Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2021-11-02 00:24:33 -04:00
2 changed files with 23 additions and 9 deletions

View File

@@ -64,8 +64,11 @@ public class Unloader extends Block{
float loadFactor;
boolean canLoad;
boolean canUnload;
int index;
}
public int[] lastUsed;
@Override
public void updateTile(){
if(((unloadTimer += delta()) < speed) || (proximity.size < 2)) return;
@@ -80,14 +83,14 @@ public class Unloader extends Block{
for(int i = tmp; i < proximity.size; i++){
possibleBlocks.set(i, new ContainerStat());
}
lastUsed = new int[proximity.size];
}
if(sortItem != null){
item = sortItem;
for(int j = 0; j < proximity.size; j++){
int pos = (offset + j) % proximity.size;
var other = proximity.get(j);
for(int pos = 0; pos < proximity.size; pos++){
var other = proximity.get(pos);
boolean interactable = other.interactable(team);
//set the stats of all buildings in possibleBlocks
@@ -95,6 +98,7 @@ public class Unloader extends Block{
pb.building = other;
pb.canUnload = interactable && other.canUnload() && other.items != null && other.items.has(sortItem);
pb.canLoad = interactable && !(other.block instanceof StorageBlock) && other.acceptItem(this, sortItem);
pb.index = pos;
}
}else{
//select the next item for nulloaders
@@ -106,9 +110,8 @@ public class Unloader extends Block{
boolean isDistinct = false;
Item possibleItem = content.item(total);
for(int j = 0; j < proximity.size; j++){
int pos = (offset + j) % proximity.size;
var other = proximity.get(j);
for(int pos = 0; pos < proximity.size; pos++){
var other = proximity.get(pos);
boolean interactable = other.interactable(team);
//set the stats of all buildings in possibleBlocks while we are at it
@@ -116,6 +119,7 @@ public class Unloader extends Block{
pb.building = other;
pb.canUnload = interactable && other.canUnload() && other.items != null && other.items.has(possibleItem);
pb.canLoad = interactable && !(other.block instanceof StorageBlock) && other.acceptItem(this, possibleItem);
pb.index = pos;
//the part handling framerate issues and slow conveyor belts, to avoid skipping items
if(hasProvider && pb.canLoad) isDistinct = true;
@@ -138,11 +142,13 @@ public class Unloader extends Block{
pb.loadFactor = (other.getMaximumAccepted(item) == 0) || (other.items == null) ? 0 : other.items.get(item) / (float)other.getMaximumAccepted(item);
}
//sort so it gives full priority to blocks that can give but not receive (stackConveyors and Storage), and then by load
//sort so it gives full priority to blocks that can give but not receive (stackConveyors and Storage), and then by load, and then by last use
possibleBlocks.sort(Structs.comps(
Structs.comparingBool(e -> e.building.block.highUnloadPriority),
Structs.comparingFloat(e -> e.loadFactor)
));
Structs.comps(
Structs.comparingFloat(e -> e.loadFactor),
Structs.comparingInt(e -> -lastUsed[e.index])
)));
ContainerStat dumpingFrom = null;
ContainerStat dumpingTo = null;
@@ -163,10 +169,17 @@ public class Unloader extends Block{
}
}
//increment the priority if not used
for(int i = 0; i < possibleBlocks.size; i++){
lastUsed[i] = (lastUsed[i] + 1 ) % 2147483647;
}
//trade the items
if(dumpingFrom != null && dumpingTo != null && (dumpingFrom.loadFactor != dumpingTo.loadFactor || dumpingFrom.building.block.highUnloadPriority)){
dumpingTo.building.handleItem(this, item);
dumpingFrom.building.removeStack(item, 1);
lastUsed[dumpingFrom.index] = 0;
lastUsed[dumpingTo.index] = 0;
any = true;
}