装甲コンベア
|
||||
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、ほかのコンベアーからの側面からの入力は受け取ることができません。
|
||||
block.junction.name = ジャンクション
|
||||
block.router.name = ルーター
|
||||
block.distributor.name = ディストリビューター
|
||||
block.sorter.name = ソーター
|
||||
block.inverted-sorter.name = 反転ソーター
|
||||
block.message.name = メッセージブロック
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.illuminator.name = イルミネーター
|
||||
block.overflow-gate.name = オーバーフローゲート
|
||||
block.silicon-smelter.name = シリコン溶鉱炉
|
||||
block.phase-weaver.name = フェーズ織機
|
||||
@@ -954,7 +952,7 @@ block.coal-centrifuge.name = 石炭遠心分離機
|
||||
block.power-node.name = 電源ノード
|
||||
block.power-node-large.name = 大型電源ノード
|
||||
block.surge-tower.name = サージタワー
|
||||
block.diode.name = Battery Diode
|
||||
block.diode.name = バッテリーダイオード
|
||||
block.battery.name = バッテリー
|
||||
block.battery-large.name = 大型バッテリー
|
||||
block.combustion-generator.name = 火力発電機
|
||||
@@ -978,7 +976,7 @@ block.mechanical-pump.name = 機械ポンプ
|
||||
block.item-source.name = アイテムソース
|
||||
block.item-void.name = アイテムボイド
|
||||
block.liquid-source.name = 液体ソース
|
||||
block.liquid-void.name = Liquid Void
|
||||
block.liquid-void.name = 液体ボイド
|
||||
block.power-void.name = 電力ボイド
|
||||
block.power-source.name = 無限電源
|
||||
block.unloader.name = 搬出機
|
||||
@@ -1008,7 +1006,7 @@ block.fortress-factory.name = フォートレスユニット製造機
|
||||
block.revenant-factory.name = レベナントファイター製造機
|
||||
block.repair-point.name = 修復ポイント
|
||||
block.pulse-conduit.name = パルスパイプ
|
||||
block.plated-conduit.name = Plated Conduit
|
||||
block.plated-conduit.name = メッキパイプ
|
||||
block.phase-conduit.name = フェーズパイプ
|
||||
block.liquid-router.name = 液体ルーター
|
||||
block.liquid-tank.name = 液体タンク
|
||||
@@ -1121,6 +1119,7 @@ unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットで
|
||||
unit.ghoul.description = 重爆撃機です。敵の重要な建造物を優先して破壊します。
|
||||
unit.revenant.description = 空中からミサイルを発射する重爆撃機です。
|
||||
block.message.description = メッセージを保存し、仲間間の通信に使用します。
|
||||
block.illuminator.description = コンパクトな光源です。電力が必要です。
|
||||
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
|
||||
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
|
||||
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
||||
@@ -1142,13 +1141,13 @@ block.power-source.description = 無限に電力を出力します。サンド
|
||||
block.item-source.description = アイテムを無限に搬出します。サンドボックスモードのみ使用できます。
|
||||
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスモードのみ使用できます。
|
||||
block.liquid-source.description = 液体を無限に搬出します。サンドボックスモードのみ使用できます。
|
||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||
block.liquid-void.description = 液体を破棄できます。サンドボックスモードのみ使用できます。
|
||||
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||
block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。
|
||||
block.titanium-wall-large.description = 適度に強力な大型防壁ブロックです。\n中程度の攻撃から保護します。
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = 電気アークを吸収し、電源ノードの自動接続をブロックする特別な壁です。
|
||||
block.plastanium-wall-large.description = 電気アークを吸収し、電源ノードの自動接続をブロックする特別な壁です。\nSpans multiple tiles.
|
||||
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
||||
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
||||
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
||||
@@ -1164,6 +1163,7 @@ block.force-projector.description = 周囲に六角形の力場を作り出し
|
||||
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
||||
block.conveyor.description = 一般的なアイテム輸送ブロックです。アイテムを前方に移動し、自動的にターレットや機械などに搬入します。回転させることができます。
|
||||
block.titanium-conveyor.description = 改良されたアイテム輸送ブロックです。通常のコンベアーよりも速くアイテムを輸送します。
|
||||
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
|
||||
block.junction.description = 十字に交差したコンベアーをそれぞれ前方に搬出します。コンベアーで複雑な構造を組み立てるときに便利です。
|
||||
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
||||
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
|
||||
@@ -1177,8 +1177,8 @@ block.mechanical-pump.description = 安価なポンプです。搬出速度は
|
||||
block.rotary-pump.description = 高度なポンプです。電力を使用して2倍速く搬出することができます。
|
||||
block.thermal-pump.description = 最高性能のポンプです。
|
||||
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
||||
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速くたくさんの液体を輸送することができます。
|
||||
block.plated-conduit.description = パルスパイプと同じ速度で液体を輸送することができ、耐久性に優れています。\nまた、パイプ以外による側面への入力を受け入れません。
|
||||
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
||||
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
||||
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
||||
@@ -1187,7 +1187,7 @@ block.phase-conduit.description = 高度な液体輸送ブロックです。電
|
||||
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
||||
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
||||
block.surge-tower.description = 接続できる量は少ないが、とても長い距離を接続できる電力ノードです。
|
||||
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||
block.diode.description = 送信元と送信先の電力を比べて、送信先の電力の方が少ない場合、電力を通します。
|
||||
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
||||
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
||||
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
||||
|
||||
@@ -29,7 +29,7 @@ load.system = 시스템
|
||||
load.mod = 모드
|
||||
load.scripts = 스크립트
|
||||
|
||||
be.update = 새로운 블리딩 엣지 버전이 출시되었습니다.
|
||||
be.update = 새로운 테스트 버전이 출시되었습니다.
|
||||
be.update.confirm = 다운로드 후 게임을 재시작하시겠습니까?
|
||||
be.updating = 업데이트 중...
|
||||
be.ignore = 무시
|
||||
@@ -39,14 +39,13 @@ be.check = 업데이트 확인
|
||||
schematic = 설계도
|
||||
schematic.add = 설계도 저장하기
|
||||
schematics = 설계도 모음
|
||||
schematic.replace = 이 설계도와 같은 이름의 설계도가 이미 존재합니다. 정말로 바꾸시겠습니까?
|
||||
schematic.import = 설계도 불러오기
|
||||
schematic.exportfile = 파일 내보내기
|
||||
schematic.importfile = 파일 불러오기
|
||||
schematic.browseworkshop = Workshop 탐색
|
||||
schematic.browseworkshop = 창작마당 탐색
|
||||
schematic.copy = 클립보드에 복사하기
|
||||
schematic.copy.import = 클립보드에서 붙여넣기
|
||||
schematic.shareworkshop = 워크샵에 공유
|
||||
schematic.shareworkshop = 창작마당에 공유
|
||||
schematic.flip = 좌우 뒤집기 : [accent][[{0}][] / 상하 뒤집기 : [accent][[{1}][]
|
||||
schematic.saved = 설계도 저장됨.
|
||||
schematic.delete.confirm = 삭제된 설계도는 복구할 수 없습니다. 정말로 삭제하시겠습니까?
|
||||
@@ -59,6 +58,7 @@ stat.built = 건설한 건물 수 : [accent]{0}
|
||||
stat.destroyed = 파괴된 건물 수 : [accent]{0}
|
||||
stat.deconstructed = 파괴한 건물 수 : [accent]{0}
|
||||
stat.delivered = 획득한 자원 :
|
||||
stat.playtime = 지역 클리어시간 : [accent] {0}
|
||||
stat.rank = 최종 점수 : [accent]{0}
|
||||
|
||||
launcheditems = [accent]창고
|
||||
@@ -104,17 +104,18 @@ mods.none = [LIGHT_GRAY]추가한 모드가 없습니다!
|
||||
mods.guide = 모드 가이드
|
||||
mods.report = 문제 신고
|
||||
mods.openfolder = 모드 폴더 열기
|
||||
mod.display = [gray]모드 :[orange] {0}
|
||||
mod.enabled=[blue]활성화
|
||||
mod.disabled=[scarlet]적용 안됨
|
||||
mod.disable=[lightgray]비활성화
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 아마도 해당 모드가 사용중인 것 같습니다.
|
||||
mod.requiresversion = [scarlet]게임의 버전이 낮아 모드를 활성화할 수 없습니다!\n[scarlet]요구되는 게임 버전 : [accent]{0}
|
||||
mod.missingdependencies = [scarlet]의존되는 모드: {0}
|
||||
mod.missingdependencies = [scarlet]필요한 모드 : {0}
|
||||
mod.erroredcontent = [scarlet]컨텐츠 오류
|
||||
mod.errors = 컨텐츠를 불러오는 중 오류가 발생하였습니다.
|
||||
mod.errors = 모드 설정을 불러오는 중 오류가 발생하였습니다.
|
||||
mod.noerrorplay = [scarlet]모드에 오류가 존재합니다.[] 해당 오류가 발생하는 모드를 비활성화하거나 모드의 오류를 고친 후 플레이가 가능합니다.
|
||||
mod.nowdisabled = [scarlet]모드 '{0}'는 다음의 모드에 의존합니다 : [accent] {1}\n[lightgray]이 모드를 먼저 다운로드해야합니다.\n이 모드는 자동으로 비활성화됩니다.
|
||||
mod.enable=활성화
|
||||
mod.enable = 활성화
|
||||
mod.requiresrestart = 모드 변경사항을 적용하기 위해 게임을 종료합니다.
|
||||
mod.reloadrequired = [scarlet]새로고침 예정됨
|
||||
mod.import = 모드 추가
|
||||
@@ -123,9 +124,9 @@ mod.item.remove = 이것은 모드[accent] '{0}'[]의 자원입니다. 이 자
|
||||
mod.remove.confirm = 이 모드를 삭제하시겠습니까?
|
||||
mod.author = [LIGHT_GRAY]제작자 : [] {0}
|
||||
mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 현재 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 파일을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0}
|
||||
mod.preview.missing=Workshop에 당신의 모드를 업로드하기 전에 미리보기 이미지를 먼저 추가해야합니다.\n[accent] preview.png[]라는 이름으로 미리보기 이미지를 당신의 모드 폴더안에 준비한 후 다시 시도해주세요.
|
||||
mod.folder.missing=Workshop에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 파일을 폴더에 압축 해제하고 이전 압축파일을 제거한 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
|
||||
mod.scripts.unsupported = 당신의 기기는 모드스크립트를 지원하지 않습니다. 모드의 일부 기능이 작동하지 않을 수 있습니다.
|
||||
mod.preview.missing = 창작마당에 당신의 모드를 업로드하기 전에 미리보기 이미지를 먼저 추가해야합니다.\n[accent] preview.png[]라는 이름으로 미리보기 이미지를 당신의 모드 폴더안에 준비한 후 다시 시도해주세요.
|
||||
mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 파일을 폴더에 압축 해제하고 이전 압축파일을 제거한 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
|
||||
mod.scripts.unsupported = 당신의 기기는 자바스크립트를 지원하지 않습니다. 모드의 일부 기능이 작동하지 않을 수 있습니다.
|
||||
|
||||
about.button = 정보
|
||||
name = 이름 :
|
||||
@@ -170,13 +171,18 @@ hosts.discovering.any = 서버 찾기
|
||||
server.refreshing = 서버 목록 새로고치는중...
|
||||
hosts.none = [lightgray]LAN 게임을 찾을 수 없습니다!
|
||||
host.invalid = [scarlet]서버에 연결할 수 없습니다!
|
||||
|
||||
servers.local = 로컬 서버
|
||||
servers.remote = 사설 서버
|
||||
servers.global = 공식 서버
|
||||
|
||||
trace = 플레이어 정보 보기
|
||||
trace.playername = 닉네임 : [accent]{0}
|
||||
trace.ip = IP : [accent]{0}
|
||||
trace.id = UUID : [accent]{0}
|
||||
trace.mobile = 모바일 접속 유무 : [accent]{0}
|
||||
trace.modclient = 수정된 클라이언트 : [accent]{0}
|
||||
invalidid = 잘못된 클라이언트 ID 입니다! 버그 보고서를 제출 해 주세요.
|
||||
invalidid = 잘못된 클라이언트 ID 입니다! 버그 보고서를 보내주세요.
|
||||
server.bans = 차단된 유저
|
||||
server.bans.none = 차단된 플레이어가 없습니다.
|
||||
server.admins = 관리자
|
||||
@@ -240,8 +246,8 @@ save.playtime = 플레이타임 : {0}
|
||||
warning = 경고.
|
||||
confirm = 확인
|
||||
delete = 삭제
|
||||
view.workshop=Workshop에서 보기
|
||||
workshop.listing=Workshop 목록 편집하기
|
||||
view.workshop = 창작마당에서 보기
|
||||
workshop.listing = 창작마당 목록 편집하기
|
||||
ok = 확인
|
||||
open = 열기
|
||||
customize = 맞춤설정
|
||||
@@ -251,6 +257,7 @@ copylink = 링크 복사
|
||||
back = 뒤로가기
|
||||
data.export = 데이터 내보내기
|
||||
data.import = 데이터 불러오기
|
||||
data.openfolder = 게임 데이터 폴더
|
||||
data.exported = 데이터를 내보냈습니다.
|
||||
data.invalid = 유효한 게임 데이터가 아닙니다.
|
||||
data.import.confirm = 외부 게임 데이터를 불러옵니다...\n[accent]작업이 완료되면 현재 게임 데이터는 삭제되고, 외부의 게임 데이터를 불러오니 주의하세요. 실행 취소가 불가능하며, 작업 후 게임이 바로 꺼집니다.
|
||||
@@ -283,8 +290,8 @@ map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵
|
||||
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요.
|
||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
|
||||
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
||||
workshop.update = 워크샵 맵 업데이트
|
||||
workshop.error = 워크샵 세부사항을 가져오는 중 에러가 발생했습니다 : {0}
|
||||
workshop.update = 창작마당 맵 업데이트
|
||||
workshop.error = 창작마당 정보를 불러오는 중에 오류가 발생했습니다 : {0}
|
||||
map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
|
||||
workshop.menu = 해당 맵으로 수행할 작업을 선택하십시오.
|
||||
workshop.info = 맵 정보
|
||||
@@ -308,7 +315,7 @@ editor.waves = 단계 :
|
||||
editor.rules = 규칙 :
|
||||
editor.generation = 맵 생성 설정 :
|
||||
editor.ingame = 인게임 편집
|
||||
editor.publish.workshop = 워크샵 업로드
|
||||
editor.publish.workshop = 창작마당 업로드
|
||||
editor.newmap = 신규 맵
|
||||
workshop=Workshop
|
||||
waves.title = 단계
|
||||
@@ -341,7 +348,7 @@ editor.errornot = 선택한 대상이 맵 파일이 아닙니다.
|
||||
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
||||
editor.errorname = 맵에 이름이 지정되어 있지 않습니다.
|
||||
editor.update = 업데이트
|
||||
editor.randomize = 랜덤
|
||||
editor.randomize = 무작위
|
||||
editor.apply = 적용
|
||||
editor.generate = 생성
|
||||
editor.resize = 맵 크기조정
|
||||
@@ -531,6 +538,8 @@ error.crashtitle = 오류가 발생했습니다.
|
||||
blocks.input = 소모 자원
|
||||
blocks.output = 출력 자원
|
||||
blocks.booster = 가속
|
||||
blocks.tiles = 요구되는 타일
|
||||
blocks.affinities = 가속되는
|
||||
block.unknown = [LIGHT_GRAY]OHNO
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 1발당 전력 소모량
|
||||
@@ -664,9 +673,11 @@ setting.sfxvol.name = 효과음 크기
|
||||
setting.mutesound.name = 소리 끄기
|
||||
setting.crashreport.name = 익명으로 오류 보고서 자동 전송
|
||||
setting.savecreate.name = 자동 저장 활성화
|
||||
setting.publichost.name = 스팀 공개 서버 보이기
|
||||
setting.publichost.name = 스팀에 내 서버 공개하기
|
||||
setting.playerlimit.name = 플레이어 수 제한
|
||||
setting.chatopacity.name = 채팅 투명도
|
||||
setting.lasersopacity.name = 전력 레이저 밝기
|
||||
setting.bridgeopacity.name = 터널 그래픽 밝기
|
||||
setting.playerchat.name = 채팅 말풍선 표시
|
||||
public.confirm = 게임을 공개하시겠습니까?\n[lightgray]설정 - 게임 - 게임 서버 공개에서 다시 설정하실 수 있습니다.
|
||||
public.beta = [accent]!정보![] 베타 버전은 공개 게임 서버를 열지 못합니다.
|
||||
@@ -777,6 +788,7 @@ rules.title.unit = 유닛
|
||||
rules.title.experimental = 실험적인 기능
|
||||
rules.lighting = 전장의 안개 활성화
|
||||
rules.ambientlight = 안개 색
|
||||
rules.solarpowermultiplier = 태양광 발전 효율
|
||||
|
||||
content.item.name = 아이템
|
||||
content.liquid.name = 액체
|
||||
@@ -805,7 +817,7 @@ liquid.oil.name = 석유
|
||||
liquid.cryofluid.name = 냉각수
|
||||
mech.alpha-mech.name = 알파
|
||||
mech.alpha-mech.weapon = 중무장 소총
|
||||
mech.alpha-mech.ability = 회복
|
||||
mech.alpha-mech.ability = 자가
|
||||
mech.delta-mech.name = 델타
|
||||
mech.delta-mech.weapon = 전격 충전기
|
||||
mech.delta-mech.ability = 충전
|
||||
@@ -942,6 +954,7 @@ block.message.name = 메모 블럭
|
||||
block.illuminator.name = 조명
|
||||
block.illuminator.description = 작고, 간단한 조명입니다. 색을 변경할 수 있으며 가동하기 위해서 전력이 필요합니다.
|
||||
block.overflow-gate.name = 포화 필터
|
||||
block.underflow-gate.name = 언더플로 게이트
|
||||
block.silicon-smelter.name = 실리콘 제련소
|
||||
block.phase-weaver.name = 메타 합성기
|
||||
block.pulverizer.name = 분쇄기
|
||||
@@ -975,11 +988,12 @@ block.omega-mech-pad.name = 오메가 기체 패드
|
||||
block.tau-mech-pad.name = 타우 기체 패드
|
||||
block.conduit.name = 파이프
|
||||
block.mechanical-pump.name = 기계식 펌프
|
||||
block.item-source.name = 아이템 소스
|
||||
block.item-void.name = 아이템 삭제 장치
|
||||
block.liquid-source.name = 무한 액체공급 장치
|
||||
block.item-source.name = 자원 공급기
|
||||
block.item-void.name = 자원 소멸기
|
||||
block.liquid-source.name = 액체 공급기
|
||||
block.liquid-void.name = 액체 소멸기
|
||||
block.power-void.name = 방전장치
|
||||
block.power-source.name = 무한 전력공급 장치
|
||||
block.power-source.name = 전력 공급기
|
||||
block.unloader.name = 언로더
|
||||
block.vault.name = 창고
|
||||
block.wave.name = 파도
|
||||
@@ -1139,8 +1153,9 @@ block.incinerator.description = 불필요한 자원을 전기를 사용해 소
|
||||
block.power-void.description = 이어져있는 건물의 전기를 모두 없앱니다.\n샌드박스에서만 건설가능.
|
||||
block.power-source.description = 무한한 전력을 공급해주는 블록입니다.\n샌드박스에서만 건설가능.
|
||||
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능.
|
||||
block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능.
|
||||
block.liquid-source.description = 무한한 액체를 출력합니다.\n샌드박스에서만 건설가능.
|
||||
block.item-void.description = 자원을 사라지게 합니다.\n샌드박스에서만 건설가능.
|
||||
block.liquid-source.description = 액체를 선택하면 그 액체가 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능.
|
||||
block.liquid-void.description = 액체를 사라지게 합니다.\n샌드박스에서만 건설가능.
|
||||
block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다.
|
||||
block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다.
|
||||
block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다.
|
||||
@@ -1170,6 +1185,7 @@ block.inverted-sorter.description = 필터와 비슷하지만, 대신에 반전
|
||||
block.router.description = 한 방향에서 자원을 넣을 시 최대 3개의 다른 방향으로 균등하게 내보냅니다. 자원을 한 곳에서 여러 방향으로 분배하는 데 유용합니다.
|
||||
block.distributor.description = 자원을 최대 7개의 다른 방향으로 균등하게 분베하는 고급 분배기.
|
||||
block.overflow-gate.description = 평소에는 자원의 들어온 방향으로 자원을 통과시키지만, 정면이 자원으로 꽉 차거나 다른 사유로 막힐 시 옆으로 자원을 내보냅니다.
|
||||
block.underflow-gate.description = 포화 필터의 정반대 방식의 필터입니다. 받은 자원을 먼저 필터의 양 옆으로 보내고 양 옆이 무슨 사유로든 자원을 보낼 수 없다면 정면으로 보냅니다.
|
||||
block.mass-driver.description = 자원 수송 포탑\n모인 자원을 전기를 사용하여 또 다른 매스 드라이버로 발사합니다.\n[ROYAL]받을 때도 전기를 사용합니다.
|
||||
block.mechanical-pump.description = 느린 속도로 액체를 퍼올리나, 전기를 사용하지 않는 펌프입니다.
|
||||
block.rotary-pump.description = 전기를 사용해 빠른 속도로 액체를 끌어올릴 수 있는 펌프입니다.\n\n[ROYAL]타일당 액체를 퍼올리는 속도가 가장 빠릅니다.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -6,7 +6,7 @@ link.discord.description = De officiële Mindustry discord chatroom
|
||||
link.reddit.description = De Mindustry subreddit
|
||||
link.github.description = Game broncode
|
||||
link.changelog.description = Lijst van updates
|
||||
link.dev-builds.description = Onstabiele ontwikkeling builds
|
||||
link.dev-builds.description = Onstabiele versies
|
||||
link.trello.description = Officiële trello-bord voor geplande functies
|
||||
link.itch.io.description = itch.io pagina met pc-downloads
|
||||
link.google-play.description = Google Play store vermelding
|
||||
@@ -22,7 +22,7 @@ highscore = [accent]Nieuw topscore!
|
||||
copied = Gekopieerd.
|
||||
|
||||
load.sound = Geluid
|
||||
load.map = Mappen
|
||||
load.map = Kaarten
|
||||
load.image = Afbeeldingen
|
||||
load.content = inhoud
|
||||
load.system = Systeem
|
||||
@@ -30,27 +30,27 @@ load.mod = Mods
|
||||
load.scripts = Scripts
|
||||
|
||||
be.update = Er is een nieuwe Bleeding Edge versie beschikbaar:
|
||||
be.update.confirm = Download het en herstart?
|
||||
be.update.confirm = Download en herstart?
|
||||
be.updating = Updaten...
|
||||
be.ignore = Negeer
|
||||
be.noupdates = Geen updates gevonden.
|
||||
be.check = Check voor updates
|
||||
|
||||
schematic = Blauwdruk
|
||||
schematic.add = Bewaar blauwdruk...
|
||||
schematics = Blauwdrukken
|
||||
schematic.replace = Er bestaat al een blauwdruk met die naam. Overschrijven?
|
||||
schematic.import = Importeer blauwdrul...
|
||||
schematic = Ontwerp
|
||||
schematic.add = Bewaar ontwerp...
|
||||
schematics = Ontwerpen
|
||||
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
||||
schematic.import = Importeer ontwerp...
|
||||
schematic.exportfile = Exporteer bestand
|
||||
schematic.importfile = Importeer bestand
|
||||
schematic.browseworkshop = Blader Werkplaats
|
||||
schematic.browseworkshop = Blader werkplaats
|
||||
schematic.copy = Kopiëren naar Klembord
|
||||
schematic.copy.import = Importeren van Klembord
|
||||
schematic.shareworkshop = Delen op de Werkplaats
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel blauwdruk
|
||||
schematic.saved = Blauwdruk bewaard.
|
||||
schematic.delete.confirm = Deze blauwdruk zal in een zwart gat verdwijnen.
|
||||
schematic.rename = Hernoem blauwdruk
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
|
||||
schematic.saved = Ontwerp bewaard.
|
||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||
schematic.rename = Hernoem ontwerp
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
|
||||
stat.wave = Waves Verslagen:[accent] {0}
|
||||
@@ -62,7 +62,7 @@ stat.delivered = Middelen Gelanceerd:
|
||||
stat.rank = Eindrang: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Gelanceerde items
|
||||
launchinfo = [unlaunched][[LANCEER] je core om de in blauw gekleurde items te verkrijgen.
|
||||
launchinfo = [unlaunched][[LANCEER] je core om de in blauw gekleurde items te krijgen.
|
||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||
level.highscore = Topscore: [accent]{0}
|
||||
level.select = Selecteer Level
|
||||
@@ -83,10 +83,10 @@ close = Aflsuiten
|
||||
website = Website
|
||||
quit = Stoppen
|
||||
save.quit = Bewaar & Stop
|
||||
maps = Mappen
|
||||
maps.browse = Blader mappen
|
||||
maps = Kaarten
|
||||
maps.browse = Blader door kaarten
|
||||
continue = Ga door
|
||||
maps.none = [LIGHT_GRAY]Geen map gevonden!
|
||||
maps.none = [LIGHT_GRAY]Geen Kaart gevonden!
|
||||
invalid = Ongeldig
|
||||
pickcolor = Kies kleur
|
||||
preparingconfig = Configuratie voorbereiden
|
||||
@@ -146,8 +146,8 @@ server.kicked.serverClose = Server afgesloten...
|
||||
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
|
||||
server.kicked.banned = Je bent verbannen van deze server.
|
||||
server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
|
||||
server.kicked.banned = Je bent gedegradeerd van deze server.
|
||||
server.kicked.typeMismatch = Deze server is niet compatibel met jouw bouwtype.
|
||||
server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek.
|
||||
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
|
||||
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
|
||||
@@ -157,7 +157,7 @@ server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . D
|
||||
server.kicked.gameover = Spel afgelopen
|
||||
server.kicked.serverRestarting = De server is aan het herstarten.
|
||||
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
|
||||
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk.
|
||||
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
|
||||
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
|
||||
hostserver = Host Game
|
||||
invitefriends = Nodig vrienden uit
|
||||
@@ -178,11 +178,11 @@ trace.mobile = Mobiel apparaat: [accent]{0}
|
||||
trace.modclient = Unofficieël: [accent]{0}
|
||||
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
||||
server.bans = Bans
|
||||
server.bans.none = Geen verbannen spelers gevonden!
|
||||
server.bans.none = Geen gedegradeerde spelers gevonden!
|
||||
server.admins = Admins
|
||||
server.admins.none = Geen admins gevonden!
|
||||
server.add = Voeg server to
|
||||
server.delete = Weet je zeker dat je deze server wilt deleten?
|
||||
server.delete = Weet je zeker dat je deze server wilt weggooien?
|
||||
server.edit = Bewerk server
|
||||
server.outdated = [crimson]Server draait op een oudere versie![]
|
||||
server.outdated.client = [crimson]Server draait en nieuwere versie![]
|
||||
@@ -232,7 +232,7 @@ empty = <leeg>
|
||||
on = Aan
|
||||
off = Uit
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.map = Kaart: {0}
|
||||
save.wave = Ronde {0}
|
||||
save.mode = Spelmodus: {0}
|
||||
save.date = Laatst bewaard: {0}
|
||||
@@ -245,19 +245,19 @@ workshop.listing = Bewerk Workshop vermelding
|
||||
ok = Oke
|
||||
open = Open
|
||||
customize = Aanpassen
|
||||
cancel = Anuleer
|
||||
cancel = Annuleer
|
||||
openlink = Open Link
|
||||
copylink = Customize Link
|
||||
back = Teru
|
||||
copylink = Kopieer Link
|
||||
back = Terug
|
||||
data.export = Exporteer Data
|
||||
data.import = Importeer Data
|
||||
data.exported = Data Geexporteerd.
|
||||
data.exported = Data Geëxporteerd.
|
||||
data.invalid = Dit is geen geldige game data.
|
||||
data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart deze game automatisch.
|
||||
data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
|
||||
classic.export = Exporteer klassieke data
|
||||
classic.export.text = [accent]Mindustry[] Heeft een grote update gehad.\nKlassieke (v3.5 build 40) saves en/of mappen zijn gedetecteerd. Wil je deze exporteren naar de thuismap van je telefoon om te gebruiken in de klassieke Mindustry app?
|
||||
classic.export.text = [accent]Mindustry[] Heeft een grote update gehad.\nKlassieke (v3.5 build 40) saves en/of mappen zijn gedetecteerd. Wil je deze exporteren naar de thuismap van je telefoon om ze te gebruiken in de klassieke Mindustry app?
|
||||
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||
quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herneem Tutorial.[]
|
||||
quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herstart Tutorial.[]
|
||||
loading = [accent]Laden...
|
||||
reloading = [accent]Mods herladen...
|
||||
saving = [accent]Opslaan...
|
||||
@@ -275,14 +275,14 @@ wave.enemy = [LIGHT_GRAY]{0} Vijand resterend
|
||||
loadimage = Laad afbeelding
|
||||
saveimage = Bewaar afbeelding
|
||||
unknown = Onbekend
|
||||
custom = Op maat
|
||||
custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||
map.random = [accent]Willekeurige map
|
||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[ROYAL] blauwe[] core toe aan de map via de editor.
|
||||
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[SCARLET] rode[] core to aan de map via de editor.
|
||||
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[SCARLET] rode[] core toe aan de map via de editor.
|
||||
map.invalid = Error tijdens laden van map: Ongeldig map bestand.
|
||||
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
||||
workshop.update = Bijwerken
|
||||
workshop.error = Fout bij laden workshop info: {0}
|
||||
map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
||||
@@ -292,7 +292,7 @@ changelog = Update logboek (optioneel):
|
||||
eula = Steam EULA
|
||||
missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
|
||||
publishing = [accent]Publiceren...
|
||||
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshopt leest, anders zal je map niet zichtbaar zijn!
|
||||
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
||||
publish.error = Fout met het publiceren: {0}
|
||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||
|
||||
@@ -300,16 +300,16 @@ editor.brush = Kwast
|
||||
editor.openin = Bewerk in editor
|
||||
editor.oregen = Ertsgeneratie
|
||||
editor.oregen.info = Ertsgeneratie:
|
||||
editor.mapinfo = Map Informatie
|
||||
editor.mapinfo = Kaart Informatie
|
||||
editor.author = Auteur:
|
||||
editor.description = Beschrijving:
|
||||
editor.nodescription = De map moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren.
|
||||
editor.nodescription = De kaart moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren.
|
||||
editor.waves = Rondes:
|
||||
editor.rules = Regens:
|
||||
editor.rules = Regels:
|
||||
editor.generation = Generatie:
|
||||
editor.ingame = Bewerk In-Game
|
||||
editor.publish.workshop = Publiceer in Werkplaats
|
||||
editor.newmap = Nieuwe Map
|
||||
editor.newmap = Nieuwe Kaart
|
||||
workshop = Werkplaats
|
||||
waves.title = Rondes
|
||||
waves.remove = Verwijder
|
||||
@@ -335,48 +335,48 @@ editor.removeunit = Verwijder Unit
|
||||
editor.teams = Teams
|
||||
editor.errorload = Fout bij laden van bestand:\n[accent]{0}
|
||||
editor.errorsave = Fout van bewaren van bestand:\n[accent]{0}
|
||||
editor.errorimage = Dat is een afbeelding, geen map. Laat de extenties met rust.\n\nAls je een oude map wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
|
||||
editor.errorlegacy = Deze map is te oud, bestandsformaat word niet meer ondersteund.
|
||||
editor.errornot = Dat is geen map bestand.
|
||||
editor.errorheader = Dit map bestand is niet geldig of foutief.
|
||||
editor.errorname = Map heeft geen naam.
|
||||
editor.errorimage = Dat is een afbeelding, geen kaart. Laat de extenties met rust.\n\nAls je een oude kaart wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
|
||||
editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer ondersteund.
|
||||
editor.errornot = Dat is geen kaart bestand.
|
||||
editor.errorheader = Dit map bestand is niet geldig of heeft en fout.
|
||||
editor.errorname = Kaart heeft geen naam.
|
||||
editor.update = Bijwerken
|
||||
editor.randomize = Willekeurig
|
||||
editor.apply = Gebruiken
|
||||
editor.generate = Genereer
|
||||
editor.resize = Verander formaat
|
||||
editor.loadmap = Laad Map
|
||||
editor.savemap = Bewaar Map
|
||||
editor.loadmap = Laad Kaart
|
||||
editor.savemap = Bewaar Kaart
|
||||
editor.saved = Bewaard!
|
||||
editor.save.noname = je map heeft geen naam! Stel er een in via de map instellingen.
|
||||
editor.save.overwrite = De naam van deze map is al in gebruik door een van het spel zelf, kies een andere.
|
||||
editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde map met de naam '{0}' bestaat al!
|
||||
editor.save.noname = je kaart heeft geen naam! Stel er een in via de kaart instellingen.
|
||||
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
||||
editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde kaart met de naam '{0}' bestaat al!
|
||||
editor.import = Importeer...
|
||||
editor.importmap = Importeer Map
|
||||
editor.importmap.description = Importeer een al bestande map
|
||||
editor.importmap = Importeer kaart
|
||||
editor.importmap.description = Importeer een al bestande kaart
|
||||
editor.importfile = Importeer Bestand
|
||||
editor.importfile.description = Importer een extern map bestand
|
||||
editor.importfile.description = Importer een extern kaart bestand
|
||||
editor.importimage = Importeer Klassieke Afbeelding
|
||||
editor.importimage.description = Importeer een oude afbeelding map
|
||||
editor.importimage.description = Importeer een oude afbeelding
|
||||
editor.export = Exporteer...
|
||||
editor.exportfile = Exporteer Bestand
|
||||
editor.exportfile.description = Exporteer een map bestand
|
||||
editor.exportfile.description = Exporteer een kaart bestand
|
||||
editor.exportimage = Exporteer Thumbnail
|
||||
editor.exportimage.description = Exporteer map thumbnail
|
||||
editor.exportimage.description = Exporteer kaart thumbnail
|
||||
editor.loadimage = Importeer Terein
|
||||
editor.saveimage = Exporteer Terein
|
||||
editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt?
|
||||
editor.resizemap = Verander Map Formaat
|
||||
editor.mapname = Map Naam:
|
||||
editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande map.
|
||||
editor.overwrite.confirm = [scarlet]Waarschuwing![] Een map met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven?
|
||||
editor.exists = Een map met deze naam bestaat al.
|
||||
editor.selectmap = Selecteer een map om te laden:
|
||||
editor.resizemap = Verander kaart Formaat
|
||||
editor.mapname = Kaart Naam:
|
||||
editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande kaart.
|
||||
editor.overwrite.confirm = [scarlet]Waarschuwing![] Een kaart met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven?
|
||||
editor.exists = Een kaart met deze naam bestaat al.
|
||||
editor.selectmap = Selecteer een kaart om te laden:
|
||||
|
||||
toolmode.replace = Vervang
|
||||
toolmode.replace.description = Werkt enkel op vaste blokken.
|
||||
toolmode.replaceall = Vervang alles
|
||||
toolmode.replaceall.description = Vervangt alle blokken in de map.
|
||||
toolmode.replaceall.description = Vervangt alle blokken in de kaart.
|
||||
toolmode.orthogonal = Orthogonaal
|
||||
toolmode.orthogonal.description = Teken enkel orthogonale lijnen.
|
||||
toolmode.square = Vierkant
|
||||
@@ -432,12 +432,12 @@ ping = Ping: {0}ms
|
||||
language.restart = Herstart het spel om de gewijzigde taal te laden.
|
||||
settings = Instellingen
|
||||
tutorial = Tutorial
|
||||
tutorial.retake = Herneem Tutorial
|
||||
tutorial.retake = Herstart Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
mapeditor = Kaart Editor
|
||||
|
||||
abandon = Verlaat
|
||||
abandon.text = Je verliest deze map met alles erop en eraan aan de vijand.
|
||||
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
|
||||
locked = Op slot
|
||||
complete = [LIGHT_GRAY]Voltooid:
|
||||
requirement.wave = Berijk ronde {0} in {1}
|
||||
@@ -450,7 +450,7 @@ launch.title = Lancering Sucessvol
|
||||
launch.next = [LIGHT_GRAY]volgende lanceerkans in ronde {0}
|
||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
||||
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
|
||||
launch.skip.confirm = Als je nu niet lanceert, zul je moeten wachten tot het wel weer kan.
|
||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
||||
uncover = Ontdek
|
||||
configure = Configureer startinventaris
|
||||
bannedblocks = Verboden Blokken
|
||||
@@ -473,7 +473,7 @@ error.invalidaddress = Ongeldig adres.
|
||||
error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt!
|
||||
error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten!
|
||||
error.alreadyconnected = Al verbonden.
|
||||
error.mapnotfound = Map bestand niet gevonden!
|
||||
error.mapnotfound = Kaart bestand niet gevonden!
|
||||
error.io = Netwerk I/O fout.
|
||||
error.any = Onbekende netwerk fout.
|
||||
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
||||
@@ -494,16 +494,16 @@ zone.crags.name = Crags
|
||||
zone.fungalPass.name = Schimmelpad
|
||||
|
||||
zone.groundZero.description = De optimale plek om weer tot kracht te komen. Weinig gevaar. Weinig grondstoffen.\nDelf zoveel mogelijk lood en koper als je kan.\nVertrek.
|
||||
zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houd ze niet voor eeuwig tegen.\n\nBegin de industriële revolutie. Bouw fossiele generators. Leer hoe te repareren.
|
||||
zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houdt ze niet voor eeuwig tegen.\n\nBegin de industriële revolutie. Bouw fossiele generatoren. Leer hoe te repareren.
|
||||
zone.desertWastes.description = Deze woestijn is groot, onvoorspelbaar, en vol met oude technologie.\nSteenkool is hier te vinden. Verbrand het om stroom op te wekken, of verwerk het tot grafiet.\n\n[lightgray]Of het hier veilig is is een tweede.
|
||||
zone.saltFlats.description = Aan de randen van de woestijn liggen de zoutvlaktes. Weinig grondstoffen zijn hier te vinden.\n\nDe vijand heeft hier rantsoenen opgeslagen. Vernietig hun core. Laat niks staan.
|
||||
zone.craters.description = Water heeft zich hier opgehoopt, herrinering aan de vroegere oorlog. Herover dit gebied. Delf zand. Maak glas. Pomp water in je wapens en boren om ze te koelen.
|
||||
zone.ruinousShores.description = Voorbij de ruines is de kust. Lang geleden werd de kust hier verdedigd maar er is weinig van terug te vinden. Enkel de meest simpele verdedigingswerken staan nog overeind, \nGa door met uitbereiden, herontdek de verloren techniek.
|
||||
zone.stainedMountains.description = Verder vanaf de kust liggen de bergen, nog niet aangetast door de schimmels.\nDelf de grote hoeveelheiden titanium titanium in het gebied en leer het te gebruiken.\n\nDe vijand is krachtig hier. Geef ze geen tijd om je te overrompelen.
|
||||
zone.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een uitkijkpost. Bouw dolk units. Vernietig de vijand. Herneem wat ooit verloren was.
|
||||
zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verboden is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen.
|
||||
zone.desolateRift.description = Een supergevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes.
|
||||
zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervoor.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers.
|
||||
zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verlaten is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen.
|
||||
zone.desolateRift.description = Een zeer gevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes.
|
||||
zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervan.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers.
|
||||
zone.fungalPass.description = Een transitiegebied tussen de hogergelegen bergen en de lagergelegen, beschimmelde gebieden. Een kleine verkenningsbasis is hier gepositioneerd.\nVernietig het.\nGebruik Dolk en Kruiper units. Maak de twee cores onbruikbaar.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
@@ -519,34 +519,34 @@ settings.sound = Geluid
|
||||
settings.graphics = Grafisch
|
||||
settings.cleardata = Wis Game Data...
|
||||
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
|
||||
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle darta, inclusief saves, mappen, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt ie automatisch.
|
||||
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
yes = Ja
|
||||
no = Nee
|
||||
info.title = Informatie
|
||||
error.title = [crimson]Een fout heeft zich voorgedaan
|
||||
error.crashtitle = Een fout heeft zich voorgedaan
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Stroom Capaciteit
|
||||
blocks.powershot = Stroom/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.powercapacity = Stroomcapaciteit
|
||||
blocks.powershot = Stroom/Schot
|
||||
blocks.damage = Schade
|
||||
blocks.targetsair = Luchtdoelwitten
|
||||
blocks.targetsground = Gronddoelwitten
|
||||
blocks.itemsmoved = Beweegsnelheid
|
||||
blocks.itemsmoved = Beweegingssnelheid
|
||||
blocks.launchtime = Tijd tussen lanceringen
|
||||
blocks.shootrange = Bereik
|
||||
blocks.size = Formaat
|
||||
blocks.liquidcapacity = Vloeistof Capaciteit
|
||||
blocks.powerrange = Stroom Bereik
|
||||
blocks.powerconnections = Maximale Hoeveelheid Dradem
|
||||
blocks.poweruse = Stroom verbruik
|
||||
blocks.powerdamage = Stroom/Damage
|
||||
blocks.itemcapacity = Materiaal Capaciteit
|
||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
||||
blocks.powerrange = Stroombereik
|
||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
||||
blocks.poweruse = Stroomverbruik
|
||||
blocks.powerdamage = Stroom/Schade
|
||||
blocks.itemcapacity = Materiaalcapaciteit
|
||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
||||
blocks.productiontime = Productie Tijd
|
||||
blocks.repairtime = Volledige Blok Repareertijd
|
||||
@@ -556,17 +556,17 @@ blocks.drilltier = Valt te delven
|
||||
blocks.drillspeed = Standaard mine snelheid
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Maximaal Actieve Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Bouw tijd
|
||||
blocks.buildcost = Bouw kosten
|
||||
blocks.health = Levenspunten
|
||||
blocks.buildtime = Bouwtijd
|
||||
blocks.buildcost = Bouwkosten
|
||||
blocks.inaccuracy = Onnauwkeurigheid
|
||||
blocks.shots = Shoten
|
||||
blocks.reload = Schoten/Seconde
|
||||
blocks.ammo = Ammonutie
|
||||
blocks.ammo = Ammunitie
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.drillspeed = Mining Snelheid: {0}/s
|
||||
bar.pumpspeed = Pomp Snelheid: {0}/s
|
||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||
bar.efficiency = Rendement: {0}%
|
||||
bar.powerbalance = Stroom: {0}
|
||||
bar.powerstored = Opgeslagen: {0}/{1}
|
||||
@@ -591,15 +591,15 @@ bullet.frag = [stat]clusterbom
|
||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||
bullet.freezing = [stat]bevriezend
|
||||
bullet.tarred = [stat]pek
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammonutie verdubbelaar
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.powersecond = stroom eenheid/seconde
|
||||
unit.liquidsecond = vloeistof eenheid/seconde
|
||||
unit.powersecond = stroomeenheid/seconde
|
||||
unit.liquidsecond = vloeistofeenheid/seconde
|
||||
unit.itemssecond = items/seconde
|
||||
unit.liquidunits = vloeistof eenheid
|
||||
unit.powerunits = stroom eenheid
|
||||
unit.liquidunits = vloeistofeenheid
|
||||
unit.powerunits = stroomeenheid
|
||||
unit.degrees = graden
|
||||
unit.seconds = secondes
|
||||
unit.persecond = /sec
|
||||
@@ -615,8 +615,8 @@ category.items = Items
|
||||
category.crafting = Productie
|
||||
category.shooting = Wapens
|
||||
category.optional = Optionele Verbeteringen
|
||||
setting.landscape.name = Vergrendel Landscape
|
||||
setting.shadows.name = Schaduws
|
||||
setting.landscape.name = Vergrendel Landschap
|
||||
setting.shadows.name = Schaduwen
|
||||
setting.blockreplace.name = Automatische Blok Suggesties
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
@@ -629,21 +629,21 @@ setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Muis+Toetsenbord Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.none = Geen
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||
setting.difficulty.training = kalm
|
||||
setting.difficulty.training = oefening
|
||||
setting.difficulty.easy = makkelijk
|
||||
setting.difficulty.normal = normaal
|
||||
setting.difficulty.hard = hard
|
||||
setting.difficulty.hard = moeilijk
|
||||
setting.difficulty.insane = krankzinnig
|
||||
setting.difficulty.name = Moeilijkheidsgraad:
|
||||
setting.screenshake.name = Schuddend Scherm
|
||||
setting.effects.name = Toon Effecten
|
||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
||||
setting.coreselect.name = Sta cores toe in blauwdrukken
|
||||
setting.coreselect.name = Sta cores toe in ontwerpen
|
||||
setting.sensitivity.name = Gevoeligheid Controller
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconden
|
||||
@@ -671,7 +671,7 @@ setting.playerchat.name = Toon chat
|
||||
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
|
||||
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
|
||||
uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt...
|
||||
uiscale.cancel = Anuleer & Exit
|
||||
uiscale.cancel = Anuleer & Sluit
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Verander Keys
|
||||
keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport.
|
||||
@@ -685,16 +685,16 @@ placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||
keybind.clear_building.name = Stop met bouwen
|
||||
keybind.press = Druk op een toets...
|
||||
keybind.press.axis = Druk of swipe een toets...
|
||||
keybind.screenshot.name = Map Schermfbeelding
|
||||
keybind.screenshot.name = Map Schermafbeelding
|
||||
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
|
||||
keybind.move_x.name = Beweeg x
|
||||
keybind.move_y.name = Beweeg y
|
||||
keybind.mouse_move.name = Volg Muis
|
||||
keybind.dash.name = Vlieg
|
||||
keybind.schematic_select.name = Selecteer gebied
|
||||
keybind.schematic_menu.name = Blauwdruk Menu
|
||||
keybind.schematic_flip_x.name = Spiegel Blauwdruk X
|
||||
keybind.schematic_flip_y.name = Spiegel Blauwdruk Y
|
||||
keybind.schematic_menu.name = Ontwerp Menu
|
||||
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
||||
keybind.schematic_flip_y.name = Spiegel ontwerp Y
|
||||
keybind.category_prev.name = Vorige Categorie
|
||||
keybind.category_next.name = Volgende Categorie
|
||||
keybind.block_select_left.name = Selecteer Blok Links
|
||||
@@ -717,7 +717,7 @@ keybind.diagonal_placement.name = Plaats Diagonaal
|
||||
keybind.pick.name = Kies Blok
|
||||
keybind.break_block.name = Breek Blok
|
||||
keybind.deselect.name = Deselecteer
|
||||
keybind.shoot.name = Shiet
|
||||
keybind.shoot.name = Schiet
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pauze
|
||||
@@ -780,7 +780,7 @@ rules.ambientlight = Mist
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Vloeisof
|
||||
content.unit.name = Units
|
||||
content.unit.name = Eenheiden
|
||||
content.block.name = Blokken
|
||||
content.mech.name = Behuizing
|
||||
item.copper.name = Coper
|
||||
@@ -797,33 +797,33 @@ item.spore-pod.name = Spore Pod
|
||||
item.sand.name = Zand
|
||||
item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Glas
|
||||
item.metaglass.name = Metaglas
|
||||
item.scrap.name = Scrap
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Koelvloeistof
|
||||
mech.alpha-mech.name = Alpha
|
||||
mech.alpha-mech.weapon = Heavy Repeater
|
||||
mech.alpha-mech.name = Alfa
|
||||
mech.alpha-mech.weapon = Zwaar Machinegeweer
|
||||
mech.alpha-mech.ability = Drone Swarm
|
||||
mech.delta-mech.name = Delta
|
||||
mech.delta-mech.weapon = Arc Generator
|
||||
mech.delta-mech.ability = Discharge
|
||||
mech.delta-mech.ability = Ontlading
|
||||
mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Restruct Laser
|
||||
mech.tau-mech.ability = Repair Burst
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.weapon = Swarm Missiles
|
||||
mech.omega-mech.ability = Armored Configuration
|
||||
mech.omega-mech.ability = Bepantserde Configuratie
|
||||
mech.dart-ship.name = Dart
|
||||
mech.dart-ship.weapon = Repeater
|
||||
mech.javelin-ship.name = Javelin
|
||||
mech.dart-ship.weapon = Machinegeweer
|
||||
mech.javelin-ship.name = Speer
|
||||
mech.javelin-ship.weapon = Burst Missiles
|
||||
mech.javelin-ship.ability = Discharge Booster
|
||||
mech.trident-ship.name = Trident
|
||||
mech.trident-ship.weapon = Bomb Bay
|
||||
mech.trident-ship.name = Drietand
|
||||
mech.trident-ship.weapon = Bommenruim
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
mech.glaive-ship.weapon = Vlammend Machinegeweer
|
||||
item.corestorable = [lightgray]Kan in de Core: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivieit: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Vlambaarheid: {0}%
|
||||
@@ -849,17 +849,17 @@ block.pebbles.name = Steentjes
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Zandsteen
|
||||
block.spore-pine.name = Sporenden
|
||||
block.sporerocks.name = Spore Steens
|
||||
block.sporerocks.name = Schimmelsteen
|
||||
block.rock.name = Steen
|
||||
block.snowrock.name = Sneeuwsteen
|
||||
block.snow-pine.name = Sneeuwden
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.shale.name = Schalie
|
||||
block.shale-boulder.name = Schalie Kei
|
||||
block.moss.name = Mos
|
||||
block.shrubs.name = Plantje
|
||||
block.shrubs.name = Bosje
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Steens
|
||||
block.scrap-wall.name = Scrap Muur
|
||||
block.scrap-wall.name = Oud ijzeren m
|
||||
block.scrap-wall-large.name = Large Scrap Muur
|
||||
block.scrap-wall-huge.name = Huge Scrap Muur
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Muur
|
||||
@@ -911,7 +911,7 @@ block.dark-metal.name = Donker Metaal
|
||||
block.ignarock.name = Igna Steen
|
||||
block.hotrock.name = Lava Steen
|
||||
block.magmarock.name = Magma Steen
|
||||
block.cliffs.name = Cliffs
|
||||
block.cliffs.name = Rotswand
|
||||
block.copper-wall.name = Koperen Muur
|
||||
block.copper-wall-large.name = Grote Koperen Muur
|
||||
block.titanium-wall.name = Titanium Muur
|
||||
@@ -925,14 +925,14 @@ block.thorium-wall-large.name = Grote Thorium Muur
|
||||
block.door.name = Deur
|
||||
block.door-large.name = Grote Deur
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.scorch.name = Vlammenwerper
|
||||
block.scatter.name = Strooier
|
||||
block.hail.name = Hagel
|
||||
block.lancer.name = Lansier
|
||||
block.conveyor.name = Lopende Band
|
||||
block.titanium-conveyor.name = Titanium Lopende Band
|
||||
block.armored-conveyor.name = Gepantserde Lopende Band
|
||||
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
||||
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
||||
block.junction.name = Kruising
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
@@ -942,15 +942,15 @@ block.message.name = Bericht
|
||||
block.illuminator.name = Lamp
|
||||
block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.silicon-smelter.name = Siliciumsmelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.pulverizer.name = Vermorzelaar
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.melter.name = Melter
|
||||
block.incinerator.name = Verbrander
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.melter.name = Smelter
|
||||
block.incinerator.name = Verbrandingsoven
|
||||
block.spore-press.name = Schimmelpers
|
||||
block.separator.name = Afscheider
|
||||
block.coal-centrifuge.name = Koolcentrifuge
|
||||
block.power-node.name = Stroompaal
|
||||
block.power-node-large.name = Grote Stroompaal
|
||||
block.surge-tower.name = Hoogspanningsmast
|
||||
@@ -959,12 +959,12 @@ block.battery.name = Batterij
|
||||
block.battery-large.name = Grote Batterij
|
||||
block.combustion-generator.name = Fossiele Generator
|
||||
block.turbine-generator.name = Turbine Generator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.differential-generator.name = Verschiltemperatuurgenerator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanische Drill
|
||||
block.pneumatic-drill.name = Pneumatische Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Put
|
||||
block.mechanical-drill.name = Mechanische Boor
|
||||
block.pneumatic-drill.name = Pneumatische Boor
|
||||
block.laser-drill.name = Lazerboor
|
||||
block.water-extractor.name = Waterput
|
||||
block.cultivator.name = Cultivator
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
@@ -983,7 +983,7 @@ block.power-void.name = Power Void
|
||||
block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Kluis
|
||||
block.wave.name = Wave
|
||||
block.wave.name = Golf
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -992,10 +992,10 @@ block.bridge-conveyor.name = Bridge Conveyor
|
||||
block.plastanium-compressor.name = Plastanium Compressor
|
||||
block.pyratite-mixer.name = Pyratite Mixer
|
||||
block.blast-mixer.name = Blast Mixer
|
||||
block.solar-panel.name = Zonnepaneeltje
|
||||
block.solar-panel-large.name = Zonnepaneel
|
||||
block.oil-extractor.name = Olie put
|
||||
block.command-center.name = Command Center
|
||||
block.solar-panel.name = Zonnepaneel
|
||||
block.solar-panel-large.name = Groot zonnepaneel
|
||||
block.oil-extractor.name = Olieput
|
||||
block.command-center.name = Commando centrum
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.spirit-factory.name = Spirit Drone Factory
|
||||
block.phantom-factory.name = Phantom Drone Factory
|
||||
@@ -1011,23 +1011,23 @@ block.pulse-conduit.name = Pulse Conduit
|
||||
block.plated-conduit.name = Gepantserde Pijp
|
||||
block.phase-conduit.name = Phase Conduit
|
||||
block.liquid-router.name = Liquid Router
|
||||
block.liquid-tank.name = Vloeistof Tank
|
||||
block.liquid-junction.name = Vloeistof Kruising
|
||||
block.liquid-tank.name = Vloeistoftank
|
||||
block.liquid-junction.name = Vloeistofkruising
|
||||
block.bridge-conduit.name = Bridge Conduit
|
||||
block.rotary-pump.name = Rotary Pump
|
||||
block.thorium-reactor.name = Thorium Reactor
|
||||
block.thorium-reactor.name = Thoriumreactor
|
||||
block.mass-driver.name = Mass Driver
|
||||
block.blast-drill.name = Airblast Drill
|
||||
block.thermal-pump.name = Thermal Pump
|
||||
block.thermal-generator.name = Thermal Generator
|
||||
block.alloy-smelter.name = Alloy Smelter
|
||||
block.thermal-pump.name = Thermische Pomp
|
||||
block.thermal-generator.name = Thermische Generator
|
||||
block.alloy-smelter.name = Legering Smelterij
|
||||
block.mender.name = Mender
|
||||
block.mend-projector.name = Mend Projector
|
||||
block.surge-wall.name = Surge Muur
|
||||
block.surge-wall-large.name = Grote Surge Muur
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Electrische Landmijn
|
||||
block.cyclone.name = Cycloon
|
||||
block.fuse.name = Zekering
|
||||
block.shock-mine.name = Elektrische Landmijn
|
||||
block.overdrive-projector.name = Overdrive Projector
|
||||
block.force-projector.name = Krachtveld
|
||||
block.arc.name = Arc
|
||||
@@ -1035,8 +1035,8 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Doos
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad.name = Lanceerplatform
|
||||
block.launch-pad-large.name = Groot Lanceerplatform
|
||||
team.blue.name = blauw
|
||||
team.crux.name = rood
|
||||
team.sharded.name = oranje
|
||||
@@ -1060,7 +1060,7 @@ unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Klik om verder te gaan>
|
||||
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] delven van koper[]. Klik op een vakje die het heeft om het te delven.\n\n[accent]{0}/{1} koper
|
||||
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] delven van koper[]. Klik op een vakje met koper om het te delven.\n\n[accent]{0}/{1} koper
|
||||
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nVeeg over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] delven van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
|
||||
tutorial.drill = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nPlaats er een op de koper.
|
||||
tutorial.drill.mobile = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nZoek de drill rechts onderin.\nSelecter de[accent] mechanische drill[].\nPlaats het op de koper door erop te klikken, druk dan op het[accent] vinkje[] om het bouwen te bevestigen.\nKlik op de[accent] X knop[] om het te anuleren.
|
||||
@@ -1068,8 +1068,8 @@ tutorial.blockinfo = Elk blok heeft andere statistieken. Elke drill kan enkel be
|
||||
tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core.
|
||||
tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} lopende banden in 1x geplaatst\n[accent]0/1 items afgeleverd
|
||||
tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[LIGHT_GRAY] vijand[].\nBouw een duo kannon bij je basis.
|
||||
tutorial.drillturret = Duo's hebben[accent] koperen ammonutie []nodig om te schieten.\nPlaatst een drill ernaast om het van koper te voorzien.
|
||||
tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen dan.\n\n[accent]Pauzeer het spel (spatie) nu.
|
||||
tutorial.drillturret = Duo's hebben[accent] koperen ammunitie []nodig om te schieten.\nPlaats een drill ernaast om het van koper te voorzien.
|
||||
tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen.\n\n[accent]Pauzeer het spel (spatie) nu.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
tutorial.unpause = Doe het opnieuw om weer verder te gaan.
|
||||
tutorial.unpause.mobile = Doe het opnieuw om weer verder te gaan.
|
||||
@@ -1079,10 +1079,10 @@ tutorial.withdraw = In sommige situaties, is het nodig om items uit een blok te
|
||||
tutorial.deposit = Je kan de items weer terugstoppen door van je schip het terug te slepen naar waar je het wilt.\n\n[accent]Stop het nu weer terug in de core.[]
|
||||
tutorial.waves = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen.
|
||||
tutorial.waves.mobile = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper.
|
||||
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nVervolgens valt ermee te onderzoeken.\n\n[accent]Druk op de lanceer knop.
|
||||
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
|
||||
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
||||
item.lead.description = Een basismateriaal. Wordt vaak gebruikt in elektronica en vloeistoftransport.
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||
|
||||
@@ -59,6 +59,7 @@ stat.built = Budynki zbudowane:[accent] {0}
|
||||
stat.destroyed = Budynki zniszczone:[accent] {0}
|
||||
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
||||
stat.delivered = Surowce wystrzelone:
|
||||
stat.playtime = Czas Gry:[accent] {0}
|
||||
stat.rank = Ocena: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Wystrzelone przedmioty
|
||||
@@ -388,7 +389,7 @@ toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków.
|
||||
toolmode.drawteams = Rysuj Drużyny
|
||||
toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
|
||||
|
||||
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
filter.distort = Zniekształcanie
|
||||
filter.noise = Szum
|
||||
filter.median = Mediana
|
||||
@@ -531,6 +532,8 @@ error.crashtitle = Wystąpił błąd
|
||||
blocks.input = Wejście
|
||||
blocks.output = Wyjście
|
||||
blocks.booster = Wzmacniacz
|
||||
blocks.tiles = Wymagane Pola
|
||||
blocks.affinities = Uwydajnienie
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
@@ -928,7 +931,7 @@ block.duo.name = Podwójne Działko
|
||||
block.scorch.name = Płomień
|
||||
block.scatter.name = Flak
|
||||
block.hail.name = Grad
|
||||
block.lancer.name = Lansjer
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Przenośnik
|
||||
block.titanium-conveyor.name = Przenośnik Tytanowy
|
||||
block.armored-conveyor.name = Przenośnik Opancerzony
|
||||
@@ -942,6 +945,7 @@ block.message.name = Wiadomość
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = Małe, kompaktowe i konfigurowane źródło światła. Wymaga energii do funkcjonowania.
|
||||
block.overflow-gate.name = Brama Przepełnieniowa
|
||||
block.underflow-gate.name = Brama Niedomiaru
|
||||
block.silicon-smelter.name = Huta Krzemu
|
||||
block.phase-weaver.name = Fazowa Fabryka
|
||||
block.pulverizer.name = Rozkruszacz
|
||||
@@ -1006,7 +1010,7 @@ block.crawler-factory.name = Fabryka Mechów Pełzacz
|
||||
block.titan-factory.name = Fabryka Mechów Tytan
|
||||
block.fortress-factory.name = Fabryka Mechów Forteca
|
||||
block.revenant-factory.name = Fabryka Krążowników Zjawa
|
||||
block.repair-point.name = Punkt Napraw
|
||||
block.repair-point.name = Punkt Naprawy
|
||||
block.pulse-conduit.name = Rura Pulsacyjna
|
||||
block.plated-conduit.name = Opancerzona rura
|
||||
block.phase-conduit.name = Rura Fazowa
|
||||
@@ -1085,7 +1089,7 @@ item.copper.description = Przydatny materiał budowlany. Szeroko używany w praw
|
||||
item.lead.description = Podstawowy materiał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
||||
item.metaglass.description = Wyjątkowo wytrzymały stop szkła. Szeroko używany w transporcie i przechowywaniu płynów.
|
||||
item.graphite.description = Zmineralizowany węgiel, wykorzystywany do amunicji i izolacji elektrycznej.
|
||||
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
|
||||
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
|
||||
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny. Używany powszechnie jako paliwo oraz w produkcji surowców.
|
||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||
item.thorium.description = Zwarty i radioaktywny materiał używany w strukturach i paliwie nuklearnym. Nie trzymaj go w rękach!
|
||||
@@ -1103,7 +1107,7 @@ liquid.oil.description = Używany w do produkcji złożonych materiałów. Może
|
||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
|
||||
mech.alpha-mech.description = Standardowy mech. Bazuje na jednostce Nóż, z ulepszonym pancerzem i zdolnością budowania. Zadaje więcej obrażeń niż Strzałka.
|
||||
mech.delta-mech.description = Szybki, lekko opancerzony mech stworzony do ataków typu uderz i uciekaj. Zadaje niewielkie obrażenia strukturom, lecz może bardzo szybko niszczyć spore grupy jednostek wroga przy pomocy jego działek tesli.
|
||||
mech.tau-mech.description = Mech wsparcia. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
|
||||
mech.tau-mech.description = Mech wsparcia. Naprawia budynki drużyny, strzelając w nie. Potrafi uleczyć bliskich sojuszników.
|
||||
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego pancerz pozwala mu na zablokowanie do 90% obrażeń.
|
||||
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale posiada małe zdolności ofensywne i niską szybkość wydobywania surowców.
|
||||
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
|
||||
@@ -1169,13 +1173,14 @@ block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala n
|
||||
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
|
||||
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
||||
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
|
||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]
|
||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
|
||||
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
|
||||
block.mass-driver.description = Najlepszy blok do transportu przedmiotów. Zbiera wiele przedmiotów naraz a potem wystrzeliwuje je do kolejnej katapulty masy na bardzo duże odległości.
|
||||
block.mechanical-pump.description = Tania pompa o niskiej wydajności. Nie wymaga prądu.
|
||||
block.rotary-pump.description = Zaawansowana pompa. Pompuje więcej cieczy, ale wymaga zasilania.
|
||||
block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
|
||||
block.thermal-pump.description = Najlepsza pompa.
|
||||
block.conduit.description = Podstawowy blok do transportowania cieczy. Używany w połączeniu z pompami i innymi rurami.
|
||||
block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
||||
block.plated-conduit.description = Przesyła ciecze z taką samą szybkością co rura tytanowa, ale jest bardziej odporna. Wejściami bocznymi mogą być tylko inne rury.\nWycieka z niej mniej cieczy.
|
||||
@@ -1192,7 +1197,7 @@ block.battery.description = Przechowuje energię przy nadwyżce produkcji oraz d
|
||||
block.battery-large.description = Przechowuje o wiele wiecej prądu niż standardowa bateria.
|
||||
block.combustion-generator.description = Wytwarza energię poprzez spalanie łatwopalnych materiałów.
|
||||
block.thermal-generator.description = Generuje prąd kiedy jest postawiony na źródłach ciepła.
|
||||
block.turbine-generator.description = Bardziej wydajny niż generator spalania, ale wymaga dodatkowej wody.
|
||||
block.turbine-generator.description = Zaawansowana wersja Generatora Spalinowego. Jest wydajniejszy niż Generator Spalinowy, ale wymaga wody aby wytworzyć pare.
|
||||
block.differential-generator.description = Generuje duże ilości prądu. Wykorzystuje różnice temperatur pomiędzy Lodocieczą a spalanym Piratianem.
|
||||
block.rtg-generator.description = Generator wykorzystujący ciepło powstałe z rozpadu izotopów promieniotwórczych. Nie wymaga chłodzenia, ale produkuje mniej energii od reaktora torowego.
|
||||
block.solar-panel.description = Wytwarza małe ilości prądu wykorzystując energię słoneczną.
|
||||
@@ -1223,7 +1228,7 @@ block.lancer.description = Średniej wielkości wieżyczka, która po naładowan
|
||||
block.arc.description = Mała wieża bliskiego zasięgu. Wystrzeliwuje wiązki elektryczne w kierunku wroga.
|
||||
block.swarmer.description = Średniej wielkości wieżyczka, która wystrzeliwuje rakiety samonaprowadzające.
|
||||
block.salvo.description = Większa, bardziej zaawansowana wersja Podwójnego Działka, strzelająca szybkimi salwami.
|
||||
block.fuse.description = Duża wieża, która strzela potężnymi wiązkami krótkiego zasięgu.
|
||||
block.fuse.description = Duża wieża bliskiego zasięgu. Wystrzeliwuje trzy przeszywające wiązki w pobliskich wrogów.
|
||||
block.ripple.description = Duża wieża artyleryjska, która strzela jednocześnie kilkoma strzałami.
|
||||
block.cyclone.description = Duża szybkostrzelna wieża.
|
||||
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
||||
@@ -1239,7 +1244,7 @@ block.dagger-factory.description = Produkuje podstawowe jednostki lądowe.
|
||||
block.crawler-factory.description = Produkuje szybkie jednostki lądowe typu "kamikaze".
|
||||
block.titan-factory.description = Produkuje zaawansowane, opancerzone jednostki lądowe.
|
||||
block.fortress-factory.description = Produkuje naziemne jednostki ciężkiej artylerii.
|
||||
block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
|
||||
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
||||
block.dart-mech-pad.description = Umożliwia transformację w podstawowego mecha bojowego.\nUżyj klikając podczas stania na nim.
|
||||
block.delta-mech-pad.description = Opuść swój obecny statek i zamień go na szybki, lekko opancerzony mech stworzony do ataków typu uderz-uciekaj.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
|
||||
block.tau-mech-pad.description = Opuść swój obecny statek i zamień go na mech wsparcia który może leczyć sojusznicze struktury i jednostki.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
|
||||
|
||||
@@ -941,7 +941,8 @@ block.inverted-sorter.name = Ordenador Invertido
|
||||
block.message.name = Mensagem
|
||||
block.illuminator.name = Iluminador
|
||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||
block.overflow-gate.name = Portão Sobrecarregado
|
||||
block.overflow-gate.name = Portão sobrecarregado
|
||||
block.underflow-gate.name = Portão sobrecarregado invertido
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
block.phase-weaver.name = Palheta de fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
@@ -978,7 +979,7 @@ block.mechanical-pump.name = Bomba Mecânica
|
||||
block.item-source.name = Criador de itens
|
||||
block.item-void.name = Destruidor de itens
|
||||
block.liquid-source.name = Criador de líquidos
|
||||
block.liquid-void.name = Liquid Void
|
||||
block.liquid-void.name = Destruidor de líquidos
|
||||
block.power-void.name = Anulador de energia
|
||||
block.power-source.name = Criador de energia
|
||||
block.unloader.name = Descarregador
|
||||
@@ -1049,7 +1050,7 @@ unit.draug.name = Drone minerador Draug
|
||||
unit.phantom.name = Drone Phantom
|
||||
unit.dagger.name = Dagger
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.name = Titã
|
||||
unit.ghoul.name = Bombardeiro Ghoul
|
||||
unit.wraith.name = Lutador Wraith
|
||||
unit.fortress.name = Fortaleza
|
||||
@@ -1172,6 +1173,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||
block.underflow-gate.description = O oposto de um portão de sobrecarga. Manda pra frente se a esquerda e a direita estiverem bloqueadas.
|
||||
block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia.
|
||||
block.mechanical-pump.description = Uma bomba barata com baixa saída de líquidos, mas sem consumo de energia.
|
||||
block.rotary-pump.description = Uma bomba avançada. Bombeia mais líquido, mas requer energia.
|
||||
@@ -1206,8 +1208,8 @@ block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
||||
block.water-extractor.description = Extrai água subterrânea. Usado em locais sem água superficial disponível.
|
||||
block.cultivator.description = Cultiva pequenas concentrações de esporos na atmosfera em cápsulas prontas.
|
||||
block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto.
|
||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||
block.core-shard.description = A primeira iteração do núcleo. Uma vez destruído, todo o contato com a região é perdido. Não deixe isso acontecer.
|
||||
block.core-foundation.description = A segunda versão do núcleo. Mais bem armadurado. Armazena mais recursos.
|
||||
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
|
||||
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
|
||||
@@ -59,6 +59,7 @@ stat.built = Construções construídas:[accent] {0}
|
||||
stat.destroyed = Construções destruídas:[accent] {0}
|
||||
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
||||
stat.delivered = Recursos lançados:
|
||||
stat.playtime = Tempo jogado:[accent] {0}
|
||||
stat.rank = Rank Final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Itens lançados
|
||||
@@ -103,7 +104,8 @@ mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Mods não encontrados!
|
||||
mods.guide = Guia de mods
|
||||
mods.report = Reportar Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.openfolder = Abrir pasta de Mods
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ativado
|
||||
mod.disabled = [scarlet]Desativado
|
||||
mod.disable = Desativar
|
||||
@@ -167,9 +169,14 @@ hosting = [accent]Abrindo servidor...
|
||||
hosts.refresh = Atualizar
|
||||
hosts.discovering = Descobrindo jogos em lan
|
||||
hosts.discovering.any = Descobrindo jogos
|
||||
server.refreshing = Atualizando servidor
|
||||
server.refreshing = A atualizar servidor
|
||||
hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
||||
host.invalid = [scarlet]Não foi possivel Hospedar.
|
||||
|
||||
servers.local = Servidores Locais
|
||||
servers.remote = Servidores Remotos
|
||||
servers.global = Servidores Globais
|
||||
|
||||
trace = Traçar jogador
|
||||
trace.playername = Nome do jogador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -251,6 +258,7 @@ copylink = Copiar ligação
|
||||
back = Voltar
|
||||
data.export = Exportar dados
|
||||
data.import = Importar dados
|
||||
data.openfolder = Abrir pasta de dados
|
||||
data.exported = Dados exportados.
|
||||
data.invalid = Estes dados de jogo não são válidos.
|
||||
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
|
||||
@@ -530,6 +538,8 @@ error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saida
|
||||
blocks.tiles = Telhas Requeridas
|
||||
blocks.affinities = Afinidades
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
@@ -641,14 +651,14 @@ setting.difficulty.insane = Insano
|
||||
setting.difficulty.name = Dificuldade
|
||||
setting.screenshake.name = Balanço do Ecrã
|
||||
setting.effects.name = Efeitos
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
||||
setting.conveyorpathfinding.name = Localização do caminho do transportador
|
||||
setting.coreselect.name = Permitir cores esquemáticas
|
||||
setting.sensitivity.name = Sensibilidade do Controle
|
||||
setting.saveinterval.name = Intervalo de autogravamento
|
||||
setting.seconds = {0} Segundos
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.blockselecttimeout.name = Tempo limite de seleção do bloco
|
||||
setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Ecrã inteiro
|
||||
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS
|
||||
@@ -665,8 +675,10 @@ setting.mutesound.name = Desligar Som
|
||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||
setting.savecreate.name = Criar gravamentos automaticamente
|
||||
setting.publichost.name = Visibilidade do jogo público
|
||||
setting.playerlimit.name = Limite de Jogadores
|
||||
setting.chatopacity.name = Opacidade do chat
|
||||
setting.lasersopacity.name = Opacidade do Power Laser
|
||||
setting.bridgeopacity.name = Opacidade da Ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
|
||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||
@@ -942,6 +954,7 @@ block.message.name = Mensagem
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Portão Sobrecarregado
|
||||
block.underflow-gate.name = Portão Desobrecarregado
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
block.phase-weaver.name = Palheta de fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
@@ -1130,7 +1143,7 @@ block.phase-weaver.description = Produz tecido de fase usando tório radioativo
|
||||
block.alloy-smelter.description = Combina titânio, chumbo, silicio e cobre para produzir liga de surto.
|
||||
block.cryofluidmixer.description = Mistura água e pó fino de titânio para produzir criofluido. Essencial para o uso do reator a tório.
|
||||
block.blast-mixer.description = Quebra e mistura aglomerados de esporos com piratita para produzir composto de explosão.
|
||||
block.pyratite-mixer.description = Mistura carvão, cobre e areia em piratita altamente inflamável
|
||||
block.pyratite-mixer.description = Mistura carvão, chumbo e areia em piratita altamente inflamável
|
||||
block.melter.description = Derrete sucata em escória para processamento posterior ou uso em torretas.
|
||||
block.separator.description = Separa escória em seus minerais componentes, oferece o resultado refriado.
|
||||
block.spore-press.description = Comprime cápsulas de esporos em petróleo.
|
||||
@@ -1172,6 +1185,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||
block.underflow-gate.description = O oposto de um portão de transbordamento. Saídas para a frente se os caminhos esquerdo e direito estiverem bloqueados.
|
||||
block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia.
|
||||
block.mechanical-pump.description = Uma bomba barata com baixa saída de líquidos, mas sem consumo de energia.
|
||||
block.rotary-pump.description = Uma bomba avançada. Bombeia mais líquido, mas requer energia.
|
||||
@@ -1246,4 +1260,4 @@ block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca
|
||||
block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
@@ -29,17 +29,17 @@ load.system = Sistem
|
||||
load.mod = Modlar
|
||||
load.scripts = Scripts
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
be.update = Yeni bir erken erişim sürümü var:
|
||||
be.update.confirm = Yüklenip yeniden başlatılsın mı?
|
||||
be.updating = Yeni sürüm yükleniyor...
|
||||
be.ignore = Hayır
|
||||
be.noupdates = Yeni güncelleme bulunamadı.
|
||||
be.check = Güncellemeleri kontrol et
|
||||
|
||||
schematic = Şema
|
||||
schematic.add = Şemayı Kaydet...
|
||||
schematics = Şemalar
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
||||
schematic.import = Şema İçeri Aktar...
|
||||
schematic.exportfile = Dışa Aktar
|
||||
schematic.importfile = İçe Aktar
|
||||
@@ -49,8 +49,8 @@ schematic.copy.import = Panodan İçeri Aktar
|
||||
schematic.shareworkshop = Workshop'ta Kaydet
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
||||
schematic.saved = Şema Kaydedildi.
|
||||
schematic.delete.confirm = Bu şema tamamen yokedilecek.
|
||||
schematic.rename = Şemayı yeniden Adlandır
|
||||
schematic.delete.confirm = Bu şema tamamen yok edilecek.
|
||||
schematic.rename = Şemayı yeniden adlandır
|
||||
schematic.info = {0}x{1}, {2} blok
|
||||
|
||||
stat.wave = Yenilen Dalgalar:[accent] {0}
|
||||
@@ -70,7 +70,7 @@ level.mode = Oyun Modu:
|
||||
showagain = Bir daha gösterme
|
||||
coreattack = < Merkez saldırı altında! >
|
||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||
database = Ana Veritabanı
|
||||
database = Çekirdek Veritabanı
|
||||
savegame = Oyunu Kaydet
|
||||
loadgame = Oyunu Yükle
|
||||
joingame = Oyuna Katıl
|
||||
@@ -95,7 +95,7 @@ uploadingcontent = İçerik Yükleniyor
|
||||
uploadingpreviewfile = Önizleme Dosyası Yükleniyor
|
||||
committingchanges = Değişiklikler Uygulanıyor
|
||||
done = Bitti
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
|
||||
|
||||
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
@@ -103,29 +103,29 @@ mods = Modlar
|
||||
mods.none = [LIGHT_GRAY]Hiç mod bulunamadı!
|
||||
mods.guide = Mod Rehberi
|
||||
mods.report = Hata bildir
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.openfolder = Mod klasörünü aç
|
||||
mod.enabled = [lightgray]Etkin
|
||||
mod.disabled = [scarlet]Devre Dışı
|
||||
mod.disable = Devre Dışı Bırak
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||
mod.requiresversion = [scarlet]Gereken en düşük oun versiyonu: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
|
||||
mod.erroredcontent = [scarlet]İçerik hatası.
|
||||
mod.errors = İçerik yüklenirken bir hata oluştu.
|
||||
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
|
||||
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
|
||||
mod.enable = Etkinleştir
|
||||
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
|
||||
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
|
||||
mod.import = Mod İçeri Aktar
|
||||
mod.import.github = GitHub Modu İçeri Aktar
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
||||
mod.remove.confirm = Bu mod silinecek.
|
||||
mod.author = [LIGHT_GRAY]Yayıncı:[] {0}
|
||||
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
|
||||
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
|
||||
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
|
||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||
mod.scripts.unsupported = Cihazınız bazı betik dosyalarını desteklemiyor. Bazı modlar düzgün çalışmayabilir.
|
||||
|
||||
about.button = Hakkında
|
||||
name = İsim:
|
||||
@@ -155,7 +155,7 @@ server.kicked.nameEmpty = Seçtiğin isim geçersiz.
|
||||
server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlanamazsın.
|
||||
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
|
||||
server.kicked.gameover = Oyun bitti!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.serverRestarting = Sunucu yeniden başlatılıyor.
|
||||
server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[]
|
||||
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
||||
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
||||
@@ -289,12 +289,12 @@ map.publish.confirm = Bu haritayı yayınlamak istediğinize emin misiniz?\n[lig
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Nesne Açıklaması
|
||||
changelog = Değişim Listesi (isteğe bağlı):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
eula = Steam Kullanıvı Sözleşmesi
|
||||
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
|
||||
publishing = [accent]Yayınlanıyor...
|
||||
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
||||
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
||||
publish.error = Nesneyi yayınlarken hata oluştu: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
steam.error = Steam hatası.\nHata kodu: {0}
|
||||
|
||||
editor.brush = Fırça
|
||||
editor.openin = Düzenleyici'de Aç
|
||||
@@ -530,7 +530,7 @@ error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
blocks.input = Giriş
|
||||
blocks.output = Çıkış
|
||||
blocks.booster = Booster
|
||||
blocks.booster = Güçlendirici
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Enerji Kapasitesi
|
||||
blocks.powershot = Enerji/Atış
|
||||
@@ -652,7 +652,7 @@ setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tam Ekran
|
||||
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
||||
setting.fps.name = FPS Göster
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.blockselectkeys.name = Blok seçim tüşlarını göster
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
|
||||
setting.minimap.name = Haritayı Göster
|
||||
@@ -681,7 +681,7 @@ category.multiplayer.name = Çok Oyunculu
|
||||
command.attack = Saldır
|
||||
command.rally = Toplan
|
||||
command.retreat = Geri Çekil
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
placement.blockselectkeys = \n[lightgray]Tuş: [{0},
|
||||
keybind.clear_building.name = Binayı Temizle
|
||||
keybind.press = Bir tuşa basın...
|
||||
keybind.press.axis = Bir tuşa ya da yöne basın...
|
||||
@@ -695,22 +695,22 @@ keybind.schematic_select.name = Bölge Seç
|
||||
keybind.schematic_menu.name = Şema Menüsü
|
||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
||||
keybind.schematic_flip_y.name = Şemayı Y Ekseninde Döndür
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left.name = Block Select Left
|
||||
keybind.block_select_right.name = Block Select Right
|
||||
keybind.block_select_up.name = Block Select Up
|
||||
keybind.block_select_down.name = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.category_prev.name = Önceki Kategori
|
||||
keybind.category_next.name = Sonraki Kategori
|
||||
keybind.block_select_left.name = Sol Blok Seçimi
|
||||
keybind.block_select_right.name = Sağ Blok Seçimi
|
||||
keybind.block_select_up.name = Yukarı Blok Seçimi
|
||||
keybind.block_select_down.name = Aşağı Blok Seçimi
|
||||
keybind.block_select_01.name = Kategori 1
|
||||
keybind.block_select_02.name = Kategori 2
|
||||
keybind.block_select_03.name = Kategori 3
|
||||
keybind.block_select_04.name = Kategori 4
|
||||
keybind.block_select_05.name = Kategori 5
|
||||
keybind.block_select_06.name = Kategori 6
|
||||
keybind.block_select_07.name = Kategori 7
|
||||
keybind.block_select_08.name = Kategori 8
|
||||
keybind.block_select_09.name = Kategori 9
|
||||
keybind.block_select_10.name = Kategori 10
|
||||
keybind.fullscreen.name = Tam Ekran
|
||||
keybind.select.name = Seç/Ateş Et
|
||||
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
||||
@@ -718,7 +718,7 @@ keybind.pick.name = Blok Seç
|
||||
keybind.break_block.name = Blok Kır
|
||||
keybind.deselect.name = Seçimleri Kaldır
|
||||
keybind.shoot.name = Ateş Et
|
||||
keybind.zoom.name = Zum
|
||||
keybind.zoom.name = Yakınlaştırma/Uzaklaştırma
|
||||
keybind.menu.name = Menü
|
||||
keybind.pause.name = Durdur
|
||||
keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et
|
||||
@@ -732,8 +732,8 @@ keybind.toggle_menus.name = Menüleri Aç/Kapa
|
||||
keybind.chat_history_prev.name = Sohbet geçmişi önceki
|
||||
keybind.chat_history_next.name = Sohbet geçmişi sonraki
|
||||
keybind.chat_scroll.name = Sohbet Kaydırma
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Mini Haritada Zum
|
||||
keybind.drop_unit.name = Birlik Düşürme
|
||||
keybind.zoom_minimap.name = Mini Haritada Yakınlaştırma/Uzaklaştırma
|
||||
mode.help.title = Modların açıklamaları
|
||||
mode.survival.name = Hayatta Kalma
|
||||
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
|
||||
@@ -747,7 +747,7 @@ mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak i
|
||||
mode.custom = Özel Kurallar
|
||||
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.reactorexplosions = Reaktör Patlamaları
|
||||
rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.waves = Dalgalar
|
||||
rules.attack = Saldırı Modu
|
||||
@@ -755,7 +755,7 @@ rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
||||
rules.unithealthmultiplier = Birim Canı Çarpanı
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockhealthmultiplier = Blok Canı Çarpanı
|
||||
rules.playerhealthmultiplier = Oyuncu Canı Çarpanı
|
||||
rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı
|
||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
||||
@@ -773,10 +773,10 @@ rules.title.respawns = Tekrar Canlanmalar
|
||||
rules.title.resourcesbuilding = Kaynaklar & İnşa
|
||||
rules.title.player = Oyuncular
|
||||
rules.title.enemy = Düşmanlar
|
||||
rules.title.unit = Unitler
|
||||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.title.unit = Birlikler
|
||||
rules.title.experimental = Deneysel
|
||||
rules.lighting = Işıklandırma
|
||||
rules.ambientlight = Ortam Işığı
|
||||
|
||||
content.item.name = Eşyalar
|
||||
content.liquid.name = Sıvılar
|
||||
@@ -824,7 +824,7 @@ mech.trident-ship.name = Trident
|
||||
mech.trident-ship.weapon = Bomba Bölmesi
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = Alevli Makineli Tüfek
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.corestorable = [lightgray]Çekirdekte depolanabilir mi?: {0}
|
||||
item.explosiveness = [lightgray]Patlama: {0}%
|
||||
item.flammability = [lightgray]Yanıcılık: {0}%
|
||||
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -105,6 +105,7 @@ mods.none = [LIGHT_GRAY]没有找到模组!
|
||||
mods.guide = 模组教程
|
||||
mods.report = 报告 Bug
|
||||
mods.openfolder = 打开模组文件夹
|
||||
mod.display = [gray]模组:[orange] {0}
|
||||
mod.enabled = [lightgray]已启用
|
||||
mod.disabled = [scarlet]已禁用
|
||||
mod.disable = 禁用
|
||||
@@ -171,6 +172,11 @@ hosts.discovering.any = 正在搜索服务器
|
||||
server.refreshing = 正在刷新服务器
|
||||
hosts.none = [lightgray]未发现局域网游戏!
|
||||
host.invalid = [scarlet]无法连接服务器。
|
||||
|
||||
servers.local = 本地服务器
|
||||
servers.remote = 远程服务器
|
||||
servers.global = 全球服务器
|
||||
|
||||
trace = 跟踪玩家
|
||||
trace.playername = 玩家名称:[accent]{0}
|
||||
trace.ip = IP 地址:[accent]{0}
|
||||
@@ -252,6 +258,7 @@ copylink = 复制链接
|
||||
back = 返回
|
||||
data.export = 导出数据
|
||||
data.import = 导入数据
|
||||
data.openfolder = 打开数据文件夹
|
||||
data.exported = 数据已导出。
|
||||
data.invalid = 非有效游戏数据。
|
||||
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
|
||||
@@ -532,6 +539,8 @@ error.crashtitle = 发生了一个错误
|
||||
blocks.input = 输入
|
||||
blocks.output = 输出
|
||||
blocks.booster = 增强物品/液体
|
||||
blocks.tiles = 所需地型
|
||||
blocks.affinities = 相关
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
@@ -666,6 +675,7 @@ setting.mutesound.name = 无音效
|
||||
setting.crashreport.name = 发送匿名的崩溃报告
|
||||
setting.savecreate.name = 自动创建存档
|
||||
setting.publichost.name = 游戏公开可见
|
||||
setting.playerlimit.name = 玩家限制
|
||||
setting.chatopacity.name = 聊天界面不透明度
|
||||
setting.lasersopacity.name = 能量激光不透明度
|
||||
setting.bridgeopacity.name = 桥梁不透明度
|
||||
|
||||
@@ -39,7 +39,6 @@ be.check = 檢查是否有新的更新
|
||||
schematic = 藍圖
|
||||
schematic.add = 儲存藍圖...
|
||||
schematics = 藍圖
|
||||
schematic.replace = 具有該名稱的藍圖已經存在。是否要取代它?
|
||||
schematic.import = 匯入藍圖...
|
||||
schematic.exportfile = 匯出檔案
|
||||
schematic.importfile = 匯入檔案
|
||||
@@ -59,6 +58,7 @@ stat.built = 建設的建築:[accent]{0}
|
||||
stat.destroyed = 摧毀的建築:[accent]{0}
|
||||
stat.deconstructed = 拆除的建築:[accent]{0}
|
||||
stat.delivered = 發射的核心資源:
|
||||
stat.playtime = 遊玩時間:[accent] {0}
|
||||
stat.rank = 最終排名:[accent]{0}
|
||||
|
||||
launcheditems = [accent]已發射的物品
|
||||
@@ -104,6 +104,7 @@ mods.none = [lightgray]找不到模組!
|
||||
mods.guide = 模組指南
|
||||
mods.report = 回報錯誤
|
||||
mods.openfolder = 開啟模組資料夾
|
||||
mod.display = [gray]模組:[orange]{0}
|
||||
mod.enabled = [lightgray]已啟用
|
||||
mod.disabled = [scarlet]已禁用
|
||||
mod.disable = 禁用
|
||||
@@ -158,7 +159,7 @@ server.kicked.gameover = 遊戲結束!
|
||||
server.kicked.serverRestarting = 伺服器正在重新啟動。
|
||||
server.versions = 您的遊戲版本:[accent] {0}[]\n伺服器遊戲版本:[accent] {1}[]
|
||||
host.info = [accent]建立伺服器[]按鍵會在連接埠[scarlet]6567[]建立一個伺服器。\n所有跟您在同一個[lightgray]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[lightgray]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。請注意公共網路有時不允許搜尋伺服器。
|
||||
join.info = 您可以在此輸入欲連線的[accent]伺服器IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[lightgray]注意:並沒有自動的網際網路伺服器清單,如果您想透過IP位址連線到他人的伺服器,您必須向他們詢問IP位址。
|
||||
join.info = 您可以在此輸入欲連線的[accent]伺服器IP位址[],或尋找[accent]區域網路[]/[accent]全域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[lightgray]如果您想透過IP位址連線到他人的伺服器,您必須向他們詢問IP位址。自己的IP位置可以從google上搜尋到。
|
||||
hostserver = 建立伺服器
|
||||
invitefriends = 邀請好友
|
||||
hostserver.mobile = 建立\n伺服器
|
||||
@@ -170,6 +171,11 @@ hosts.discovering.any = 搜尋遊戲
|
||||
server.refreshing = 伺服器刷新中
|
||||
hosts.none = [lightgray]找不到區域網路伺服器!
|
||||
host.invalid = [scarlet]無法連線至伺服器。
|
||||
|
||||
servers.local = 區域伺服器
|
||||
servers.remote = 遠端伺服器
|
||||
servers.global = 全域伺服器
|
||||
|
||||
trace = 追蹤玩家
|
||||
trace.playername = 玩家名稱:[accent]{0}
|
||||
trace.ip = IP:[accent]{0}
|
||||
@@ -501,7 +507,7 @@ zone.saltFlats.description = 鹽沼毗連著沙漠。在這裡幾乎找不到多
|
||||
zone.craters.description = 這個殞坑中心積蓄著水。這是一場舊戰爭的遺跡。奪回該地區。收集沙子。燒製玻璃。抽水來冷卻砲塔和鑽頭。
|
||||
zone.ruinousShores.description = 穿過荒地,就是海岸線。這個地點曾經駐紮了海防陣線。現在它們已經所剩無幾。只有最基本的防禦結構沒有被破壞,其他的一切都成了殘骸。\n繼續向外擴張。重新發現那些科技。
|
||||
zone.stainedMountains.description = 內陸的更深處是群山,還未被孢子所污染。\n提取在該區域蘊藏豐富的鈦,並學習如何使用它們。\n\n這裡的存在著更為強大的敵人。不要給他們時間派出最強的部隊。
|
||||
zone.overgrowth.description = 這個地區更靠近孢子的來源,因此已經生長過度了。\n敵人在這裡建立了哨所。建立泰坦機甲。破壞它,並取回失去的東西。
|
||||
zone.overgrowth.description = 這個地區更靠近孢子的來源,因此已經生長過度了。\n敵人在這裡建立了哨所。建立泰坦機甲。破壞它,並取回失落的事物。
|
||||
zone.tarFields.description = 位於山脈和沙漠之間的產油區外緣是少數幾個有可用焦油儲量的地區之一。\n雖然被遺棄了,該地區附近還是有著一些危險的敵人。不要低估它們。\n\n[lightgray]如果可能的話,研究原油加工技術。
|
||||
zone.desolateRift.description = 一個非常危險的區域。資源豐富,但空間很小。毀滅的風險很高。請盡快離開。不要被敵人攻擊之間的長時間間隔所欺騙。
|
||||
zone.nuclearComplex.description = 以前生產和加工釷的設施已變成廢墟。\n[lightgray]研究釷及其多種用途。\n\n敵人在這裡的數量眾多,不斷的偵查入侵者。
|
||||
@@ -523,7 +529,7 @@ settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據,包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後,遊戲將刪除所有數據並自動退出。
|
||||
paused = [accent]〈已暫停〉
|
||||
clear = 清除
|
||||
banned = [scarlet]Banned
|
||||
banned = [scarlet]已被封禁
|
||||
yes = 是
|
||||
no = 否
|
||||
info.title = 資訊
|
||||
@@ -531,7 +537,9 @@ error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
blocks.input = 輸入
|
||||
blocks.output = 輸出
|
||||
blocks.booster = 加速器
|
||||
blocks.booster = 強化
|
||||
blocks.tiles = 需求方塊
|
||||
blocks.affinities = 親和方塊
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
@@ -655,7 +663,7 @@ setting.borderlesswindow.name = 無邊框窗口[lightgray](可能需要重啟
|
||||
setting.fps.name = 顯示FPS與Ping
|
||||
setting.blockselectkeys.name = 顯示方塊選擇快捷鍵
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.pixelate.name = 像素化[lightgray](會關閉動畫)
|
||||
setting.pixelate.name = 像素化
|
||||
setting.minimap.name = 顯示小地圖
|
||||
setting.position.name = 顯示玩家位置
|
||||
setting.musicvol.name = 音樂音量
|
||||
@@ -666,6 +674,7 @@ setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 發送匿名崩潰報告
|
||||
setting.savecreate.name = 自動建立存檔
|
||||
setting.publichost.name = 公開遊戲可見度
|
||||
setting.playerlimit.name = 玩家數限制
|
||||
setting.chatopacity.name = 聊天框不透明度
|
||||
setting.lasersopacity.name = 激光不透明度
|
||||
setting.bridgeopacity.name = 橋透明度
|
||||
@@ -779,6 +788,7 @@ rules.title.unit = 單位
|
||||
rules.title.experimental = 實驗中
|
||||
rules.lighting = 光照
|
||||
rules.ambientlight = 環境光照
|
||||
rules.solarpowermultiplier = 太陽能倍數
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
@@ -1172,7 +1182,7 @@ block.bridge-conveyor.description = 高級的物品運輸方塊。允許跨過
|
||||
block.phase-conveyor.description = 高級物品傳輸方塊。使用能量將物品傳送到幾個方塊外連接的相織輸送帶。
|
||||
block.sorter.description = 對物品進行分類。如果物品與所選種類匹配,則允許其通過。否則,物品將從左邊和右邊輸出。
|
||||
block.inverted-sorter.description = 處理物品的方式類似於分類器,但將所選擇的物品輸出到側面。
|
||||
block.router.description = 接受來自一個方向的物品並將它們平均輸出到最多3個其他方向。用於將物品從一個來源分割為多個目標。\n\n[[scarlet]]不建議緊貼在生產型方塊旁使用,可能導致其被產出堵塞。[]
|
||||
block.router.description = 接受來自一個方向的物品並將它們平均輸出到最多3個其他方向。用於將物品從一個來源分割為多個目標。\n\n[[scarlet]不建議緊貼在生產型方塊旁使用,可能導致其被產出堵塞。[]
|
||||
block.distributor.description = 高級的分配器,可將物品均分到最多7個其他方向。
|
||||
block.overflow-gate.description = 如果前面被阻擋,則向左邊和右邊輸出物品。
|
||||
block.underflow-gate.description = 反向的溢流器。如果側面被阻擋,則向前方輸出物品。
|
||||
@@ -1197,7 +1207,7 @@ block.battery-large.description = 比普通電池存儲更多的能量。
|
||||
block.combustion-generator.description = 透過燃燒原油或可燃物品以產生能量。
|
||||
block.thermal-generator.description = 放置在熱的位置時會產生能量。
|
||||
block.turbine-generator.description = 比燃燒發電機更有效率,但需要水才能運作。
|
||||
block.differential-generator.description = 產生大量能量。利用冷卻液和燃燒的火焰彈之間的溫差產生大量的能量。
|
||||
block.differential-generator.description = 利用冷卻液和燃燒火焰彈之間的溫差產生大量的能量。
|
||||
block.rtg-generator.description = 一種簡單、可靠的發電機,不需要冷卻,但產生的能量比釷反應堆少。
|
||||
block.solar-panel.description = 透過太陽產生少量的能量。
|
||||
block.solar-panel-large.description = 比標準太陽能板產生更多的能量,但建造起來昂貴得多。
|
||||
|
||||
Reference in New Issue
Block a user